RoboticArms/Library/PackageCache/com.unity.splines@d3e1e500c9a0/Samples~/Scenes/Path Fitting
2025-11-17 15:16:36 +07:00
..
Paint Splines.unity first commit 2025-11-17 15:16:36 +07:00
Paint Splines.unity.meta first commit 2025-11-17 15:16:36 +07:00
README.md first commit 2025-11-17 15:16:36 +07:00
README.md.meta first commit 2025-11-17 15:16:36 +07:00

Paint Spline Sample

This sample demonstrates how to create a spline from a collection of points.

To view this example, enter Play mode, then click and drag to draw a spline.

Some parameters are provided to control the appearance of the new spline:

Point Reduction Epsilon defines the maximum distance an input point can be from the simplified line that is used to construct the spline control points. Lower values will result in a spline that more closely matches the original input points, at the cost of more knots in the spline. Higher values create a spline with less resemblance to the original line, but with fewer knots.

Spline Tension defines the Tension value used to calculate tangent magnitude. Lower values result in sharp curves, whereas higher values produce rounder curves.

The Input Sample Count line shows the number of sample points in the original line.

The Spline Knot Count line shows the number knots used to create the spline.