RoboticArms/Logs/AssetImportWorker0-prev.log
2025-11-17 15:16:36 +07:00

1655 lines
89 KiB
Plaintext

Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.40f1 (157d81624ddf) revision 1408385'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 32674 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
E:/RoboticArms
-logFile
Logs/AssetImportWorker0.log
-srvPort
61767
-job-worker-count
7
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: E:/RoboticArms
E:/RoboticArms
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [22916] Target information:
Player connection [22916] * "[IP] 172.20.235.185 [Port] 0 [Flags] 2 [Guid] 3359335103 [EditorId] 3359335103 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-1550CB2) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [22916] * "[IP] 172.21.224.1 [Port] 0 [Flags] 2 [Guid] 3359335103 [EditorId] 3359335103 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-1550CB2) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Unable to join player connection multicast group (err: 10013).
Player connection [22916] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 1.40 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.40f1 (157d81624ddf)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/RoboticArms/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f0a)
Vendor: NVIDIA
VRAM: 3935 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56664
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002777 seconds.
- Loaded All Assemblies, in 0.383 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.340 seconds
Domain Reload Profiling: 721ms
BeginReloadAssembly (125ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (159ms)
LoadAssemblies (122ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (156ms)
TypeCache.Refresh (155ms)
TypeCache.ScanAssembly (141ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (340ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (299ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (27ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (56ms)
ProcessInitializeOnLoadAttributes (151ms)
ProcessInitializeOnLoadMethodAttributes (61ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.666 seconds
Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0
at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
UnityEditor.Tools:set_lockedLayers (int)
UnityEditor.Tools:OnEnable ()
UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool)
UnityEngine.ScriptableObject:CreateInstance (System.Type)
UnityEngine.ScriptableObject:CreateInstance<UnityEditor.Tools> ()
UnityEditor.Tools:get_get ()
UnityEditor.Tools:get_visibleLayers ()
UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-RoboticArms
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.767 seconds
Domain Reload Profiling: 1430ms
BeginReloadAssembly (166ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (28ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (36ms)
LoadAllAssembliesAndSetupDomain (412ms)
LoadAssemblies (287ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (224ms)
TypeCache.Refresh (182ms)
TypeCache.ScanAssembly (164ms)
BuildScriptInfoCaches (32ms)
ResolveRequiredComponents (5ms)
FinalizeReload (767ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (652ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (92ms)
ProcessInitializeOnLoadAttributes (523ms)
ProcessInitializeOnLoadMethodAttributes (25ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4199 unused Assets / (1.8 MB). Loaded Objects now: 4685.
Memory consumption went from 86.8 MB to 85.0 MB.
Total: 8.287500 ms (FindLiveObjects: 0.602700 ms CreateObjectMapping: 0.715400 ms MarkObjects: 5.102000 ms DeleteObjects: 1.866200 ms)
========================================================================
Received Import Request.
Time since last request: 13014.266214 seconds.
path: Assets/dobot/New Material.mat
artifactKey: Guid(135256fe8f4758c43ac25ec1ee992410) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/dobot/New Material.mat using Guid(135256fe8f4758c43ac25ec1ee992410) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5d374ded931c306d94fd6d0e43d347b0') in 0.1206942 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.583 seconds
Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.774 seconds
Domain Reload Profiling: 1357ms
BeginReloadAssembly (184ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (45ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (324ms)
LoadAssemblies (271ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (151ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (134ms)
ResolveRequiredComponents (5ms)
FinalizeReload (775ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (659ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (86ms)
ProcessInitializeOnLoadAttributes (533ms)
ProcessInitializeOnLoadMethodAttributes (26ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4730.
Memory consumption went from 90.4 MB to 89.1 MB.
Total: 7.523200 ms (FindLiveObjects: 0.530500 ms CreateObjectMapping: 0.600800 ms MarkObjects: 4.952800 ms DeleteObjects: 1.438100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.713 seconds
Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.828 seconds
Domain Reload Profiling: 1541ms
BeginReloadAssembly (197ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (44ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (423ms)
LoadAssemblies (330ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (197ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (173ms)
ResolveRequiredComponents (7ms)
FinalizeReload (828ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (692ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (546ms)
ProcessInitializeOnLoadMethodAttributes (22ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4731.
Memory consumption went from 90.3 MB to 89.1 MB.
Total: 6.987900 ms (FindLiveObjects: 0.593200 ms CreateObjectMapping: 0.866100 ms MarkObjects: 4.370100 ms DeleteObjects: 1.157800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.585 seconds
Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.735 seconds
Domain Reload Profiling: 1320ms
BeginReloadAssembly (189ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (53ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (323ms)
LoadAssemblies (261ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (158ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (142ms)
ResolveRequiredComponents (5ms)
FinalizeReload (735ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (619ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (83ms)
ProcessInitializeOnLoadAttributes (497ms)
ProcessInitializeOnLoadMethodAttributes (27ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4732.
Memory consumption went from 90.3 MB to 89.1 MB.
Total: 7.886200 ms (FindLiveObjects: 0.531200 ms CreateObjectMapping: 0.591900 ms MarkObjects: 5.405600 ms DeleteObjects: 1.356600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.684 seconds
Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.808 seconds
Domain Reload Profiling: 1492ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (52ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (387ms)
LoadAssemblies (323ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (172ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (153ms)
ResolveRequiredComponents (5ms)
FinalizeReload (809ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (676ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (107ms)
ProcessInitializeOnLoadAttributes (536ms)
ProcessInitializeOnLoadMethodAttributes (22ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4733.
Memory consumption went from 90.4 MB to 89.0 MB.
Total: 6.589600 ms (FindLiveObjects: 0.478900 ms CreateObjectMapping: 0.534200 ms MarkObjects: 4.233200 ms DeleteObjects: 1.342500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.583 seconds
Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Error loading file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string,System.Text.Encoding,bool)
at System.IO.File.InternalReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0
at UnityEditor.StateCache`1[T].GetState (UnityEngine.Hash128 key, T defaultValue) [0x00041] in <08b6666d108d4c9796450fb85df4d5b2>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:GetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
UnityEditor.Tools:OnEnable ()
UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool)
UnityEngine.ScriptableObject:CreateInstance (System.Type)
UnityEngine.ScriptableObject:CreateInstance<UnityEditor.Tools> ()
UnityEditor.Tools:get_get ()
UnityEditor.Tools:get_visibleLayers ()
UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.750 seconds
Domain Reload Profiling: 1335ms
BeginReloadAssembly (177ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (39ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (334ms)
LoadAssemblies (273ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (154ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (137ms)
ResolveRequiredComponents (5ms)
FinalizeReload (751ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (629ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (88ms)
ProcessInitializeOnLoadAttributes (506ms)
ProcessInitializeOnLoadMethodAttributes (25ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.1 MB). Loaded Objects now: 4734.
Memory consumption went from 90.4 MB to 89.2 MB.
Total: 6.326000 ms (FindLiveObjects: 0.501400 ms CreateObjectMapping: 0.528000 ms MarkObjects: 4.264900 ms DeleteObjects: 1.031000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.683 seconds
Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0
at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
UnityEditor.Tools:set_lockedLayers (int)
UnityEditor.Tools:OnEnable ()
UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool)
UnityEngine.ScriptableObject:CreateInstance (System.Type)
UnityEngine.ScriptableObject:CreateInstance<UnityEditor.Tools> ()
UnityEditor.Tools:get_get ()
UnityEditor.Tools:get_visibleLayers ()
UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.839 seconds
Domain Reload Profiling: 1523ms
BeginReloadAssembly (196ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (40ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (393ms)
LoadAssemblies (307ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (189ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (167ms)
ResolveRequiredComponents (7ms)
FinalizeReload (839ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (697ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (553ms)
ProcessInitializeOnLoadMethodAttributes (22ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Refreshing native plugins compatible for Editor in 0.86 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4735.
Memory consumption went from 90.4 MB to 89.2 MB.
Total: 10.598500 ms (FindLiveObjects: 0.495900 ms CreateObjectMapping: 0.604200 ms MarkObjects: 7.955500 ms DeleteObjects: 1.540600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.577 seconds
Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0
at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
UnityEditor.Tools:set_lockedLayers (int)
UnityEditor.Tools:OnEnable ()
UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool)
UnityEngine.ScriptableObject:CreateInstance (System.Type)
UnityEngine.ScriptableObject:CreateInstance<UnityEditor.Tools> ()
UnityEditor.Tools:get_get ()
UnityEditor.Tools:get_visibleLayers ()
UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.770 seconds
Domain Reload Profiling: 1347ms
BeginReloadAssembly (177ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (40ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (328ms)
LoadAssemblies (273ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (152ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (135ms)
ResolveRequiredComponents (6ms)
FinalizeReload (770ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (649ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (84ms)
ProcessInitializeOnLoadAttributes (527ms)
ProcessInitializeOnLoadMethodAttributes (26ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4736.
Memory consumption went from 90.4 MB to 89.1 MB.
Total: 6.998800 ms (FindLiveObjects: 0.516600 ms CreateObjectMapping: 0.547100 ms MarkObjects: 4.639200 ms DeleteObjects: 1.295000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.598 seconds
Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.734 seconds
Domain Reload Profiling: 1331ms
BeginReloadAssembly (189ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (40ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (331ms)
LoadAssemblies (270ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (162ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (145ms)
ResolveRequiredComponents (5ms)
FinalizeReload (735ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (615ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (92ms)
ProcessInitializeOnLoadAttributes (482ms)
ProcessInitializeOnLoadMethodAttributes (29ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4737.
Memory consumption went from 90.4 MB to 89.2 MB.
Total: 6.345600 ms (FindLiveObjects: 0.485200 ms CreateObjectMapping: 0.555700 ms MarkObjects: 4.237900 ms DeleteObjects: 1.066100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.577 seconds
Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.747 seconds
Domain Reload Profiling: 1333ms
BeginReloadAssembly (177ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (39ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (325ms)
LoadAssemblies (267ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (153ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (136ms)
ResolveRequiredComponents (6ms)
FinalizeReload (757ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (627ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (84ms)
ProcessInitializeOnLoadAttributes (505ms)
ProcessInitializeOnLoadMethodAttributes (26ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4738.
Memory consumption went from 90.4 MB to 89.1 MB.
Total: 6.893800 ms (FindLiveObjects: 0.527600 ms CreateObjectMapping: 0.644300 ms MarkObjects: 4.552700 ms DeleteObjects: 1.168400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.743 seconds
Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Error loading file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string,System.Text.Encoding,bool)
at System.IO.File.InternalReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0
at UnityEditor.StateCache`1[T].GetState (UnityEngine.Hash128 key, T defaultValue) [0x00041] in <08b6666d108d4c9796450fb85df4d5b2>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:GetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
UnityEditor.Tools:OnEnable ()
UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool)
UnityEngine.ScriptableObject:CreateInstance (System.Type)
UnityEngine.ScriptableObject:CreateInstance<UnityEditor.Tools> ()
UnityEditor.Tools:get_get ()
UnityEditor.Tools:get_visibleLayers ()
UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.781 seconds
Domain Reload Profiling: 1525ms
BeginReloadAssembly (204ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (46ms)
RebuildCommonClasses (91ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (395ms)
LoadAssemblies (337ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (172ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (151ms)
ResolveRequiredComponents (7ms)
FinalizeReload (782ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (650ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (506ms)
ProcessInitializeOnLoadMethodAttributes (21ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.1 MB). Loaded Objects now: 4739.
Memory consumption went from 90.4 MB to 89.3 MB.
Total: 5.935900 ms (FindLiveObjects: 0.481800 ms CreateObjectMapping: 0.544300 ms MarkObjects: 3.960700 ms DeleteObjects: 0.948600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.752 seconds
Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.926 seconds
Domain Reload Profiling: 1676ms
BeginReloadAssembly (235ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (49ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (32ms)
LoadAllAssembliesAndSetupDomain (420ms)
LoadAssemblies (357ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (193ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (171ms)
ResolveRequiredComponents (6ms)
FinalizeReload (927ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (785ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (112ms)
ProcessInitializeOnLoadAttributes (621ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.0 MB). Loaded Objects now: 4740.
Memory consumption went from 90.4 MB to 89.4 MB.
Total: 13.700300 ms (FindLiveObjects: 1.160600 ms CreateObjectMapping: 1.392200 ms MarkObjects: 8.865100 ms DeleteObjects: 2.279600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.686 seconds
Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0
at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
UnityEditor.Tools:set_lockedLayers (int)
UnityEditor.Tools:OnEnable ()
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.779 seconds
Domain Reload Profiling: 1464ms
BeginReloadAssembly (217ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (52ms)
RebuildCommonClasses (52ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (35ms)
LoadAllAssembliesAndSetupDomain (368ms)
LoadAssemblies (328ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (157ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (139ms)
ResolveRequiredComponents (5ms)
FinalizeReload (780ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (657ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (94ms)
ProcessInitializeOnLoadAttributes (526ms)
ProcessInitializeOnLoadMethodAttributes (25ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4741.
Memory consumption went from 90.4 MB to 89.1 MB.
Total: 7.376600 ms (FindLiveObjects: 0.535300 ms CreateObjectMapping: 0.681200 ms MarkObjects: 4.905500 ms DeleteObjects: 1.253700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.708 seconds
Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.787 seconds
Domain Reload Profiling: 1495ms
BeginReloadAssembly (193ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (41ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (433ms)
LoadAssemblies (339ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (197ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (174ms)
ResolveRequiredComponents (6ms)
FinalizeReload (787ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (660ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (115ms)
ProcessInitializeOnLoadAttributes (511ms)
ProcessInitializeOnLoadMethodAttributes (22ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Refreshing native plugins compatible for Editor in 0.87 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.5 MB). Loaded Objects now: 4742.
Memory consumption went from 90.4 MB to 88.9 MB.
Total: 7.550000 ms (FindLiveObjects: 0.527000 ms CreateObjectMapping: 0.573300 ms MarkObjects: 4.918800 ms DeleteObjects: 1.529700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.605 seconds
Refreshing native plugins compatible for Editor in 0.71 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Error loading file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string,System.Text.Encoding,bool)
at System.IO.File.InternalReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0
at UnityEditor.StateCache`1[T].GetState (UnityEngine.Hash128 key, T defaultValue) [0x00041] in <08b6666d108d4c9796450fb85df4d5b2>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:GetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
UnityEditor.Tools:OnEnable ()
UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool)
UnityEngine.ScriptableObject:CreateInstance (System.Type)
UnityEngine.ScriptableObject:CreateInstance<UnityEditor.Tools> ()
UnityEditor.Tools:get_get ()
UnityEditor.Tools:get_visibleLayers ()
UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.805 seconds
Domain Reload Profiling: 1410ms
BeginReloadAssembly (185ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (39ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (346ms)
LoadAssemblies (287ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (161ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (140ms)
ResolveRequiredComponents (8ms)
FinalizeReload (805ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (679ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (85ms)
ProcessInitializeOnLoadAttributes (555ms)
ProcessInitializeOnLoadMethodAttributes (27ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4743.
Memory consumption went from 90.4 MB to 89.2 MB.
Total: 7.251900 ms (FindLiveObjects: 0.481600 ms CreateObjectMapping: 0.587300 ms MarkObjects: 4.808800 ms DeleteObjects: 1.373200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.738 seconds
Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0
at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
UnityEditor.Tools:set_lockedLayers (int)
UnityEditor.Tools:OnEnable ()
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.794 seconds
Domain Reload Profiling: 1530ms
BeginReloadAssembly (203ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (46ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (433ms)
LoadAssemblies (345ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (196ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (176ms)
ResolveRequiredComponents (5ms)
FinalizeReload (794ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (649ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (112ms)
ProcessInitializeOnLoadAttributes (502ms)
ProcessInitializeOnLoadMethodAttributes (24ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.02 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4744.
Memory consumption went from 90.4 MB to 89.2 MB.
Total: 6.349500 ms (FindLiveObjects: 0.531800 ms CreateObjectMapping: 0.575800 ms MarkObjects: 4.185700 ms DeleteObjects: 1.055100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.613 seconds
Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.791 seconds
Domain Reload Profiling: 1403ms
BeginReloadAssembly (183ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (38ms)
RebuildCommonClasses (45ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (343ms)
LoadAssemblies (285ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (160ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (145ms)
ResolveRequiredComponents (5ms)
FinalizeReload (791ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (663ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (93ms)
ProcessInitializeOnLoadAttributes (528ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4745.
Memory consumption went from 90.4 MB to 89.1 MB.
Total: 7.310900 ms (FindLiveObjects: 0.516000 ms CreateObjectMapping: 0.731300 ms MarkObjects: 4.751800 ms DeleteObjects: 1.310600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.588 seconds
Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0
at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
UnityEditor.Tools:set_lockedLayers (int)
UnityEditor.Tools:OnEnable ()
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.792 seconds
Domain Reload Profiling: 1379ms
BeginReloadAssembly (176ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (40ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (336ms)
LoadAssemblies (277ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (153ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (135ms)
ResolveRequiredComponents (5ms)
FinalizeReload (792ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (656ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (87ms)
ProcessInitializeOnLoadAttributes (530ms)
ProcessInitializeOnLoadMethodAttributes (27ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4746.
Memory consumption went from 90.4 MB to 89.2 MB.
Total: 7.210600 ms (FindLiveObjects: 0.554500 ms CreateObjectMapping: 0.599000 ms MarkObjects: 4.932400 ms DeleteObjects: 1.123600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.625 seconds
Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0
at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
UnityEditor.Tools:set_lockedLayers (int)
UnityEditor.Tools:OnEnable ()
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.726 seconds
Domain Reload Profiling: 1352ms
BeginReloadAssembly (207ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (40ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (337ms)
LoadAssemblies (296ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (155ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (137ms)
ResolveRequiredComponents (5ms)
FinalizeReload (727ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (606ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (85ms)
ProcessInitializeOnLoadAttributes (485ms)
ProcessInitializeOnLoadMethodAttributes (24ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4747.
Memory consumption went from 90.4 MB to 89.2 MB.
Total: 6.533500 ms (FindLiveObjects: 0.478900 ms CreateObjectMapping: 0.597300 ms MarkObjects: 4.300800 ms DeleteObjects: 1.155400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.569 seconds
Refreshing native plugins compatible for Editor in 0.72 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.731 seconds
Domain Reload Profiling: 1300ms
BeginReloadAssembly (170ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (37ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (324ms)
LoadAssemblies (259ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (156ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (141ms)
ResolveRequiredComponents (5ms)
FinalizeReload (731ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (601ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (84ms)
ProcessInitializeOnLoadAttributes (480ms)
ProcessInitializeOnLoadMethodAttributes (25ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4748.
Memory consumption went from 90.4 MB to 89.2 MB.
Total: 7.221100 ms (FindLiveObjects: 0.533600 ms CreateObjectMapping: 0.664500 ms MarkObjects: 4.717000 ms DeleteObjects: 1.304700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.693 seconds
Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.785 seconds
Domain Reload Profiling: 1476ms
BeginReloadAssembly (200ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (44ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (35ms)
LoadAllAssembliesAndSetupDomain (395ms)
LoadAssemblies (328ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (174ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (154ms)
ResolveRequiredComponents (5ms)
FinalizeReload (785ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (643ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (109ms)
ProcessInitializeOnLoadAttributes (497ms)
ProcessInitializeOnLoadMethodAttributes (23ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4749.
Memory consumption went from 90.4 MB to 89.2 MB.
Total: 6.820300 ms (FindLiveObjects: 0.580700 ms CreateObjectMapping: 0.624600 ms MarkObjects: 4.494900 ms DeleteObjects: 1.118900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.578 seconds
Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.775 seconds
Domain Reload Profiling: 1353ms
BeginReloadAssembly (172ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (38ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (331ms)
LoadAssemblies (269ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (154ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (137ms)
ResolveRequiredComponents (5ms)
FinalizeReload (776ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (653ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (83ms)
ProcessInitializeOnLoadAttributes (532ms)
ProcessInitializeOnLoadMethodAttributes (26ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4750.
Memory consumption went from 90.4 MB to 89.2 MB.
Total: 8.216100 ms (FindLiveObjects: 0.489100 ms CreateObjectMapping: 0.657400 ms MarkObjects: 5.763300 ms DeleteObjects: 1.305400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.598 seconds
Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0
at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
UnityEditor.Tools:set_lockedLayers (int)
UnityEditor.Tools:OnEnable ()
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.728 seconds
Domain Reload Profiling: 1326ms
BeginReloadAssembly (177ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (41ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (342ms)
LoadAssemblies (270ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (146ms)
ResolveRequiredComponents (7ms)
FinalizeReload (729ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (593ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (83ms)
ProcessInitializeOnLoadAttributes (472ms)
ProcessInitializeOnLoadMethodAttributes (26ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4751.
Memory consumption went from 90.4 MB to 89.2 MB.
Total: 6.886600 ms (FindLiveObjects: 0.541400 ms CreateObjectMapping: 0.554300 ms MarkObjects: 4.571400 ms DeleteObjects: 1.218300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.587 seconds
Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0
at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
UnityEditor.Tools:set_lockedLayers (int)
UnityEditor.Tools:OnEnable ()
Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0
at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.StateCache`1<UnityEditor.Tools/LayerSettings>:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings)
UnityEditor.Tools:set_lockedLayers (int)
UnityEditor.Tools:OnEnable ()
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.731 seconds
Domain Reload Profiling: 1317ms
BeginReloadAssembly (175ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (45ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (328ms)
LoadAssemblies (262ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (154ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (139ms)
ResolveRequiredComponents (5ms)
FinalizeReload (731ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (606ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (83ms)
ProcessInitializeOnLoadAttributes (484ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4752.
Memory consumption went from 90.4 MB to 89.1 MB.
Total: 7.304800 ms (FindLiveObjects: 0.538500 ms CreateObjectMapping: 0.594600 ms MarkObjects: 4.933200 ms DeleteObjects: 1.237500 ms)
Prepare: number of updated asset objects reloaded= 0