27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
using UnityEditor.EditorTools;
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using UnityEngine;
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using UnityEngine.Splines;
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namespace UnityEditor.Splines
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{
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static class EditorSplineGizmos
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{
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public static bool showSelectedGizmo = false;
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[DrawGizmo(GizmoType.Active | GizmoType.NonSelected | GizmoType.Selected | GizmoType.Pickable)]
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// ReSharper disable once Unity.ParameterNotDerivedFromComponent
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static void DrawUnselectedSplineGizmos(ISplineContainer provider, GizmoType gizmoType)
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{
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//Skip if tool engaged is a spline tool
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if (typeof(SplineTool).IsAssignableFrom(ToolManager.activeToolType) && !showSelectedGizmo && (gizmoType & GizmoType.Selected) > 0)
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return;
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var prev = Gizmos.color;
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Gizmos.color = (gizmoType & (GizmoType.Selected | GizmoType.Active)) > 0
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? Handles.selectedColor
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: SplineGizmoUtility.s_GizmosLineColor.value;
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SplineGizmoUtility.DrawGizmos(provider);
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Gizmos.color = prev;
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}
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}
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} |