42 lines
2.0 KiB
JSON
42 lines
2.0 KiB
JSON
{
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"name": "com.unity.animation.rigging",
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"displayName": "Animation Rigging",
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"version": "1.3.0",
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"unity": "2022.2",
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"unityRelease": "0a9",
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"description": "Animation Rigging toolkit using Unity's Animation C# Jobs",
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"keywords": [
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"Animation",
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"Rigging",
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"Constraints"
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],
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"category": "Animation",
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"dependencies": {
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"com.unity.burst": "1.4.1",
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"com.unity.test-framework": "1.1.24"
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},
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"samples": [
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{
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"displayName": "Animation Rigging Constraint Samples",
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"description": "Import ConstraintSamples.unitypackage to see basic setup and usage of animation rigging constraints.",
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"path": "Samples~/ConstraintSamples"
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}
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],
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"relatedPackages": {
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"com.unity.animation.rigging.tests": "1.3.0"
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},
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"_upm": {
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"changelog": "- Added the `TransformHandle`'s function `GetLocalToParentMatrix` to get the matrix of an animation stream transform in local space.\n- Added the `TransformHandle`'s function `GetLocalToWorldMatrix` to get the matrix of an animation stream transform in world space.\n- Fixed handling negative scale in the `MultiAimConstraintJob` (case 1366549).\n- Fixed transforms in animator hierarchy, but not children of avatar root not resolving properly (case 1373387).\n- Fixed MultiAimConstraint evaluation with a world up axis (UM-1936).\n- Fixed crash when calling `RigBuilder.Build` by preventing rebuilding the PlayableGraph when in a preview context (case UUM-8599).\n- Fixed an issue where a misplaced `BoneHandles.shader` shader would cause the Scene View's Orientation Overlay to no longer render (case UUM-20874)."
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},
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"upmCi": {
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"footprint": "0dc36645a5d298886606134fa6733d8edda70840"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.3/manual/index.html",
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"repository": {
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"url": "https://github.cds.internal.unity3d.com/unity/com.unity.animation.rigging.git",
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"type": "git",
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"revision": "56e7b7c84bac20a2a5885468b6849c14b3ef49f4"
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},
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"_fingerprint": "68167b505d2b550a35f5d5b6daef6193de3c7460"
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}
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