RoboticArms/Library/PackageCache/com.unity.animation.rigging@68167b505d2b
2025-11-17 15:16:36 +07:00
..
DocCodeExamples first commit 2025-11-17 15:16:36 +07:00
Documentation~ first commit 2025-11-17 15:16:36 +07:00
Editor first commit 2025-11-17 15:16:36 +07:00
Runtime first commit 2025-11-17 15:16:36 +07:00
Samples~ first commit 2025-11-17 15:16:36 +07:00
.gitattributes first commit 2025-11-17 15:16:36 +07:00
.signature first commit 2025-11-17 15:16:36 +07:00
CHANGELOG.md first commit 2025-11-17 15:16:36 +07:00
CHANGELOG.md.meta first commit 2025-11-17 15:16:36 +07:00
DocCodeExamples.meta first commit 2025-11-17 15:16:36 +07:00
Editor.meta first commit 2025-11-17 15:16:36 +07:00
LICENSE.md first commit 2025-11-17 15:16:36 +07:00
LICENSE.md.meta first commit 2025-11-17 15:16:36 +07:00
package.json first commit 2025-11-17 15:16:36 +07:00
package.json.meta first commit 2025-11-17 15:16:36 +07:00
README.md first commit 2025-11-17 15:16:36 +07:00
README.md.meta first commit 2025-11-17 15:16:36 +07:00
Runtime.meta first commit 2025-11-17 15:16:36 +07:00

Animation Rigging

The Animation Rigging package exposes a set of predefined constraints and tools to manually build a control rig hierarchy. At runtime, rig constraints are converted to a list of IAnimationJobs which are appended to the Animator playable evaluation.

Detailed information on how best to use this package can be found here.