RoboticArms/Library/PackageCache/com.unity.animation.rigging@68167b505d2b/CHANGELOG.md
2025-11-17 15:16:36 +07:00

12 KiB

Changelog

All notable changes to this package will be documented in this file.

[1.3.0] - 2023-01-30

  • Added the TransformHandle's function GetLocalToParentMatrix to get the matrix of an animation stream transform in local space.
  • Added the TransformHandle's function GetLocalToWorldMatrix to get the matrix of an animation stream transform in world space.
  • Fixed handling negative scale in the MultiAimConstraintJob (case 1366549).
  • Fixed transforms in animator hierarchy, but not children of avatar root not resolving properly (case 1373387).
  • Fixed MultiAimConstraint evaluation with a world up axis (UM-1936).
  • Fixed crash when calling RigBuilder.Build by preventing rebuilding the PlayableGraph when in a preview context (case UUM-8599).
  • Fixed an issue where a misplaced BoneHandles.shader shader would cause the Scene View's Orientation Overlay to no longer render (case UUM-20874).

[1.2.0] - 2021-12-08

  • Updated package icons (case 1361823).
  • Fixed BoneRenderer to refresh bones rendered in viewport on a mouse drag and drop event (case 1361819).
  • Fixed potential performance issue with rig effectors when used in a deep hierarchy.
  • Fixed NullReferenceException when previewing animation and layers were not initialized in RigBuilder.StartPreview (case 1367857).
  • Added the function RigBuilder.SyncLayers to manually update rigs and constraints prior to PlayableGraph evaluation.
  • Added the function RigBuilder.Evaluate(float) to manually update and evaluate the RigBuilder.
  • Added the function RigBuilder.Build(PlayableGraph) to build the RigBuilder Playable nodes in an external PlayableGraph.
  • Added effector visuals for auto setup of Two-Bone IK.
  • Correctly positioned effectors for auto setup of Two-Bone IK.

[1.1.1] - 2021-08-23

Patch Update of Animation Rigging.

  • Added missing tooltips to components (case 1265274).
  • Labels on components now support localization in supported regions.
  • Upgraded Animation Rigging overlay toolbox to use new Unity overlays.

[1.1.0] - 2021-04-09

Patch Update of Animation Rigging.

  • Fixed Auto Setup on TwoBoneIK throwing an ArgumentNullException instead of a warning message.
  • Fixed MultiReferential constraint not writing driver transform to stream.
  • Added exceptions in ReadWriteTransformHandle and ReadOnlyTransformHandle to cover invalid Transform references (case 1275002).
  • Added functions ConstructConstraintDataPropertyName and ConstructCustomPropertyName to ConstraintsUtils public API.
  • Fixed Gizmo icons reimporting when switching platforms.
  • Added missing icon to TwistChainConstraint.
  • Built-in RigConstraint components now support multi-object editing in the Inspector.
  • Fixed bug causing multi-target constraints to add a new target simply by viewing them in the Inspector.
  • Fixed collapsing Source Objects and Settings foldouts in the Inspector going on the undo stack.
    • Appearance of foldout groups now matches other Unity components.
  • Appearance of WeightedTransformArray in the Inspector now matches default array control.
    • Header now supports dragging and dropping Transforms.
  • Validate constraint weights and source object weights are within supported range when deserializing built-in constraints in the Editor.
  • Improvements to help when creating custom constraints:
    • RigConstraint m_Data field no longer displays nested under a foldout in the Inspector by default.
    • RigConstraint.OnValidate() is now overridable in sub-classes.
    • Added WeightedTransformArray.OnValidate().
    • Added default PropertyDrawer for WeightedTransformArray that supports multi-select.
    • Added optional WeightRangeAttribute. It should now be used in conjunction with WeightedTransformArray fields instead of RangeAttribute to specify the control should use a slider.
  • Updated samples to standard Samples/PackageName/Version/SampleName structure (case 1276329).
  • Fixed BoneRenderer and RigEffectors not respecting layer visibility flags (case 1238204).
  • Added support for nested struct properties tagged with the SyncSceneToStream attribute.
  • Fixed MultiParent and MultiPosition constraints evaluating with an offset when root game object scale is not one (case 1246893).
  • Fixed unnormalized rotation in TwoBoneIK constraint when hint weight is lower than one (case 1311769).
  • Removed editor only conditional compilation on serialized data (case 1324071).
  • Updated Burst to version 1.4.1.

[1.0.3] - 2020-08-21

Patch Update of Animation Rigging.

  • Updated Burst to version 1.3.4.

[1.0.2] - 2020-07-02

Patch Update of Animation Rigging.

  • Updated minimum unity release to 2020.2.0a16.

[1.0.1] - 2020-06-26

Verified release of Animation Rigging.

  • Added world up vector options for MultiAim.
  • Removed use of latest keyword in links to documentation (case 1233972).
  • Removed error log in CustomOverlayAttribute (case 1253862).
  • Disabled alt-picking on BoneRenderer in Scene View. [AAA-102]
  • Fixed unecessary GC Alloc in RigBuilder.Update(). [AAA-103]
  • Fixed TwoBoneIK inverse constraint not taking dynamic bone lengths into account.
  • Fixed ChainIK not applying chain rotation weight properly.

[0.3.3] - 2020-03-06

Patch Update of Animation Rigging.

  • Improved RigEffector picking when using custom shapes.
  • Improved RigEffector hover feedback when shape does not have line geometry.
  • Adjusted MultiAim calculations to prevent rolling effects (case 1215736).
  • Removed cached 'LimbLengths' in TwoBoneIKConstraintJob which lets users modify bone lengths dynamically. [AAA-97]
  • Fixed erroneous link to TwistChain constraint documentation in the ConstraintSamples readme. [AAA-95]
  • Fixed add and remove operations in ReorderableList when constraint is nested in prefab. [AAA-98]
  • Fixed undo operations in ReorderableList. [AAA-98]
  • Removed uses of Resources.Load in Runtime and Editor assemblies.

[0.3.2] - 2020-01-23

Patch Update of Animation Rigging.

  • Updated documentation.

[0.3.1] - 2020-01-14

Patch Update of Animation Rigging.

  • Removed unecessary files BakeUtils.cs.orig and BakeUtils.cs.orig.meta.
  • Updated Burst to version 1.2.0-preview.12.

[0.3.0] - 2019-10-18

Patch Update of Animation Rigging.

  • Added support for bidirectional-baking to existing constraints.

[0.2.5] - 2019-11-20

Patch Update of Animation Rigging.

  • Adjusted calculations on MultiAim constrained axes. [AAA-86]

[0.2.4] - 2019-11-06

Patch Update of Animation Rigging.

  • Added support for scene visibility and picking flags on BoneRenderer component and Rig effectors. [AAA-65]
  • Fixed preview of disabled RigBuilder component in Animation Window and Timeline. [AAA-37]
  • Fixed constrained axes in MultiAim not properly constraining local rotation. [AAA-86]
  • Updated Animation Rigging samples and added a Readme file.

[0.2.3] - 2019-07-24

Patch Update of Animation Rigging.

  • Increased the priority index of AnimationPlayableOutput in order for Animation Rigging to always evaluate after State Machine and Timeline.
  • Fixed NullReferenceException in RigEffectorRenderer.
  • Fixed TwoBoneIK evaluation when used on straight limbs by using hint target to define a valid IK plane.
  • Fixed Multi-Parent, Multi-Rotation and Multi-Aim constraints to perform order independent rotation blending. [AAA-17]
  • Fixed RigTransform component to work on all objects of an animator hierarchy not only specific to sub rig hierarchies. [AAA-18]
  • Fixed crash in RigSyncSceneToStreamJob when rebuilding jobs after having deleted all valid rigs (case 1167624).
  • Fixed undo/redo issues with Rig Effectors set on Prefab instances (case 1162002).
  • Fixed missing links to package documentation for MonoBehaviour scripts. [AAA-16]
  • Added Vector3IntProperty and Vector3BoolProperty helper structs.
  • Updated Burst to version 1.1.1.

[0.2.2] - 2019-04-29

Patch Update of Animation Rigging.

  • Added Rig Effector visualization toolkit for Animation Rigging.
  • Fixed Animation Rigging align operations not using the same selection order in Scene View and Hierarchy.
  • Updated Burst to version 1.0.4.

[0.2.1] - 2019-02-28

Patch Update of Animation Rigging.

  • Added Burst support to existing constraints. The Animation Rigging package now depends on com.unity.burst.
  • Upgraded weighted transform arrays in order for weights to be animatable. The following constraints were modified and will require a manual update:
    • MultiAimConstraint
    • MultiParentConstraint
    • MultiPositionConstraint
    • MultiReferentialConstraint
    • TwistCorrection

[0.2.0] - 2019-02-12

Keyframing support for Animation Rigging.

  • Changed RigBuilder to build and update the PlayableGraph for Animation Window.
  • Added attribute [NotKeyable] to properties that shouldn't be animated.
  • Removed 'sync' property flag on transform fields for constraints. Syncing scene data to the animation stream is now performed by marking a constraint field with [SyncSceneToStream].
  • Fixed issue where constraint parameters were evaluated one frame late when animated.
  • Added attribute [DisallowMultipleComponent] to constraints to avoid use of multiple constraints per Game Object.
  • Updated constraints to use new AnimationStream API to reduce engine to script conversion.
  • Added IAnimatableProperty helpers for Bool/Int/Float/Vector2/Vector3/Vector4 properties.
  • Added ReadOnlyTransformHandle and ReadWriteTransformHandle.

[0.1.4] - 2018-12-21

Patch Update of Animation Rigging.

  • Fixed onSceneGUIDelegate deprecation warning in BoneRenderUtils

[0.1.3] - 2018-12-21

Patch Update of Animation Rigging.

  • Fixed stale bone rendering in prefab isolation view.
  • Updated constraints to have a transform sync scene to stream toggle only on inputs.
  • Fixed Twist Correction component to have twist nodes with weight varying between [-1, 1]
  • Added Maintain Offset dropdown to TwoBoneIK, ChainIK, Blend and Multi-Parent constraints
  • Added Rig Transform component in order to tag extra objects not specified by constraints to have an influence in the animation stream
  • Updated documentation and samples to reflect component changes

[0.1.2] - 2018-11-29

Patch Update of Animation Rigging.

  • Added constraint examples to Sample folder (Samples/ConstraintExamples/AnimationRiggingExamples.unitypackage)
  • Fixed links in documentation
  • Updated package description

[0.1.1] - 2018-11-26

Patch Update of Animation Rigging.

  • Improved blend constraint UI layout
  • Fixed jittering of DampedTransform when constraint weight was in between 0 and 1
  • Made generic interface of Get/Set AnimationJobCache functions
  • Added separate size parameters for bones and tripods in BoneRenderer.
  • Fixed NullReferenceException when deleting skeleton hierarchy while it's still being drawn by BoneRenderer.
  • Fixed Reset and Undo operations on BoneRenderer not updating skeleton rendering.
  • Reworked multi rig playable graph setup to have one initial scene to stream sync layer followed by subsequent rigs
  • Prune duplicate rig references prior to creating sync to stream job
  • Added passthrough conditions in animation jobs for proper stream values to be passed downstream when job weights are zero. Fixes a few major issues when character did not have a controller.
  • Fixed bug in ChainIK causing chain to not align to full extent when target is out of reach
  • Fixed TwoBoneIK bend normal strategy when limbs are collinear
  • Reworked AnimationJobData classes to be declared as structs in order for their serialized members to be keyable within the Animation Window.
  • Renamed component section and menu item "Runtime Rigging" to "Animation Rigging"
  • Added check in SyncToStreamJob to make sure StreamHandle is still valid prior to reading it's values.
  • Adding first draft of package documentation.

[0.1.0] - 2018-11-01

This is the first release of Animation Rigging.

Added

  • RigBuilder component.
  • Rig component.
  • The following RuntimeRigConstraint components:
    • BlendConstraint
    • ChainIKConstraint
    • MultiAimConstraint
    • MultiParentConstraint
    • MultiPositionConstraint
    • MultiReferentialConstraint
    • OverrideTransform
    • TwistCorrection