951 B
SplineData and Generation sample
The SplineData and Generation sample is a complex sample that uses the SplineData, SplineUtility, and SplineEditorUtility APIs to procedurally generate various spline-based objects in the scene.
To see object generation along a spline that leverages the SplineUtility.GetPointAtLinearDistance function, select either the FenceSpline or EvenlySpawnSpline GameObject and manipulate its spline.
SplineDataHandles can be used to customize a road's width and a follower's animation parameters in the Editor. To see SplineDataHandles in use, select either the Road Spline or Spline Follower GameObject and then activate the associated EditorTool.
Refer to the AnimateCarAlongSpline.cs example script to see how to use the SplineUtility and SplineData APIs to implement a spline.
Play the SplineData and Generation sample scene to see the AnimateCarAlongSpline.cs script in use.