Files
BQP/srcs/RobotNet10/RobotApp/Communication/CartographerSharp/GroundTruth/AutogenerateGroundTruth.cs
2026-07-13 09:25:40 +07:00

206 lines
7.3 KiB
C#

/*
* Copyright 2018 The Cartographer Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using CartographerSharp.Models.GroundTruth;
using CartographerSharp.Models.Mapping;
using CartographerSharp.Models.Transform;
using CartographerSharp.Transform;
using GroundTruthProto = CartographerSharp.Models.GroundTruth.GroundTruth;
using PoseGraphProto = CartographerSharp.Models.Mapping.PoseGraph;
namespace CartographerSharp.GroundTruth;
/// <summary>
/// Generates GroundTruth proto from the given pose graph using the specified
/// criteria parameters. See
/// 'https://google-cartographer.readthedocs.io/en/latest/evaluation.html' for
/// more details.
/// </summary>
public static class AutogenerateGroundTruth
{
/// <summary>
/// Generates ground truth from pose graph.
/// </summary>
/// <param name="poseGraph">Pose graph proto.</param>
/// <param name="minCoveredDistance">Minimum covered distance between nodes.</param>
/// <param name="outlierThresholdMeters">Outlier threshold in meters.</param>
/// <param name="outlierThresholdRadians">Outlier threshold in radians.</param>
/// <returns>GroundTruth proto with relations.</returns>
public static GroundTruthProto GenerateGroundTruth(
PoseGraph poseGraph,
double minCoveredDistance,
double outlierThresholdMeters,
double outlierThresholdRadians)
{
if (poseGraph.Trajectories == null || poseGraph.Trajectories.Count == 0)
{
return new GroundTruthProto { Relations = [] };
}
var trajectory = poseGraph.Trajectories[0];
if (trajectory.Nodes == null || trajectory.Nodes.Count == 0)
{
return new GroundTruthProto { Relations = [] };
}
var coveredDistance = ComputeCoveredDistance(trajectory);
var submapToNodeIndex = ComputeSubmapRepresentativeNode(poseGraph);
int numOutliers = 0;
var groundTruth = new GroundTruthProto
{
Relations = []
};
if (poseGraph.Constraints == null)
{
return groundTruth;
}
foreach (var constraint in poseGraph.Constraints)
{
// We're only interested in loop closure constraints.
if (constraint.ConstraintTag == PoseGraphProto.Constraint.Tag.IntraSubmap)
{
continue;
}
// For some submaps at the very end, we have not chosen a representative
// node, but those should not be part of loop closure anyway.
if (constraint.SubmapId.TrajectoryId != 0 ||
constraint.NodeId.TrajectoryId != 0)
{
continue;
}
if (constraint.SubmapId.SubmapIndex >= submapToNodeIndex.Count)
{
continue;
}
var matchedNode = constraint.NodeId.NodeIndex;
var representativeNode = submapToNodeIndex[constraint.SubmapId.SubmapIndex];
// Covered distance between the two should not be too small.
var coveredDistanceInConstraint = Math.Abs(
coveredDistance[matchedNode] - coveredDistance[representativeNode]);
if (coveredDistanceInConstraint < minCoveredDistance)
{
continue;
}
// Compute the transform between the nodes according to the solution and
// the constraint.
var solutionPose1 = (Rigid3d)trajectory.Nodes[representativeNode].Pose;
var solutionPose2 = (Rigid3d)trajectory.Nodes[matchedNode].Pose;
var solution = solutionPose1.Inverse() * solutionPose2;
var submapSolution = (Rigid3d)trajectory.Submaps[constraint.SubmapId.SubmapIndex].Pose;
var submapSolutionToNodeSolution = solutionPose1.Inverse() * submapSolution;
var nodeToSubmapConstraint = (Rigid3d)constraint.RelativePose;
var expected = submapSolutionToNodeSolution * nodeToSubmapConstraint;
var error = solution * expected.Inverse();
if (error.Translation.Length() > outlierThresholdMeters ||
TransformOperations.GetAngle(error) > outlierThresholdRadians)
{
numOutliers++;
continue;
}
var relation = new Relation
{
Timestamp1 = trajectory.Nodes[representativeNode].Timestamp,
Timestamp2 = trajectory.Nodes[matchedNode].Timestamp,
Expected = (Rigid3dProto)expected,
CoveredDistance = coveredDistanceInConstraint
};
groundTruth.Relations.Add(relation);
}
// Log number of relations and outliers for debugging and analysis
return groundTruth;
}
/// <summary>
/// Computes covered distance for each node in the trajectory.
/// </summary>
private static List<double> ComputeCoveredDistance(Trajectory trajectory)
{
var coveredDistance = new List<double> { 0.0 };
if (trajectory.Nodes == null || trajectory.Nodes.Count == 0)
{
return coveredDistance;
}
for (int i = 1; i < trajectory.Nodes.Count; i++)
{
var lastPose = (Rigid3d)trajectory.Nodes[i - 1].Pose;
var thisPose = (Rigid3d)trajectory.Nodes[i].Pose;
var relativeTransform = lastPose.Inverse() * thisPose;
coveredDistance.Add(coveredDistance[^1] + relativeTransform.Translation.Length());
}
return coveredDistance;
}
/// <summary>
/// We pick the representative node in the middle of the submap.
/// </summary>
private static List<int> ComputeSubmapRepresentativeNode(PoseGraphProto poseGraph)
{
var submapToNodeIndex = new List<int>();
if (poseGraph.Constraints == null)
{
return submapToNodeIndex;
}
foreach (var constraint in poseGraph.Constraints)
{
if (constraint.ConstraintTag != PoseGraphProto.Constraint.Tag.IntraSubmap)
{
continue;
}
if (constraint.SubmapId.TrajectoryId != 0 ||
constraint.NodeId.TrajectoryId != 0)
{
continue;
}
var nextSubmapIndex = submapToNodeIndex.Count;
var submapIndex = constraint.SubmapId.SubmapIndex;
if (submapIndex <= nextSubmapIndex)
{
continue;
}
if (submapIndex != nextSubmapIndex + 1)
{
continue;
}
submapToNodeIndex.Add(constraint.NodeId.NodeIndex);
}
return submapToNodeIndex;
}
}