483 lines
18 KiB
Plaintext
483 lines
18 KiB
Plaintext
@inject IJSRuntime JS
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@using Excubo.Blazor.Canvas.Contexts
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<div class="view">
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<div class="toolbar">
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<MudTooltip Text="Start Localization" role="button" Placement="Placement.Bottom" Color="Color.Info">
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<button type="button" class="btn btn-secondary action-button" disabled="@(false)">
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<i class="mdi mdi-play icon-button"></i>
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</button>
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</MudTooltip>
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<MudTooltip Text="Stop Localization" role="button" Placement="Placement.Bottom" Color="Color.Info">
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<button type="button" class="btn btn-secondary action-button" disabled="@(true)">
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<i class="mdi mdi-pause icon-button"></i>
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</button>
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</MudTooltip>
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<MudTooltip Text="Reset View" role="button" Placement="Placement.Bottom" Color="Color.Info">
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<button type="button" class="btn btn-secondary action-button" @onclick="ResetView">
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<i class="mdi mdi-restore icon-button"></i>
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</button>
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</MudTooltip>
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<div class="ms-auto d-flex align-items-center">
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<div class="zoom-info-container">
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<small class="zoom-info">
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<span class="info-item">
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<i class="mdi mdi-magnify"></i>
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Zoom: @($"{ZoomScale:F2}x")
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</span>
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<span class="info-separator">|</span>
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<span class="info-item">
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<i class="mdi mdi-crosshairs-gps"></i>
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Mouse: (@($"{MouseX:F0}"), @($"{MouseY:F0}"))
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</span>
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<span class="info-separator">|</span>
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<span class="info-item">
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<i class="mdi mdi-map-marker"></i>
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World: (@($"{WorldMouseX:F2}m"), @($"{WorldMouseY:F2}m"))
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</span>
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<span class="info-separator">|</span>
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<span class="info-item">
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<i class="mdi mdi-map-marker"></i>
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Translate: (@($"{CanvasTranslateX:F2}"), @($"{CanvasTranslateY:F2}"))
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</span>
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</small>
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</div>
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</div>
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</div>
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<div @ref="ViewContainerRef" class="d-flex position-relative w-100 flex-grow-1 overflow-hidden">
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<canvas @ref="CanvasRef"
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@onwheel="HandleWheel"
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@onwheel:preventDefault="true"
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@onmousemove="HandleMouseMove"
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@onmouseleave="HandleMouseLeave"
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style="display: block; cursor: crosshair; transform: scale(1, -1)"></canvas>
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</div>
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</div>
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@code {
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private ElementReference CanvasRef;
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private ElementReference ViewContainerRef;
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private double ZoomScale = 1.0;
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private const double MIN_ZOOM = 0.1;
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private const double MAX_ZOOM = 5.0;
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private const double BASE_PIXELS_PER_METER = 50.0;
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private bool IsMouseInCanvas = false;
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private double MouseX;
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private double MouseY;
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private double OriginX = 0;
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private double OriginY = 0;
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private double WorldMouseX;
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private double WorldMouseY;
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private double CanvasWidth;
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private double CanvasHeight;
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private double CanvasTranslateX = 0;
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private double CanvasTranslateY = 0;
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private const double RulerHeight = 20;
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protected override async Task OnAfterRenderAsync(bool first_render)
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{
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await base.OnAfterRenderAsync(first_render);
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if (!first_render) return;
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var parentSize = await JS.InvokeAsync<DomRect>("getElementSize", ViewContainerRef);
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CanvasWidth = parentSize.Width;
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CanvasHeight = parentSize.Height;
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await JS.InvokeVoidAsync("setCanvasSize", CanvasRef, CanvasWidth, CanvasHeight);
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CanvasTranslateX = CanvasWidth / 2;
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CanvasTranslateY = CanvasHeight / 2;
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await DrawCanvas();
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}
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private async Task DrawCanvas()
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{
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await using var ctx = await JS.GetContext2DAsync(CanvasRef);
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await ctx.ClearRectAsync(0, 0, CanvasWidth, CanvasHeight);
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// Draw rulers first (outside transform)
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await DrawRulers(ctx);
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await ctx.SaveAsync();
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await ctx.TranslateAsync(CanvasTranslateX, CanvasTranslateY);
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await ctx.ScaleAsync(ZoomScale, ZoomScale);
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await DrawGrid(ctx);
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await DrawAxes(ctx);
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await ctx.RestoreAsync();
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}
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private async Task DrawRulers(Context2D ctx)
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{
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double visibleWorldLeft = CanvasToWorldX(0);
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double visibleWorldRight = CanvasToWorldX(CanvasWidth);
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double visibleWorldTop = CanvasToWorldY(0);
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double visibleWorldBottom = CanvasToWorldY(CanvasHeight);
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double scaleInterval = GetRulerScaleInterval();
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await DrawXRuler(ctx, RulerHeight, visibleWorldLeft, visibleWorldRight, scaleInterval);
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await DrawYRuler(ctx, RulerHeight, visibleWorldTop, visibleWorldBottom, scaleInterval);
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}
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private double GetRulerScaleInterval()
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{
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double pixelsPerMeter = BASE_PIXELS_PER_METER * ZoomScale;
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if (pixelsPerMeter >= 400) return 0.1;
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else if (pixelsPerMeter >= 200) return 0.2;
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else if (pixelsPerMeter >= 100) return 0.5;
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else if (pixelsPerMeter >= 50) return 1.0;
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else if (pixelsPerMeter >= 25) return 2.0;
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else if (pixelsPerMeter >= 12) return 5.0;
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else if (pixelsPerMeter >= 6) return 10.0;
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else return 20.0;
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}
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private async Task DrawXRuler(Context2D ctx, double rulerHeight, double visibleWorldLeft, double visibleWorldRight, double scaleInterval)
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{
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await ctx.FillStyleAsync("rgba(240, 240, 240, 0.9)");
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await ctx.FillRectAsync(0, 0, CanvasWidth, rulerHeight);
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await ctx.StrokeStyleAsync("rgba(100, 100, 100, 0.8)");
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await ctx.LineWidthAsync(1);
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(0, rulerHeight);
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await ctx.LineToAsync(CanvasWidth, rulerHeight);
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await ctx.StrokeAsync();
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double startWorld = Math.Floor(visibleWorldLeft / scaleInterval) * scaleInterval;
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double endWorld = Math.Ceiling(visibleWorldRight / scaleInterval) * scaleInterval;
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startWorld -= scaleInterval;
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endWorld += scaleInterval;
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for (double worldX = startWorld; worldX <= endWorld; worldX += scaleInterval)
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{
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double canvasX = WorldToCanvasX(worldX);
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if (canvasX < -50 || canvasX > CanvasWidth + 50) continue;
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bool isMajorTick = IsNearMultiple(worldX, scaleInterval * 2) || Math.Abs(worldX) < 0.001;
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double tickHeight = isMajorTick ? rulerHeight * 0.4 : rulerHeight * 0.2;
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await ctx.StrokeStyleAsync("rgba(60, 60, 60, 0.8)");
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await ctx.LineWidthAsync(1);
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(canvasX, rulerHeight);
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await ctx.LineToAsync(canvasX, rulerHeight - tickHeight);
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await ctx.StrokeAsync();
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if (isMajorTick && canvasX >= -20 && canvasX <= CanvasWidth + 20)
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{
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await ctx.SaveAsync();
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await ctx.TranslateAsync(canvasX, rulerHeight - tickHeight - 8);
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await ctx.ScaleAsync(1, -1);
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await ctx.FillStyleAsync("blue");
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await ctx.FontAsync("bold 10px Arial");
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await ctx.TextAlignAsync(TextAlign.Center);
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string labelText = FormatRulerLabel(worldX, scaleInterval);
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await ctx.FillTextAsync(labelText, 0, 0);
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await ctx.RestoreAsync();
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}
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}
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}
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private async Task DrawYRuler(Context2D ctx, double rulerWidth, double visibleWorldTop, double visibleWorldBottom, double scaleInterval)
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{
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await ctx.FillStyleAsync("rgba(240, 240, 240, 0.9)");
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await ctx.FillRectAsync(0, 0, rulerWidth, CanvasHeight);
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await ctx.StrokeStyleAsync("rgba(100, 100, 100, 0.8)");
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await ctx.LineWidthAsync(1);
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(rulerWidth, 0);
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await ctx.LineToAsync(rulerWidth, CanvasHeight);
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await ctx.StrokeAsync();
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double startWorld = Math.Floor(visibleWorldTop / scaleInterval) * scaleInterval;
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double endWorld = Math.Ceiling(visibleWorldBottom / scaleInterval) * scaleInterval;
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startWorld -= scaleInterval;
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endWorld += scaleInterval;
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for (double worldY = startWorld; worldY <= endWorld; worldY += scaleInterval)
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{
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double canvasY = WorldToCanvasY(worldY);
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if (canvasY < -50 || canvasY > CanvasHeight + 50) continue;
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bool isMajorTick = IsNearMultiple(worldY, scaleInterval * 2) || Math.Abs(worldY) < 0.001;
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double tickWidth = isMajorTick ? rulerWidth * 0.4 : rulerWidth * 0.2;
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await ctx.StrokeStyleAsync("rgba(60, 60, 60, 0.8)");
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await ctx.LineWidthAsync(1);
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(rulerWidth, canvasY);
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await ctx.LineToAsync(rulerWidth - tickWidth, canvasY);
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await ctx.StrokeAsync();
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if (isMajorTick && canvasY >= -20 && canvasY <= CanvasHeight + 20)
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{
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await ctx.SaveAsync();
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await ctx.TranslateAsync(rulerWidth - tickWidth - 2, canvasY);
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await ctx.ScaleAsync(1, -1);
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await ctx.RotateAsync(-Math.PI / 2);
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await ctx.FillStyleAsync("blue");
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await ctx.FontAsync("bold 10px Arial");
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await ctx.TextAlignAsync(TextAlign.Center);
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string labelText = FormatRulerLabel(worldY, scaleInterval);
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await ctx.FillTextAsync(labelText, 0, 0);
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await ctx.RestoreAsync();
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}
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}
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}
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private bool IsNearMultiple(double value, double multiple)
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{
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if (multiple == 0) return false;
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double remainder = Math.Abs(value % multiple);
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double epsilon = multiple * 0.001;
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return remainder < epsilon || remainder > multiple - epsilon;
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}
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private string FormatRulerLabel(double worldValue, double scaleInterval)
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{
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if (scaleInterval < 1.0)
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{
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return $"{worldValue:F1}m";
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}
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else if (scaleInterval < 10.0)
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{
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return $"{worldValue:F0}m";
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}
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else
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{
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return $"{worldValue:F0}m";
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}
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}
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private async Task DrawAxes(Context2D ctx)
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{
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double originCanvasX = OriginX * BASE_PIXELS_PER_METER;
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double originCanvasY = OriginY * BASE_PIXELS_PER_METER;
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await ctx.FillStyleAsync("red");
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await ctx.BeginPathAsync();
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await ctx.ArcAsync(originCanvasX, originCanvasY, 10 / ZoomScale, 0, Math.PI * 2);
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await ctx.FillAsync(FillRule.NonZero);
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await ctx.LineWidthAsync(2 / ZoomScale);
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await ctx.StrokeStyleAsync("blue");
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(-CanvasWidth / ZoomScale, originCanvasY);
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await ctx.LineToAsync(CanvasWidth / ZoomScale, originCanvasY);
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await ctx.StrokeAsync();
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await ctx.StrokeStyleAsync("red");
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(originCanvasX, -CanvasHeight / ZoomScale);
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await ctx.LineToAsync(originCanvasX, CanvasHeight / ZoomScale);
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await ctx.StrokeAsync();
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double gridSpacingMeters = GetGridSpacingMeters();
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double arrowLength = gridSpacingMeters * BASE_PIXELS_PER_METER;
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double arrowHeadSize = 16 / ZoomScale;
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await ctx.FillStyleAsync("blue");
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await ctx.StrokeStyleAsync("blue");
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await ctx.LineWidthAsync(4 / ZoomScale);
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(originCanvasX, originCanvasY);
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await ctx.LineToAsync(originCanvasX + arrowLength, originCanvasY);
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await ctx.StrokeAsync();
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(originCanvasX + arrowLength, originCanvasY);
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await ctx.LineToAsync(originCanvasX + arrowLength - arrowHeadSize, originCanvasY - arrowHeadSize / 2);
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await ctx.LineToAsync(originCanvasX + arrowLength - arrowHeadSize, originCanvasY + arrowHeadSize / 2);
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await ctx.ClosePathAsync();
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await ctx.FillAsync(FillRule.NonZero);
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await ctx.FillStyleAsync("red");
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await ctx.StrokeStyleAsync("red");
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await ctx.LineWidthAsync(4 / ZoomScale);
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(originCanvasX, originCanvasY);
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await ctx.LineToAsync(originCanvasX, originCanvasY + arrowLength);
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await ctx.StrokeAsync();
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(originCanvasX, originCanvasY + arrowLength);
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await ctx.LineToAsync(originCanvasX - arrowHeadSize / 2, originCanvasY + arrowLength - arrowHeadSize);
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await ctx.LineToAsync(originCanvasX + arrowHeadSize / 2, originCanvasY + arrowLength - arrowHeadSize);
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await ctx.ClosePathAsync();
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await ctx.FillAsync(FillRule.NonZero);
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}
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private async Task DrawGrid(Context2D ctx)
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{
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await ctx.StrokeStyleAsync("rgba(200, 200, 200, 0.4)");
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await ctx.LineWidthAsync(1 / ZoomScale);
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await ctx.SetLineDashAsync(new double[] { 5 / ZoomScale, 5 / ZoomScale });
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double gridSpacingMeters = GetGridSpacingMeters();
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double gridSpacingPixels = gridSpacingMeters * BASE_PIXELS_PER_METER;
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double visibleLeft = -CanvasTranslateX / ZoomScale;
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double visibleRight = (CanvasWidth - CanvasTranslateX) / ZoomScale;
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double visibleTop = -CanvasTranslateY / ZoomScale;
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double visibleBottom = (CanvasHeight - CanvasTranslateY) / ZoomScale;
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double startX = Math.Floor(visibleLeft / gridSpacingPixels) * gridSpacingPixels;
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double startY = Math.Floor(visibleTop / gridSpacingPixels) * gridSpacingPixels;
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for (double x = startX; x <= visibleRight; x += gridSpacingPixels)
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{
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(x, visibleTop);
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await ctx.LineToAsync(x, visibleBottom);
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await ctx.StrokeAsync();
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}
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for (double y = startY; y <= visibleBottom; y += gridSpacingPixels)
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{
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await ctx.BeginPathAsync();
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await ctx.MoveToAsync(visibleLeft, y);
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await ctx.LineToAsync(visibleRight, y);
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await ctx.StrokeAsync();
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}
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await ctx.SetLineDashAsync(new double[] { });
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}
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private double GetGridSpacingMeters()
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{
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double PixelsPerMeter = BASE_PIXELS_PER_METER * ZoomScale;
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if (PixelsPerMeter >= 300) return 0.2;
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else if (PixelsPerMeter >= 150) return 0.5;
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else if (PixelsPerMeter >= 75) return 1.0;
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else if (PixelsPerMeter >= 40) return 2.0;
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else if (PixelsPerMeter >= 20) return 5.0;
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else if (PixelsPerMeter >= 10) return 10.0;
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else return 20.0;
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}
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private double CanvasToWorldX(double canvasX)
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{
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return (canvasX - CanvasTranslateX) / ZoomScale / BASE_PIXELS_PER_METER - OriginX;
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}
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private double CanvasToWorldY(double canvasY)
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{
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return (canvasY - CanvasTranslateY) / ZoomScale / BASE_PIXELS_PER_METER - OriginY;
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}
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private double WorldToCanvasX(double worldX)
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{
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return (worldX + OriginX) * BASE_PIXELS_PER_METER * ZoomScale + CanvasTranslateX;
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}
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private double WorldToCanvasY(double worldY)
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{
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return (worldY + OriginY) * BASE_PIXELS_PER_METER * ZoomScale + CanvasTranslateY;
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}
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private async Task HandleMouseMove(MouseEventArgs e)
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{
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MouseX = e.OffsetX;
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MouseY = e.OffsetY;
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IsMouseInCanvas = true;
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WorldMouseX = CanvasToWorldX(MouseX);
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WorldMouseY = CanvasToWorldY(MouseY);
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StateHasChanged();
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if (e.Buttons == 4)
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{
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CanvasTranslateX += e.MovementX;
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CanvasTranslateY -= e.MovementY;
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await DrawCanvas();
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}
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}
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private async Task HandleMouseLeave(MouseEventArgs e)
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{
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IsMouseInCanvas = false;
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MouseX = 0;
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MouseY = 0;
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StateHasChanged();
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await DrawCanvas();
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}
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private async Task HandleWheel(WheelEventArgs e)
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{
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if (e.Buttons == 4) return;
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const double zoomFactor = 0.1;
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double oldZoom = ZoomScale;
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if (e.DeltaY < 0) ZoomScale = Math.Min(MAX_ZOOM, ZoomScale * (1 + zoomFactor));
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else ZoomScale = Math.Max(MIN_ZOOM, ZoomScale * (1 - zoomFactor));
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if (Math.Abs(ZoomScale - oldZoom) < 0.001) return;
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MouseX = e.OffsetX;
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MouseY = e.OffsetY;
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double zoomPointWorldX = (MouseX - CanvasTranslateX) / oldZoom / BASE_PIXELS_PER_METER - OriginX;
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double zoomPointWorldY = (MouseY - CanvasTranslateY) / oldZoom / BASE_PIXELS_PER_METER - OriginY;
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double newZoomPointCanvasX = (zoomPointWorldX + OriginX) * BASE_PIXELS_PER_METER * ZoomScale;
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double newZoomPointCanvasY = (zoomPointWorldY + OriginY) * BASE_PIXELS_PER_METER * ZoomScale;
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CanvasTranslateX = MouseX - newZoomPointCanvasX;
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CanvasTranslateY = MouseY - newZoomPointCanvasY;
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WorldMouseX = CanvasToWorldX(MouseX);
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WorldMouseY = CanvasToWorldY(MouseY);
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StateHasChanged();
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await DrawCanvas();
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}
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private async Task ResetView()
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{
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CanvasTranslateX = CanvasWidth / 2;
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CanvasTranslateY = CanvasHeight / 2;
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ZoomScale = 1.0;
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StateHasChanged();
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await DrawCanvas();
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}
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public class DomRect
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{
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public double Width { get; set; }
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public double Height { get; set; }
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}
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}
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