{ "name": "com.unity.animation.rigging", "displayName": "Animation Rigging", "version": "1.3.0", "unity": "2022.2", "unityRelease": "0a9", "description": "Animation Rigging toolkit using Unity's Animation C# Jobs", "keywords": [ "Animation", "Rigging", "Constraints" ], "category": "Animation", "dependencies": { "com.unity.burst": "1.4.1", "com.unity.test-framework": "1.1.24" }, "samples": [ { "displayName": "Animation Rigging Constraint Samples", "description": "Import ConstraintSamples.unitypackage to see basic setup and usage of animation rigging constraints.", "path": "Samples~/ConstraintSamples" } ], "relatedPackages": { "com.unity.animation.rigging.tests": "1.3.0" }, "_upm": { "changelog": "- Added the `TransformHandle`'s function `GetLocalToParentMatrix` to get the matrix of an animation stream transform in local space.\n- Added the `TransformHandle`'s function `GetLocalToWorldMatrix` to get the matrix of an animation stream transform in world space.\n- Fixed handling negative scale in the `MultiAimConstraintJob` (case 1366549).\n- Fixed transforms in animator hierarchy, but not children of avatar root not resolving properly (case 1373387).\n- Fixed MultiAimConstraint evaluation with a world up axis (UM-1936).\n- Fixed crash when calling `RigBuilder.Build` by preventing rebuilding the PlayableGraph when in a preview context (case UUM-8599).\n- Fixed an issue where a misplaced `BoneHandles.shader` shader would cause the Scene View's Orientation Overlay to no longer render (case UUM-20874)." }, "upmCi": { "footprint": "0dc36645a5d298886606134fa6733d8edda70840" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.3/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/com.unity.animation.rigging.git", "type": "git", "revision": "56e7b7c84bac20a2a5885468b6849c14b3ef49f4" }, "_fingerprint": "68167b505d2b550a35f5d5b6daef6193de3c7460" }