RoboticArms/Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Documentation~/ConstraintComponents.md
2025-11-17 15:16:36 +07:00

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# Constraint Components
The Animation Rigging package includes the following predefined constraints that you can use to define your Animation rigs:
- [Blend Constraint](./constraints/BlendConstraint.md)
- [Chain IK Constraint](./constraints/ChainIKConstraint.md)
- [Damped Transform](./constraints/DampedTransform.md)
- [Multi-Aim Constraint](./constraints/MultiAimConstraint.md)
- [Multi-Parent Constraint](./constraints/MultiParentConstraint.md)
- [Multi-Position Constraint](./constraints/MultiPositionConstraint.md)
- [Multi-Referential Constraint](./constraints/MultiReferentialConstraint.md)
- [Multi-Rotation Constraint](./constraints/MultiRotationConstraint.md)
- [Override Transform](./constraints/OverrideTransform.md)
- [Twist Chain Constraint](./constraints/TwistChainConstraint.md)
- [Twist Correction](./constraints/TwistCorrection.md)
- [Two Bone IK Constraint](./constraints/TwoBoneIKConstraint.md)
The constraints in the Animation Rigging package are based on the C# Animation Jobs API.