# Constraint Components The Animation Rigging package includes the following predefined constraints that you can use to define your Animation rigs: - [Blend Constraint](./constraints/BlendConstraint.md) - [Chain IK Constraint](./constraints/ChainIKConstraint.md) - [Damped Transform](./constraints/DampedTransform.md) - [Multi-Aim Constraint](./constraints/MultiAimConstraint.md) - [Multi-Parent Constraint](./constraints/MultiParentConstraint.md) - [Multi-Position Constraint](./constraints/MultiPositionConstraint.md) - [Multi-Referential Constraint](./constraints/MultiReferentialConstraint.md) - [Multi-Rotation Constraint](./constraints/MultiRotationConstraint.md) - [Override Transform](./constraints/OverrideTransform.md) - [Twist Chain Constraint](./constraints/TwistChainConstraint.md) - [Twist Correction](./constraints/TwistCorrection.md) - [Two Bone IK Constraint](./constraints/TwoBoneIKConstraint.md) The constraints in the Animation Rigging package are based on the C# Animation Jobs API.