namespace UnityEngine.Animations.Rigging
{
///
/// This interface is used to represent all constraint data structs.
///
public interface IAnimationJobData
{
///
/// Retrieves the data valid state.
///
/// Returns true if data can be successfully used in a constraint. Returns false otherwise.
bool IsValid();
///
/// Resets values to defaults.
///
void SetDefaultValues();
}
}