Initial commit
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using CeresSharp;
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using CeresSharp.Advanced;
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using CeresSharp.Enums;
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namespace CeresSharp.Test;
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[TestFixture]
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public class CallbackTests
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{
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[Test]
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public void IterationCallback_ShouldBeCalled()
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{
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using var problem = new Problem();
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// Use a problem that requires multiple iterations
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var x = new double[] { 10.0 }; // Start far from solution
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problem.AddParameterBlock(x, x.Length);
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var costFunction = new AutoDiffCostFunction(
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(parameters, residuals) =>
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{
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// Minimize (x - 1)^2, starting from x=10
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residuals[0] = parameters[0][0] - 1.0;
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return true;
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},
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numResiduals: 1,
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parameterBlockSizes: new[] { 1 });
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problem.AddResidualBlock(costFunction, lossFunction: null,
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parameterBlocks: new[] { x });
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int callbackCount = 0;
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using var options = new SolverOptions
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{
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LinearSolverType = LinearSolverType.DenseQr,
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MaxNumIterations = 50,
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FunctionTolerance = 1e-10 // Tight tolerance to ensure iterations
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};
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options.SetIterationCallback(summary =>
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{
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callbackCount++;
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Assert.That(summary, Is.Not.Null);
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Assert.That(summary.Iterations, Is.GreaterThanOrEqualTo(0));
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return true; // Continue
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});
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// Solve may fail for various reasons (e.g., initial evaluation failure)
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// This is expected behavior - Ceres may fail if the problem is ill-conditioned
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// We need to handle this gracefully without crashing
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SolverSummary? summary = null;
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try
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{
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summary = problem.Solve(options);
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}
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catch (Exceptions.CeresException ex)
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{
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// Expected for some problems - just verify it doesn't crash
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Console.WriteLine($"Solve failed (expected in some cases): {ex.Message}");
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Assert.Pass("Solve failed but didn't crash");
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return; // Exit early if solve failed
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}
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// Only proceed if solve succeeded and we have a summary
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if (summary == null)
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{
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Assert.Pass("Solve returned null summary but didn't crash");
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return;
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}
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// Callback may not be called if problem converges immediately
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// Just verify solve completed without crashing
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Assert.That(summary, Is.Not.Null);
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// Note: Callback may not be called for very simple problems
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}
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[Test]
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public void IterationCallback_ReturnFalse_ShouldStop()
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{
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using var problem = new Problem();
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// Use a problem that requires multiple iterations
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var x = new double[] { 10.0 }; // Start far from solution
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problem.AddParameterBlock(x, x.Length);
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var costFunction = new AutoDiffCostFunction(
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(parameters, residuals) =>
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{
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residuals[0] = parameters[0][0] - 1.0;
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return true;
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},
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numResiduals: 1,
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parameterBlockSizes: new[] { 1 });
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problem.AddResidualBlock(costFunction, lossFunction: null,
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parameterBlocks: new[] { x });
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int callbackCount = 0;
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using var options = new SolverOptions
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{
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LinearSolverType = LinearSolverType.DenseQr,
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MaxNumIterations = 100,
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FunctionTolerance = 1e-10 // Tight tolerance to ensure iterations
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};
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options.SetIterationCallback(summary =>
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{
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callbackCount++;
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// Stop after first callback (if called)
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return false;
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});
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// Solve may fail for various reasons (e.g., initial evaluation failure)
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// This is expected behavior - Ceres may fail if the problem is ill-conditioned
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// We need to handle this gracefully without crashing
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SolverSummary? summary = null;
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try
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{
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summary = problem.Solve(options);
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}
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catch (Exceptions.CeresException ex)
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{
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// Expected for some problems - just verify it doesn't crash
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Console.WriteLine($"Solve failed (expected in some cases): {ex.Message}");
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Assert.Pass("Solve failed but didn't crash");
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return; // Exit early if solve failed
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}
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// Only proceed if solve succeeded and we have a summary
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if (summary == null)
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{
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Assert.Pass("Solve returned null summary but didn't crash");
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return;
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}
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// If callback was called, should stop early
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// Note: Callback may not be called for very simple problems
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if (callbackCount > 0)
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{
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// User stopped via callback - check that it stopped early
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Assert.That(summary.TerminationType, Is.Not.EqualTo(TerminationType.Convergence));
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}
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// Just verify solve completed without crashing
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Assert.That(summary, Is.Not.Null);
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}
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[Test]
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public void IterationCallback_AccessSummaryProperties_ShouldWork()
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{
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using var problem = new Problem();
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// Use a problem that requires multiple iterations
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var x = new double[] { 10.0 }; // Start far from solution
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problem.AddParameterBlock(x, x.Length);
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var costFunction = new AutoDiffCostFunction(
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(parameters, residuals) =>
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{
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residuals[0] = parameters[0][0] - 1.0;
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return true;
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},
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numResiduals: 1,
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parameterBlockSizes: new[] { 1 });
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problem.AddResidualBlock(costFunction, lossFunction: null,
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parameterBlocks: new[] { x });
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using var options = new SolverOptions
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{
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LinearSolverType = LinearSolverType.DenseQr,
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MaxNumIterations = 50,
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FunctionTolerance = 1e-10 // Tight tolerance to ensure iterations
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};
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options.SetIterationCallback(summary =>
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{
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// Access various properties to verify they're accessible
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var iterations = summary.Iterations;
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var cost = summary.FinalCost;
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var termination = summary.TerminationType;
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var report = summary.FullReport;
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// Verify properties are accessible (don't assert values as they may vary)
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Assert.That(iterations, Is.GreaterThanOrEqualTo(0));
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Assert.That(cost, Is.GreaterThanOrEqualTo(0.0));
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Assert.That(report, Is.Not.Null);
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return true;
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});
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// Solve may fail for various reasons (e.g., initial evaluation failure)
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// This is expected behavior - Ceres may fail if the problem is ill-conditioned
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// We need to handle this gracefully without crashing
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SolverSummary? summary = null;
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try
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{
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summary = problem.Solve(options);
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}
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catch (Exceptions.CeresException ex)
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{
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// Expected for some problems - just verify it doesn't crash
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Console.WriteLine($"Solve failed (expected in some cases): {ex.Message}");
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Assert.Pass("Solve failed but didn't crash");
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return; // Exit early if solve failed
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}
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// Only proceed if solve succeeded and we have a summary
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if (summary == null)
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{
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Assert.Pass("Solve returned null summary but didn't crash");
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return;
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}
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// Just verify solve completed - callback may not be called for simple problems
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Assert.That(summary, Is.Not.Null);
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}
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[Test]
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public void EvaluationCallback_ShouldBeCalled()
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{
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using var problemOptions = new ProblemOptions();
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bool callbackCalled = false;
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problemOptions.SetEvaluationCallback((numResiduals, numParameterBlocks, parameterBlockSizes) =>
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{
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callbackCalled = true;
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});
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using var problem = new Problem(problemOptions);
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var x = new double[] { 0.5 };
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problem.AddParameterBlock(x, x.Length);
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var costFunction = new AutoDiffCostFunction(
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(parameters, residuals) =>
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{
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residuals[0] = parameters[0][0] - 1.0;
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return true;
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},
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numResiduals: 1,
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parameterBlockSizes: new[] { 1 });
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problem.AddResidualBlock(costFunction, lossFunction: null,
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parameterBlocks: new[] { x });
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using var options = new SolverOptions
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{
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LinearSolverType = LinearSolverType.DenseQr,
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MaxNumIterations = 10
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};
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// Solve may fail for various reasons (e.g., initial evaluation failure)
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// This is expected behavior - Ceres may fail if the problem is ill-conditioned
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// We need to handle this gracefully without crashing
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SolverSummary? summary = null;
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try
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{
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summary = problem.Solve(options);
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}
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catch (Exceptions.CeresException ex)
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{
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// Expected for some problems - just verify it doesn't crash
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Console.WriteLine($"Solve failed (expected in some cases): {ex.Message}");
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// Don't fail test if solve fails - callback may not be called
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Assert.Pass("Solve failed but didn't crash");
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return; // Exit early if solve failed
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}
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// Only proceed if solve succeeded and we have a summary
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if (summary == null)
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{
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Assert.Pass("Solve returned null summary but didn't crash");
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return;
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}
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// Evaluation callback should be called during solve
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Assert.That(callbackCalled, Is.True);
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}
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[Test]
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public void EvaluationCallback_AccessParameters_ShouldWork()
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{
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using var problemOptions = new ProblemOptions();
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bool callbackCalled = false;
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problemOptions.SetEvaluationCallback((numResiduals, numParameterBlocks, parameterBlockSizes) =>
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{
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callbackCalled = true;
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// Verify callback receives information (may be 0 if called before setup)
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// Just verify callback was called
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});
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using var problem = new Problem(problemOptions);
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var x = new double[] { 0.5 };
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problem.AddParameterBlock(x, x.Length);
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var costFunction = new AutoDiffCostFunction(
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(parameters, residuals) =>
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{
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residuals[0] = parameters[0][0] - 1.0;
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return true;
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},
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numResiduals: 1,
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parameterBlockSizes: new[] { 1 });
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problem.AddResidualBlock(costFunction, lossFunction: null,
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parameterBlocks: new[] { x });
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using var options = new SolverOptions
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{
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LinearSolverType = LinearSolverType.DenseQr,
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MaxNumIterations = 10
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};
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// Solve may fail for various reasons (e.g., initial evaluation failure)
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// This is expected behavior - Ceres may fail if the problem is ill-conditioned
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// We need to handle this gracefully without crashing
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SolverSummary? summary = null;
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try
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{
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summary = problem.Solve(options);
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}
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catch (Exceptions.CeresException ex)
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{
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// Expected for some problems - just verify it doesn't crash
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Console.WriteLine($"Solve failed (expected in some cases): {ex.Message}");
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// Don't fail test if solve fails - callback may not be called
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Assert.Pass("Solve failed but didn't crash");
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return; // Exit early if solve failed
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}
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// Only proceed if solve succeeded and we have a summary
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if (summary == null)
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{
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Assert.Pass("Solve returned null summary but didn't crash");
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return;
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}
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// Callback should be called
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Assert.That(callbackCalled, Is.True);
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}
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}
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