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/*
* Copyright 2017 The Cartographer Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using CartographerSharp.Models.Transform;
using CartographerSharp.Transform;
namespace CartographerSharp.Sensor;
/// <summary>
/// The fixed frame pose data (like GPS, pose, etc.) will be used in the optimization.
/// </summary>
public struct FixedFramePoseData(long time, Rigid3d? pose = null)
{
public long Time { get; set; } = time;
public Rigid3d? Pose { get; set; } = pose;
}
/// <summary>
/// Operations on FixedFramePoseData.
/// </summary>
public static class FixedFramePoseDataOperations
{
/// <summary>
/// Converts 'pose_data' to a proto::FixedFramePoseData.
/// </summary>
public static Models.Sensor.FixedFramePoseData ToProto(FixedFramePoseData poseData)
{
return new Models.Sensor.FixedFramePoseData(
poseData.Time,
poseData.Pose.HasValue ? (Rigid3dProto)poseData.Pose.Value : default
);
}
/// <summary>
/// Converts 'proto' to an FixedFramePoseData.
/// </summary>
public static FixedFramePoseData FromProto(Models.Sensor.FixedFramePoseData proto)
{
// Check if pose is set (equivalent to proto.has_pose() in C++)
// In C#, since Rigid3dProto is a struct, we check if rotation quaternion is normalized
// (a valid quaternion should have norm close to 1, default would be all zeros)
Rigid3d? pose = null;
var rot = proto.Pose.Rotation;
var quatNorm = Math.Sqrt(rot.W * rot.W + rot.X * rot.X + rot.Y * rot.Y + rot.Z * rot.Z);
// If quaternion is normalized (or close to normalized), pose is set
if (quatNorm > 0.1) // Threshold to distinguish from default (0,0,0,0)
{
pose = (Rigid3d)proto.Pose;
}
return new FixedFramePoseData(
proto.Timestamp,
pose
);
}
}