RoboticArms/Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Runtime/AnimationJobs/IAnimationJobData.cs
2025-11-17 15:16:36 +07:00

19 lines
558 B
C#

namespace UnityEngine.Animations.Rigging
{
/// <summary>
/// This interface is used to represent all constraint data structs.
/// </summary>
public interface IAnimationJobData
{
/// <summary>
/// Retrieves the data valid state.
/// </summary>
/// <returns>Returns true if data can be successfully used in a constraint. Returns false otherwise.</returns>
bool IsValid();
/// <summary>
/// Resets values to defaults.
/// </summary>
void SetDefaultValues();
}
}