209 lines
12 KiB
Markdown
209 lines
12 KiB
Markdown
# Changelog
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All notable changes to this package will be documented in this file.
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## [1.3.0] - 2023-01-30
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- Added the `TransformHandle`'s function `GetLocalToParentMatrix` to get the matrix of an animation stream transform in local space.
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- Added the `TransformHandle`'s function `GetLocalToWorldMatrix` to get the matrix of an animation stream transform in world space.
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- Fixed handling negative scale in the `MultiAimConstraintJob` (case 1366549).
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- Fixed transforms in animator hierarchy, but not children of avatar root not resolving properly (case 1373387).
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- Fixed MultiAimConstraint evaluation with a world up axis (UM-1936).
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- Fixed crash when calling `RigBuilder.Build` by preventing rebuilding the PlayableGraph when in a preview context (case UUM-8599).
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- Fixed an issue where a misplaced `BoneHandles.shader` shader would cause the Scene View's Orientation Overlay to no longer render (case UUM-20874).
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## [1.2.0] - 2021-12-08
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- Updated package icons (case 1361823).
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- Fixed BoneRenderer to refresh bones rendered in viewport on a mouse drag and drop event (case 1361819).
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- Fixed potential performance issue with rig effectors when used in a deep hierarchy.
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- Fixed NullReferenceException when previewing animation and layers were not initialized in `RigBuilder.StartPreview` (case 1367857).
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- Added the function RigBuilder.SyncLayers to manually update rigs and constraints prior to PlayableGraph evaluation.
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- Added the function RigBuilder.Evaluate(float) to manually update and evaluate the RigBuilder.
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- Added the function RigBuilder.Build(PlayableGraph) to build the RigBuilder Playable nodes in an external PlayableGraph.
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- Added effector visuals for auto setup of Two-Bone IK.
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- Correctly positioned effectors for auto setup of Two-Bone IK.
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## [1.1.1] - 2021-08-23
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### Patch Update of *Animation Rigging*.
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- Added missing tooltips to components (case 1265274).
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- Labels on components now support localization in supported regions.
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- Upgraded Animation Rigging overlay toolbox to use new Unity overlays.
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## [1.1.0] - 2021-04-09
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### Patch Update of *Animation Rigging*.
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- Fixed Auto Setup on TwoBoneIK throwing an ArgumentNullException instead of a warning message.
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- Fixed MultiReferential constraint not writing driver transform to stream.
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- Added exceptions in ReadWriteTransformHandle and ReadOnlyTransformHandle to cover invalid Transform references (case 1275002).
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- Added functions ConstructConstraintDataPropertyName and ConstructCustomPropertyName to ConstraintsUtils public API.
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- Fixed Gizmo icons reimporting when switching platforms.
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- Added missing icon to TwistChainConstraint.
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- Built-in RigConstraint components now support multi-object editing in the Inspector.
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- Fixed bug causing multi-target constraints to add a new target simply by viewing them in the Inspector.
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- Fixed collapsing Source Objects and Settings foldouts in the Inspector going on the undo stack.
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- Appearance of foldout groups now matches other Unity components.
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- Appearance of WeightedTransformArray in the Inspector now matches default array control.
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- Header now supports dragging and dropping Transforms.
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- Validate constraint weights and source object weights are within supported range when deserializing built-in constraints in the Editor.
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- Improvements to help when creating custom constraints:
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- RigConstraint m_Data field no longer displays nested under a foldout in the Inspector by default.
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- RigConstraint.OnValidate() is now overridable in sub-classes.
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- Added WeightedTransformArray.OnValidate().
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- Added default PropertyDrawer for WeightedTransformArray that supports multi-select.
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- Added optional WeightRangeAttribute. It should now be used in conjunction with WeightedTransformArray fields instead of RangeAttribute to specify the control should use a slider.
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- Updated samples to standard Samples/PackageName/Version/SampleName structure (case 1276329).
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- Fixed BoneRenderer and RigEffectors not respecting layer visibility flags (case 1238204).
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- Added support for nested struct properties tagged with the SyncSceneToStream attribute.
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- Fixed MultiParent and MultiPosition constraints evaluating with an offset when root game object scale is not one (case 1246893).
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- Fixed unnormalized rotation in TwoBoneIK constraint when hint weight is lower than one (case 1311769).
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- Removed editor only conditional compilation on serialized data (case 1324071).
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- Updated Burst to version 1.4.1.
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## [1.0.3] - 2020-08-21
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### Patch Update of *Animation Rigging*.
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- Updated Burst to version 1.3.4.
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## [1.0.2] - 2020-07-02
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### Patch Update of *Animation Rigging*.
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- Updated minimum unity release to 2020.2.0a16.
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## [1.0.1] - 2020-06-26
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### Verified release of *Animation Rigging*.
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- Added world up vector options for MultiAim.
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- Removed use of `latest` keyword in links to documentation (case 1233972).
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- Removed error log in CustomOverlayAttribute (case 1253862).
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- Disabled alt-picking on BoneRenderer in Scene View. [AAA-102]
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- Fixed unecessary GC Alloc in RigBuilder.Update(). [AAA-103]
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- Fixed TwoBoneIK inverse constraint not taking dynamic bone lengths into account.
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- Fixed ChainIK not applying chain rotation weight properly.
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## [0.3.3] - 2020-03-06
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### Patch Update of *Animation Rigging*.
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- Improved RigEffector picking when using custom shapes.
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- Improved RigEffector hover feedback when shape does not have line geometry.
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- Adjusted MultiAim calculations to prevent rolling effects (case 1215736).
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- Removed cached 'LimbLengths' in TwoBoneIKConstraintJob which lets users modify bone lengths dynamically. [AAA-97]
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- Fixed erroneous link to TwistChain constraint documentation in the ConstraintSamples readme. [AAA-95]
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- Fixed add and remove operations in ReorderableList when constraint is nested in prefab. [AAA-98]
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- Fixed undo operations in ReorderableList. [AAA-98]
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- Removed uses of Resources.Load in Runtime and Editor assemblies.
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## [0.3.2] - 2020-01-23
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### Patch Update of *Animation Rigging*.
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- Updated documentation.
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## [0.3.1] - 2020-01-14
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### Patch Update of *Animation Rigging*.
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- Removed unecessary files BakeUtils.cs.orig and BakeUtils.cs.orig.meta.
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- Updated Burst to version 1.2.0-preview.12.
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## [0.3.0] - 2019-10-18
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### Patch Update of *Animation Rigging*.
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- Added support for bidirectional-baking to existing constraints.
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## [0.2.5] - 2019-11-20
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### Patch Update of *Animation Rigging*.
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- Adjusted calculations on MultiAim constrained axes. [AAA-86]
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## [0.2.4] - 2019-11-06
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### Patch Update of *Animation Rigging*.
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- Added support for scene visibility and picking flags on BoneRenderer component and Rig effectors. [AAA-65]
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- Fixed preview of disabled RigBuilder component in Animation Window and Timeline. [AAA-37]
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- Fixed constrained axes in MultiAim not properly constraining local rotation. [AAA-86]
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- Updated Animation Rigging samples and added a Readme file.
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## [0.2.3] - 2019-07-24
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### Patch Update of *Animation Rigging*.
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- Increased the priority index of AnimationPlayableOutput in order for Animation Rigging to always evaluate after State Machine and Timeline.
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- Fixed NullReferenceException in RigEffectorRenderer.
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- Fixed TwoBoneIK evaluation when used on straight limbs by using hint target to define a valid IK plane.
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- Fixed Multi-Parent, Multi-Rotation and Multi-Aim constraints to perform order independent rotation blending. [AAA-17]
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- Fixed RigTransform component to work on all objects of an animator hierarchy not only specific to sub rig hierarchies. [AAA-18]
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- Fixed crash in RigSyncSceneToStreamJob when rebuilding jobs after having deleted all valid rigs (case 1167624).
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- Fixed undo/redo issues with Rig Effectors set on Prefab instances (case 1162002).
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- Fixed missing links to package documentation for MonoBehaviour scripts. [AAA-16]
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- Added Vector3IntProperty and Vector3BoolProperty helper structs.
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- Updated Burst to version 1.1.1.
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## [0.2.2] - 2019-04-29
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### Patch Update of *Animation Rigging*.
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- Added Rig Effector visualization toolkit for Animation Rigging.
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- Fixed Animation Rigging align operations not using the same selection order in Scene View and Hierarchy.
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- Updated Burst to version 1.0.4.
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## [0.2.1] - 2019-02-28
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### Patch Update of *Animation Rigging*.
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- Added Burst support to existing constraints. The Animation Rigging package now depends on com.unity.burst.
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- Upgraded weighted transform arrays in order for weights to be animatable. The following constraints were modified and will require a manual update:
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- MultiAimConstraint
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- MultiParentConstraint
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- MultiPositionConstraint
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- MultiReferentialConstraint
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- TwistCorrection
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## [0.2.0] - 2019-02-12
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### Keyframing support for *Animation Rigging*.
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- Changed RigBuilder to build and update the PlayableGraph for Animation Window.
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- Added attribute [NotKeyable] to properties that shouldn't be animated.
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- Removed 'sync' property flag on transform fields for constraints. Syncing scene data to the animation stream is now performed by marking a constraint field with [SyncSceneToStream].
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- Fixed issue where constraint parameters were evaluated one frame late when animated.
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- Added attribute [DisallowMultipleComponent] to constraints to avoid use of multiple constraints per Game Object.
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- Updated constraints to use new AnimationStream API to reduce engine to script conversion.
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- Added IAnimatableProperty helpers for Bool/Int/Float/Vector2/Vector3/Vector4 properties.
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- Added ReadOnlyTransformHandle and ReadWriteTransformHandle.
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## [0.1.4] - 2018-12-21
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### Patch Update of *Animation Rigging*.
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- Fixed onSceneGUIDelegate deprecation warning in BoneRenderUtils
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## [0.1.3] - 2018-12-21
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### Patch Update of *Animation Rigging*.
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- Fixed stale bone rendering in prefab isolation view.
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- Updated constraints to have a transform sync scene to stream toggle only on inputs.
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- Fixed Twist Correction component to have twist nodes with weight varying between [-1, 1]
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- Added Maintain Offset dropdown to TwoBoneIK, ChainIK, Blend and Multi-Parent constraints
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- Added Rig Transform component in order to tag extra objects not specified by constraints to have an influence in the animation stream
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- Updated documentation and samples to reflect component changes
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## [0.1.2] - 2018-11-29
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### Patch Update of *Animation Rigging*.
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- Added constraint examples to Sample folder (Samples/ConstraintExamples/AnimationRiggingExamples.unitypackage)
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- Fixed links in documentation
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- Updated package description
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## [0.1.1] - 2018-11-26
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### Patch Update of *Animation Rigging*.
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- Improved blend constraint UI layout
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- Fixed jittering of DampedTransform when constraint weight was in between 0 and 1
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- Made generic interface of Get/Set AnimationJobCache functions
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- Added separate size parameters for bones and tripods in BoneRenderer.
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- Fixed NullReferenceException when deleting skeleton hierarchy while it's still being drawn by BoneRenderer.
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- Fixed Reset and Undo operations on BoneRenderer not updating skeleton rendering.
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- Reworked multi rig playable graph setup to have one initial scene to stream sync layer followed by subsequent rigs
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- Prune duplicate rig references prior to creating sync to stream job
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- Added passthrough conditions in animation jobs for proper stream values to be passed downstream when job weights are zero. Fixes a few major issues when character did not have a controller.
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- Fixed bug in ChainIK causing chain to not align to full extent when target is out of reach
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- Fixed TwoBoneIK bend normal strategy when limbs are collinear
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- Reworked AnimationJobData classes to be declared as structs in order for their serialized members to be keyable within the Animation Window.
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- Renamed component section and menu item "Runtime Rigging" to "Animation Rigging"
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- Added check in SyncToStreamJob to make sure StreamHandle is still valid prior to reading it's values.
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- Adding first draft of package documentation.
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## [0.1.0] - 2018-11-01
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### This is the first release of *Animation Rigging*.
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### Added
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- RigBuilder component.
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- Rig component.
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- The following RuntimeRigConstraint components:
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- BlendConstraint
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- ChainIKConstraint
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- MultiAimConstraint
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- MultiParentConstraint
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- MultiPositionConstraint
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- MultiReferentialConstraint
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- OverrideTransform
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- TwistCorrection
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