19 lines
1007 B
Markdown
19 lines
1007 B
Markdown
# Constraint Components
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The Animation Rigging package includes the following predefined constraints that you can use to define your Animation rigs:
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- [Blend Constraint](./constraints/BlendConstraint.md)
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- [Chain IK Constraint](./constraints/ChainIKConstraint.md)
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- [Damped Transform](./constraints/DampedTransform.md)
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- [Multi-Aim Constraint](./constraints/MultiAimConstraint.md)
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- [Multi-Parent Constraint](./constraints/MultiParentConstraint.md)
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- [Multi-Position Constraint](./constraints/MultiPositionConstraint.md)
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- [Multi-Referential Constraint](./constraints/MultiReferentialConstraint.md)
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- [Multi-Rotation Constraint](./constraints/MultiRotationConstraint.md)
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- [Override Transform](./constraints/OverrideTransform.md)
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- [Twist Chain Constraint](./constraints/TwistChainConstraint.md)
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- [Twist Correction](./constraints/TwistCorrection.md)
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- [Two Bone IK Constraint](./constraints/TwoBoneIKConstraint.md)
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The constraints in the Animation Rigging package are based on the C# Animation Jobs API.
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