update ruller
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93097412b0
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@ -80,6 +80,8 @@
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private double CanvasTranslateX = 0;
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private double CanvasTranslateY = 0;
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private const double RulerHeight = 20;
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protected override async Task OnAfterRenderAsync(bool first_render)
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{
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await base.OnAfterRenderAsync(first_render);
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@ -103,6 +105,10 @@
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await using var ctx = await JS.GetContext2DAsync(CanvasRef);
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await ctx.ClearRectAsync(0, 0, CanvasWidth, CanvasHeight);
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// Draw rulers first (outside transform)
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await DrawRulers(ctx);
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await ctx.SaveAsync();
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await ctx.TranslateAsync(CanvasTranslateX, CanvasTranslateY);
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@ -114,6 +120,164 @@
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await ctx.RestoreAsync();
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}
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private async Task DrawRulers(Context2D ctx)
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{
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double visibleWorldLeft = CanvasToWorldX(0);
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double visibleWorldRight = CanvasToWorldX(CanvasWidth);
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double visibleWorldTop = CanvasToWorldY(0);
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double visibleWorldBottom = CanvasToWorldY(CanvasHeight);
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double scaleInterval = GetRulerScaleInterval();
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await DrawXRuler(ctx, RulerHeight, visibleWorldLeft, visibleWorldRight, scaleInterval);
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await DrawYRuler(ctx, RulerHeight, visibleWorldTop, visibleWorldBottom, scaleInterval);
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}
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private double GetRulerScaleInterval()
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{
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double pixelsPerMeter = BASE_PIXELS_PER_METER * ZoomScale;
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if (pixelsPerMeter >= 400) return 0.1;
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else if (pixelsPerMeter >= 200) return 0.2;
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else if (pixelsPerMeter >= 100) return 0.5;
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else if (pixelsPerMeter >= 50) return 1.0;
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else if (pixelsPerMeter >= 25) return 2.0;
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else if (pixelsPerMeter >= 12) return 5.0;
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else if (pixelsPerMeter >= 6) return 10.0;
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else return 20.0;
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}
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private async Task DrawXRuler(Context2D ctx, double rulerHeight, double visibleWorldLeft, double visibleWorldRight, double scaleInterval)
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{
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await ctx.FillStyleAsync("rgba(240, 240, 240, 0.9)");
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await ctx.FillRectAsync(0, 0, CanvasWidth, rulerHeight);
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await ctx.StrokeStyleAsync("rgba(100, 100, 100, 0.8)");
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await ctx.LineWidthAsync(1);
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(0, rulerHeight);
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await ctx.LineToAsync(CanvasWidth, rulerHeight);
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await ctx.StrokeAsync();
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double startWorld = Math.Floor(visibleWorldLeft / scaleInterval) * scaleInterval;
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double endWorld = Math.Ceiling(visibleWorldRight / scaleInterval) * scaleInterval;
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startWorld -= scaleInterval;
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endWorld += scaleInterval;
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for (double worldX = startWorld; worldX <= endWorld; worldX += scaleInterval)
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{
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double canvasX = WorldToCanvasX(worldX);
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if (canvasX < -50 || canvasX > CanvasWidth + 50) continue;
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bool isMajorTick = IsNearMultiple(worldX, scaleInterval * 2) || Math.Abs(worldX) < 0.001;
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double tickHeight = isMajorTick ? rulerHeight * 0.4 : rulerHeight * 0.2;
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await ctx.StrokeStyleAsync("rgba(60, 60, 60, 0.8)");
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await ctx.LineWidthAsync(1);
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(canvasX, rulerHeight);
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await ctx.LineToAsync(canvasX, rulerHeight - tickHeight);
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await ctx.StrokeAsync();
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if (isMajorTick && canvasX >= -20 && canvasX <= CanvasWidth + 20)
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{
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await ctx.SaveAsync();
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await ctx.TranslateAsync(canvasX, rulerHeight - tickHeight - 8);
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await ctx.ScaleAsync(1, -1);
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await ctx.FillStyleAsync("blue");
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await ctx.FontAsync("bold 10px Arial");
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await ctx.TextAlignAsync(TextAlign.Center);
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string labelText = FormatRulerLabel(worldX, scaleInterval);
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await ctx.FillTextAsync(labelText, 0, 0);
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await ctx.RestoreAsync();
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}
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}
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}
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private async Task DrawYRuler(Context2D ctx, double rulerWidth, double visibleWorldTop, double visibleWorldBottom, double scaleInterval)
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{
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await ctx.FillStyleAsync("rgba(240, 240, 240, 0.9)");
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await ctx.FillRectAsync(0, 0, rulerWidth, CanvasHeight);
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await ctx.StrokeStyleAsync("rgba(100, 100, 100, 0.8)");
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await ctx.LineWidthAsync(1);
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(rulerWidth, 0);
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await ctx.LineToAsync(rulerWidth, CanvasHeight);
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await ctx.StrokeAsync();
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double startWorld = Math.Floor(visibleWorldTop / scaleInterval) * scaleInterval;
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double endWorld = Math.Ceiling(visibleWorldBottom / scaleInterval) * scaleInterval;
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startWorld -= scaleInterval;
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endWorld += scaleInterval;
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for (double worldY = startWorld; worldY <= endWorld; worldY += scaleInterval)
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{
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double canvasY = WorldToCanvasY(worldY);
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if (canvasY < -50 || canvasY > CanvasHeight + 50) continue;
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bool isMajorTick = IsNearMultiple(worldY, scaleInterval * 2) || Math.Abs(worldY) < 0.001;
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double tickWidth = isMajorTick ? rulerWidth * 0.4 : rulerWidth * 0.2;
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await ctx.StrokeStyleAsync("rgba(60, 60, 60, 0.8)");
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await ctx.LineWidthAsync(1);
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(rulerWidth, canvasY);
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await ctx.LineToAsync(rulerWidth - tickWidth, canvasY);
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await ctx.StrokeAsync();
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if (isMajorTick && canvasY >= -20 && canvasY <= CanvasHeight + 20)
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{
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await ctx.SaveAsync();
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await ctx.TranslateAsync(rulerWidth - tickWidth - 2, canvasY);
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await ctx.ScaleAsync(1, -1);
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await ctx.RotateAsync(-Math.PI / 2);
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await ctx.FillStyleAsync("blue");
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await ctx.FontAsync("bold 10px Arial");
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await ctx.TextAlignAsync(TextAlign.Center);
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string labelText = FormatRulerLabel(worldY, scaleInterval);
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await ctx.FillTextAsync(labelText, 0, 0);
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await ctx.RestoreAsync();
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}
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}
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}
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private bool IsNearMultiple(double value, double multiple)
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{
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if (multiple == 0) return false;
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double remainder = Math.Abs(value % multiple);
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double epsilon = multiple * 0.001;
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return remainder < epsilon || remainder > multiple - epsilon;
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}
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private string FormatRulerLabel(double worldValue, double scaleInterval)
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{
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if (scaleInterval < 1.0)
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{
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return $"{worldValue:F1}m";
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}
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else if (scaleInterval < 10.0)
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{
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return $"{worldValue:F0}m";
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}
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else
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{
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return $"{worldValue:F0}m";
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}
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}
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private async Task DrawAxes(Context2D ctx)
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{
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double originCanvasX = OriginX * BASE_PIXELS_PER_METER;
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@ -213,12 +377,13 @@
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private double GetGridSpacingMeters()
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{
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if (BASE_PIXELS_PER_METER * ZoomScale >= 300) return 0.2;
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else if (BASE_PIXELS_PER_METER * ZoomScale >= 150) return 0.5;
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else if (BASE_PIXELS_PER_METER * ZoomScale >= 75) return 1.0;
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else if (BASE_PIXELS_PER_METER * ZoomScale >= 40) return 2.0;
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else if (BASE_PIXELS_PER_METER * ZoomScale >= 20) return 5.0;
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else if (BASE_PIXELS_PER_METER * ZoomScale >= 10) return 10.0;
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double PixelsPerMeter = BASE_PIXELS_PER_METER * ZoomScale;
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if (PixelsPerMeter >= 300) return 0.2;
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else if (PixelsPerMeter >= 150) return 0.5;
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else if (PixelsPerMeter >= 75) return 1.0;
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else if (PixelsPerMeter >= 40) return 2.0;
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else if (PixelsPerMeter >= 20) return 5.0;
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else if (PixelsPerMeter >= 10) return 10.0;
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else return 20.0;
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}
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@ -276,17 +441,14 @@
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const double zoomFactor = 0.1;
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double oldZoom = ZoomScale;
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if (e.DeltaY < 0) ZoomScale = Math.Min(MAX_ZOOM, ZoomScale * (1 + zoomFactor));
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else ZoomScale = Math.Max(MIN_ZOOM, ZoomScale * (1 - zoomFactor));
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if (e.DeltaY < 0) ZoomScale = Math.Min(MAX_ZOOM, ZoomScale * (1 + zoomFactor));
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else ZoomScale = Math.Max(MIN_ZOOM, ZoomScale * (1 - zoomFactor));
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if (Math.Abs(ZoomScale - oldZoom) < 0.001) return;
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MouseX = e.OffsetX;
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MouseY = e.OffsetY;
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WorldMouseX = CanvasToWorldX(MouseX);
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WorldMouseY = CanvasToWorldY(MouseY);
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double zoomPointWorldX = (MouseX - CanvasTranslateX) / oldZoom / BASE_PIXELS_PER_METER - OriginX;
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double zoomPointWorldY = (MouseY - CanvasTranslateY) / oldZoom / BASE_PIXELS_PER_METER - OriginY;
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@ -296,6 +458,9 @@
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CanvasTranslateX = MouseX - newZoomPointCanvasX;
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CanvasTranslateY = MouseY - newZoomPointCanvasY;
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WorldMouseX = CanvasToWorldX(MouseX);
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WorldMouseY = CanvasToWorldY(MouseY);
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StateHasChanged();
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await DrawCanvas();
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}
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