Files
I150/srcs/RobotNet10/RobotApp/Communication/CartographerSharp/Common/Threading/ThreadPool.cs
2026-07-03 16:37:12 +07:00

223 lines
6.1 KiB
C#

/*
* Copyright 2016 The Cartographer Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Microsoft.Extensions.Logging;
using System.Runtime.InteropServices;
namespace CartographerSharp.Common.Threading;
/// <summary>
/// Interface for thread pool implementations.
/// </summary>
public abstract class ThreadPoolInterface
{
/// <summary>
/// Schedules a task for execution.
/// </summary>
/// <param name="task">The task to schedule</param>
/// <returns>A weak reference to the task</returns>
public abstract WeakReference<Task> Schedule(Task task);
/// <summary>
/// Executes a task.
/// </summary>
protected static void Execute(Task task)
{
task.Execute();
}
/// <summary>
/// Sets the thread pool for a task.
/// </summary>
protected void SetThreadPool(Task task)
{
task.SetThreadPool(this);
}
/// <summary>
/// Notifies that dependencies of a task are completed.
/// </summary>
internal abstract void NotifyDependenciesCompleted(Task task);
}
/// <summary>
/// A fixed number of threads working on tasks. Adding a task does not block.
/// Tasks may be added whether or not their dependencies are completed.
/// When all dependencies of a task are completed, it is queued up for execution
/// in a background thread. The queue must be empty before calling the destructor.
/// The thread pool will then wait for the currently executing work items to finish
/// and then destroy the threads.
/// </summary>
public partial class ThreadPool : ThreadPoolInterface, IDisposable
{
private readonly object _lock = new();
private readonly List<Thread> _pool = [];
private readonly Queue<Task> _taskQueue = new();
private readonly Dictionary<Task, Task> _tasksNotReady = [];
private bool _running = true;
private bool _disposed = false;
/// <summary>
/// Creates a new thread pool with the specified number of threads.
/// </summary>
public ThreadPool(int numThreads)
{
if (numThreads <= 0)
{
throw new ArgumentException("ThreadPool requires a positive num_threads!", nameof(numThreads));
}
lock (_lock)
{
for (int i = 0; i < numThreads; i++)
{
var thread = new Thread(DoWork)
{
IsBackground = false,
Name = $"CartographerThreadPool-{i}"
};
_pool.Add(thread);
thread.Start();
}
}
}
/// <summary>
/// Schedules a task for execution.
/// </summary>
public override WeakReference<Task> Schedule(Task task)
{
ArgumentNullException.ThrowIfNull(task);
lock (_lock)
{
if (!_running)
{
throw new InvalidOperationException("ThreadPool is not running");
}
if (_tasksNotReady.ContainsKey(task))
{
throw new InvalidOperationException("Schedule called twice for the same task");
}
_tasksNotReady[task] = task;
}
SetThreadPool(task);
return new WeakReference<Task>(task);
}
/// <summary>
/// Notifies that dependencies of a task are completed.
/// </summary>
internal override void NotifyDependenciesCompleted(Task task)
{
lock (_lock)
{
if (!_tasksNotReady.TryGetValue(task, out var storedTask))
{
throw new InvalidOperationException("Task not found in tasks_not_ready");
}
_taskQueue.Enqueue(storedTask);
_tasksNotReady.Remove(task);
Monitor.PulseAll(_lock);
}
}
/// <summary>
/// Worker thread method.
/// </summary>
private void DoWork()
{
Thread.BeginThreadAffinity();
try
{
while (true)
{
Task? task = null;
lock (_lock)
{
while (_taskQueue.Count == 0 && _running)
{
Monitor.Wait(_lock);
}
if (!_running && _taskQueue.Count == 0)
{
return;
}
if (_taskQueue.Count > 0)
{
task = _taskQueue.Dequeue();
}
}
if (task != null)
{
if (task.GetState() != TaskState.DependenciesCompleted)
{
continue;
}
Execute(task);
}
}
}
finally
{
Thread.EndThreadAffinity();
}
}
/// <summary>
/// Disposes the thread pool, waiting for all tasks to complete.
/// </summary>
public void Dispose()
{
if (_disposed)
{
return;
}
lock (_lock)
{
if (!_running)
{
return;
}
_running = false;
Monitor.PulseAll(_lock);
}
foreach (var thread in _pool)
{
thread.Join();
}
_disposed = true;
GC.SuppressFinalize(this);
}
[LibraryImport("libc", SetLastError = true)]
private static partial int nice(int inc);
}