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lethanhsonvsp
2025-11-17 15:36:52 +07:00
commit 6f2eafa33c
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using System.Collections;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UIElements;
namespace Unity.AI.Navigation.Editor.Tests
{
[TestFixture]
public class NavMeshLinkInspectorTests
{
GameObject m_TestGameObject;
InspectorWindowWrapper m_InspectorWindowWrapper;
[SetUp]
public void SetUp()
{
m_TestGameObject = new GameObject("Test GameObject", typeof(NavMeshLink));
m_InspectorWindowWrapper = new InspectorWindowWrapper();
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_TestGameObject);
m_InspectorWindowWrapper?.Close();
}
[UnityTest]
public IEnumerator ShowNavMeshLinkInInspector_NoErrorsOrWarnings()
{
Selection.objects = new Object[] { m_TestGameObject };
yield return WaitAmountOfMs(100);
m_InspectorWindowWrapper.Focus();
m_InspectorWindowWrapper.RepaintImmediately();
yield return WaitAmountOfMs(100);
// Validate that the inspector is showing the NavMeshLink component
var rootVisualElement = m_InspectorWindowWrapper.GetRootVisualElement();
Assume.That(rootVisualElement, Is.Not.Null, "Root visual element not found");
var headerElement = rootVisualElement.Q<IMGUIContainer>("NavMesh LinkHeader");
Assume.That(headerElement, Is.Not.Null, "NavMesh Link header element not found");
LogAssert.NoUnexpectedReceived();
}
static IEnumerator WaitAmountOfMs(int ms)
{
var startTime = GetTimeSinceStartupMs();
while (GetTimeSinceStartupMs() < startTime + ms)
yield return null;
}
static long GetTimeSinceStartupMs() => (long)(Time.realtimeSinceStartup * 1000f);
}
}

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timeCreated: 1717509626