36 lines
963 B
C#
36 lines
963 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Splines;
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namespace Unity.Splines.Examples
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{
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public class DriftSplineData : MonoBehaviour
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{
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[HideInInspector]
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[Obsolete("No longer used.", false)]
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public float m_Default;
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[SerializeField]
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SplineData<float> m_Drift = new SplineData<float>();
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[Obsolete("Use Drift instead.", false)]
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public SplineData<float> drift => Drift;
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public SplineData<float> Drift => m_Drift;
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SplineContainer m_SplineContainer;
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[Obsolete("Use Container instead.", false)]
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public SplineContainer container => Container;
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public SplineContainer Container
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{
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get
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{
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if (m_SplineContainer == null)
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m_SplineContainer = GetComponent<SplineContainer>();
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return m_SplineContainer;
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}
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set => m_SplineContainer = value;
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}
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}
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}
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