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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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#if UNITY_EDITOR
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namespace Unity.AI.Navigation.Editor.Tests.InPlaymode
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{
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[TestFixture]
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[Explicit]
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[UnityPlatform(include = new[] { RuntimePlatform.LinuxEditor, RuntimePlatform.OSXEditor, RuntimePlatform.WindowsEditor })]
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[Description("These tests run on demand and only in the editor playmode")]
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public class NavMeshLinkEditorTestsInPlaymode : NavMeshLinkEditorTests { }
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}
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#endif
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fileFormatVersion: 2
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guid: ce274f071db6b3648a84436c61037cb6
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{
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"name": "Unity.AI.Navigation.Tests.EditorInPlaymode",
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"rootNamespace": "",
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"references": [
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner",
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"Unity.AI.Navigation",
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"Unity.AI.Navigation.Editor",
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"Unity.AI.Navigation.Editor.Tests"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"nunit.framework.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [
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"UNITY_INCLUDE_TESTS"
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],
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"versionDefines": [
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{
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"name": "com.unity.modules.physics",
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"expression": "1.0.0",
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"define": "NMC_CAN_ACCESS_PHYSICS"
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}
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],
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"noEngineReferences": false
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}
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