RoboticArms/Library/PackageCache/com.unity.splines@d3e1e500c9a0/Runtime/BezierTangent.cs
2025-11-17 15:16:36 +07:00

22 lines
732 B
C#

namespace UnityEngine.Splines
{
/// <summary>
/// Describes the direction of a <see cref="BezierKnot"/> tangent. A spline is composed of a list of
/// <see cref="BezierKnot"/>, where every knot can be either the start or end of a <see cref="BezierCurve"/>. The
/// <see cref="BezierTangent"/> enum indicates which tangent should be used to construct a curve.
/// </summary>
public enum BezierTangent
{
/// <summary>
/// The "In" tangent is the second tangent in a curve composed of two knots.
/// </summary>
In = 0,
/// <summary>
/// The "Out" tangent is the first tangent in a curve composed of two knots.
/// </summary>
Out = 1
}
}