14 lines
576 B
Markdown
14 lines
576 B
Markdown
# Spline component reference
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The Spline component attaches splines to a GameObject. The Spline component can contain an unlimited number of splines.
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You can use the Spline component to manipulate the transform values of a spline's knots and tangents.
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| **Property** | **Description** |
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| :-------------------- | :-------------------------|
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| **Spline** | Contains the knots that make up a spline. |
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| **Closed** | Create a segment between the first and last knots of this spline.|
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| **Knot** | Set the position, rotation, and tangents of a knot.|
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