RoboticArms/Library/PackageCache/com.unity.animation.rigging@68167b505d2b/README.md
2025-11-17 15:16:36 +07:00

6 lines
376 B
Markdown

# Animation Rigging
The Animation Rigging package exposes a set of predefined constraints and tools to manually build a control rig hierarchy. At runtime, rig constraints are converted to a list of IAnimationJobs which are appended to the Animator playable evaluation.
Detailed information on how best to use this package can be found [**here**](./Documentation~/index.md).