otimal
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@@ -30,7 +30,7 @@ obstacles:
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marking: true
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inf_is_valid: false
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frustum_clearing_enabled: true
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frustum_clearing_pixel_step: 8
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frustum_clearing_pixel_step: 4
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frustum_min_range: 0.20
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frustum_max_range: 3.5
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observation_persistence: 0.0
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@@ -1,7 +1,9 @@
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robot_costmap_2d:
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# Derived from pnkx_nav_core/config/costmap_local_params.yaml.
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# NUC path is intentional for the user's local test workspace.
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library_path: /home/robotics/DuongTD/dev_ws/devel/lib/libplugins.so
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# Machine-specific absolute path: must point at the libplugins.so built in
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# THIS machine's workspace (contains obstacle decay + ray dithering).
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# NUC: /home/robotics/DuongTD/dev_ws/devel/lib/libplugins.so
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library_path: /home/duongtd/T800_ws/devel/lib/libplugins.so
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global_frame: odom
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robot_base_frame: base_link
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rolling_window: true
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@@ -30,7 +30,7 @@ obstacle_layer:
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marking: true
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inf_is_valid: false
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frustum_clearing_enabled: true
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frustum_clearing_pixel_step: 8
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frustum_clearing_pixel_step: 4
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frustum_min_range: 0.20
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frustum_max_range: 3.5
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observation_persistence: 0.0
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@@ -8,9 +8,30 @@ voxel_layer:
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unknown_threshold: 15.0
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mark_threshold: 0
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combination_method: 1
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# Camera-only ghost handling: LETHAL cells not re-observed for this many
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# seconds are freed. Covers cells frustum clearing can never reach (outside
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# the current FOV, occlusion shadows). 0 disables (default). Only enable on
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# camera-only costmaps: decay clears obstacles the sensor cannot see.
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obstacle_decay_time: 4.0
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# Clearing rays stop this far [m] before the measured surface. Negative
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# keeps the legacy 2 * resolution behaviour (0.10 m at res 0.05).
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frustum_skip_distance: 0.05
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# Full-column clearing: per depth-image pixel column, the nearest return in
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# the height band certifies the beam free and wipes whole voxel columns
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# along it. Removes marked voxels the per-pixel 3D rays cannot reach
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# (above the vertical FOV at close range). Measurement-driven: keeps
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# obstacles outside the FOV untouched (no decay).
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frustum_column_clearing: true
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# Height band [m]; floor returns below min do not shorten the beam.
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# max < 0: use max_obstacle_height.
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column_clear_min_height: 0.10
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column_clear_max_height: -1.0
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# Full columns only cleared beyond this distance [m] (vertical FOV must
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# cover the whole band). Negative: auto from camera intrinsics + mount pose.
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column_cover_distance: -1.0
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publish_voxel_map: true
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frustum_clearing_enabled: false
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frustum_clearing_pixel_step: 8
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frustum_clearing_pixel_step: 4
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frustum_min_range: 0.20
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frustum_max_range: 3.5
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frustum_depth_camera_topic: /camera/depth/data
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@@ -30,7 +30,7 @@ obstacles:
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marking: true
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inf_is_valid: false
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frustum_clearing_enabled: true
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frustum_clearing_pixel_step: 8
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frustum_clearing_pixel_step: 4
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frustum_min_range: 0.20
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frustum_max_range: 3.5
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observation_persistence: 0.0
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@@ -12,6 +12,23 @@
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<arg name="publish_odom_tf" default="false"/>
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<arg name="publish_rate" default="5.0"/>
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<arg name="rviz" default="true"/>
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<arg name="frustum_clearing_pixel_step" default="4"/>
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<!-- Camera-only ghost-obstacle handling: LETHAL cells not re-observed for
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this many seconds are freed (covers cells outside the current FOV that
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frustum clearing can never reach). 0 disables decay. -->
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<arg name="obstacle_decay_time" default="4.0"/>
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<!-- Clearing rays stop this far [m] before the measured surface. Smaller
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than the legacy 2*resolution (0.10) so near-floor / near-wall ghost
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cells inside the old skip band still get cleared. -->
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<arg name="frustum_skip_distance" default="0.05"/>
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<!-- Full-column clearing from the depth image: the nearest in-band return
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per pixel column certifies the beam free and wipes whole voxel columns,
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removing ghost voxels above the vertical FOV that 3D rays miss.
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Measurement-driven; obstacles outside the FOV are never touched. -->
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<arg name="frustum_column_clearing" default="true"/>
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<arg name="column_clear_min_height" default="0.10"/>
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<arg name="column_clear_max_height" default="-1.0"/>
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<arg name="column_cover_distance" default="-1.0"/>
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<node pkg="depth_local_costmap_noetic_test"
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type="depth_local_costmap_noetic_test_node"
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@@ -52,7 +69,7 @@
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<param name="local_costmap/obstacles/pc_clearing/marking" value="true"/>
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<param name="local_costmap/obstacles/pc_clearing/inf_is_valid" value="false"/>
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<param name="local_costmap/obstacles/pc_clearing/frustum_clearing_enabled" value="true"/>
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<param name="local_costmap/obstacles/pc_clearing/frustum_clearing_pixel_step" value="8"/>
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<param name="local_costmap/obstacles/pc_clearing/frustum_clearing_pixel_step" value="$(arg frustum_clearing_pixel_step)"/>
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<param name="local_costmap/obstacles/pc_clearing/frustum_min_range" value="0.20"/>
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<param name="local_costmap/obstacles/pc_clearing/frustum_max_range" value="3.5"/>
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<param name="local_costmap/obstacles/pc_clearing/observation_persistence" value="0.0"/>
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@@ -62,6 +79,13 @@
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<param name="local_costmap/obstacles/pc_clearing/min_obstacle_height" value="0.1"/>
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<param name="local_costmap/obstacles/pc_clearing/max_obstacle_height" value="1.0"/>
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<param name="local_costmap/obstacles/frustum_depth_camera_topic" value="$(arg depth_camera_data_topic)"/>
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<param name="local_costmap/obstacles/obstacle_decay_time" value="$(arg obstacle_decay_time)"/>
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<param name="local_costmap/obstacles/frustum_skip_distance" value="$(arg frustum_skip_distance)"/>
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<param name="local_costmap/obstacles/frustum_column_clearing" value="$(arg frustum_column_clearing)"/>
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<param name="local_costmap/obstacles/column_clear_min_height" value="$(arg column_clear_min_height)"/>
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<param name="local_costmap/obstacles/column_clear_max_height" value="$(arg column_clear_max_height)"/>
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<param name="local_costmap/obstacles/column_cover_distance" value="$(arg column_cover_distance)"/>
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</node>
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<node if="$(arg rviz)"
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