otimal
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@@ -33,6 +33,24 @@ obstacle_layer:
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frustum_clearing_pixel_step: 4
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frustum_clearing_pixel_step: 4
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frustum_min_range: 0.20
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frustum_min_range: 0.20
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frustum_max_range: 3.5
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frustum_max_range: 3.5
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# 3D clearing rays stop this far [m] before the measured surface.
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# Negative: legacy 2 * resolution (0.10 m at res 0.05).
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frustum_skip_distance: 0.05
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# Full-column clearing: nearest in-band return per pixel column certifies
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# the beam free and wipes whole voxel columns along it. Measurement-driven,
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# never touches cells outside the FOV.
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frustum_column_clearing: true
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# Height band [m]; floor returns below min do not shorten the beam.
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# max < 0: use the layer max_obstacle_height.
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column_clear_min_height: 0.10
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column_clear_max_height: -1.0
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# Column beams stop this far [m] before the nearest in-band return
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# (tighter than frustum_skip_distance so ghosts hugging static obstacles
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# still get cleared).
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column_skip_distance: 0.02
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# Full columns only cleared beyond this distance [m] (vertical FOV must
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# cover the whole band). Negative: auto from camera intrinsics + mount.
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column_cover_distance: -1.0
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observation_persistence: 0.0
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observation_persistence: 0.0
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expected_update_rate: 0.5
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expected_update_rate: 0.5
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obstacle_range: 2.5
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obstacle_range: 2.5
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@@ -13,25 +13,7 @@ voxel_layer:
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# the current FOV, occlusion shadows). 0 disables (default). Only enable on
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# the current FOV, occlusion shadows). 0 disables (default). Only enable on
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# camera-only costmaps: decay clears obstacles the sensor cannot see.
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# camera-only costmaps: decay clears obstacles the sensor cannot see.
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obstacle_decay_time: 4.0
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obstacle_decay_time: 4.0
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# Clearing rays stop this far [m] before the measured surface. Negative
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# Depth frustum / column clearing is configured PER OBSERVATION SOURCE in
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# keeps the legacy 2 * resolution behaviour (0.10 m at res 0.05).
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# obstacle_layer_params.yaml (pc_clearing: frustum_skip_distance,
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frustum_skip_distance: 0.05
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# frustum_column_clearing, column_clear_min/max_height,
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# Full-column clearing: per depth-image pixel column, the nearest return in
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# column_skip_distance, column_cover_distance).
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# the height band certifies the beam free and wipes whole voxel columns
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# along it. Removes marked voxels the per-pixel 3D rays cannot reach
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# (above the vertical FOV at close range). Measurement-driven: keeps
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# obstacles outside the FOV untouched (no decay).
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frustum_column_clearing: true
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# Height band [m]; floor returns below min do not shorten the beam.
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# max < 0: use max_obstacle_height.
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column_clear_min_height: 0.10
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column_clear_max_height: -1.0
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# Full columns only cleared beyond this distance [m] (vertical FOV must
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# cover the whole band). Negative: auto from camera intrinsics + mount pose.
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column_cover_distance: -1.0
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publish_voxel_map: true
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frustum_clearing_enabled: false
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frustum_clearing_pixel_step: 4
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frustum_min_range: 0.20
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frustum_max_range: 3.5
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frustum_depth_camera_topic: /camera/depth/data
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@@ -33,6 +33,12 @@ obstacles:
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frustum_clearing_pixel_step: 4
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frustum_clearing_pixel_step: 4
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frustum_min_range: 0.20
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frustum_min_range: 0.20
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frustum_max_range: 3.5
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frustum_max_range: 3.5
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frustum_skip_distance: 0.05
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frustum_column_clearing: true
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column_clear_min_height: 0.10
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column_clear_max_height: -1.0
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column_skip_distance: 0.02
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column_cover_distance: -1.0
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observation_persistence: 0.0
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observation_persistence: 0.0
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expected_update_rate: 0.5
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expected_update_rate: 0.5
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obstacle_range: 2.5
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obstacle_range: 2.5
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@@ -28,6 +28,10 @@
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<arg name="frustum_column_clearing" default="true"/>
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<arg name="frustum_column_clearing" default="true"/>
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<arg name="column_clear_min_height" default="0.10"/>
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<arg name="column_clear_min_height" default="0.10"/>
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<arg name="column_clear_max_height" default="-1.0"/>
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<arg name="column_clear_max_height" default="-1.0"/>
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<!-- Column beams stop this far [m] before the nearest in-band return
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(tighter than frustum_skip_distance so ghosts hugging static obstacles
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still get cleared). -->
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<arg name="column_skip_distance" default="0.02"/>
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<arg name="column_cover_distance" default="-1.0"/>
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<arg name="column_cover_distance" default="-1.0"/>
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<node pkg="depth_local_costmap_noetic_test"
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<node pkg="depth_local_costmap_noetic_test"
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@@ -81,11 +85,13 @@
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<param name="local_costmap/obstacles/frustum_depth_camera_topic" value="$(arg depth_camera_data_topic)"/>
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<param name="local_costmap/obstacles/frustum_depth_camera_topic" value="$(arg depth_camera_data_topic)"/>
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<param name="local_costmap/obstacles/obstacle_decay_time" value="$(arg obstacle_decay_time)"/>
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<param name="local_costmap/obstacles/obstacle_decay_time" value="$(arg obstacle_decay_time)"/>
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<param name="local_costmap/obstacles/frustum_skip_distance" value="$(arg frustum_skip_distance)"/>
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<!-- depth frustum / column clearing is per observation source -->
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<param name="local_costmap/obstacles/frustum_column_clearing" value="$(arg frustum_column_clearing)"/>
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<param name="local_costmap/obstacles/pc_clearing/frustum_skip_distance" value="$(arg frustum_skip_distance)"/>
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<param name="local_costmap/obstacles/column_clear_min_height" value="$(arg column_clear_min_height)"/>
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<param name="local_costmap/obstacles/pc_clearing/frustum_column_clearing" value="$(arg frustum_column_clearing)"/>
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<param name="local_costmap/obstacles/column_clear_max_height" value="$(arg column_clear_max_height)"/>
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<param name="local_costmap/obstacles/pc_clearing/column_clear_min_height" value="$(arg column_clear_min_height)"/>
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<param name="local_costmap/obstacles/column_cover_distance" value="$(arg column_cover_distance)"/>
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<param name="local_costmap/obstacles/pc_clearing/column_clear_max_height" value="$(arg column_clear_max_height)"/>
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<param name="local_costmap/obstacles/pc_clearing/column_skip_distance" value="$(arg column_skip_distance)"/>
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<param name="local_costmap/obstacles/pc_clearing/column_cover_distance" value="$(arg column_cover_distance)"/>
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</node>
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</node>
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<node if="$(arg rviz)"
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<node if="$(arg rviz)"
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