71 lines
2.6 KiB
C#
71 lines
2.6 KiB
C#
using System;
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namespace UnityEngine.Animations.Rigging
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{
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/// <summary>
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/// The [SyncSceneToStream] attribute can be used to ensure constraints properties are read from the scene
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/// and written back in the AnimationStream if they were not previously animated.
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/// Supported value types are: Float, Int, Bool, Vector2, Vector3, Vector4, Quaternion, Vector3Int, Vector3Bool,
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/// Transform, Transform[], WeightedTransform and WeightedTransformArray.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field, Inherited = false, AllowMultiple = false)]
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public sealed class SyncSceneToStreamAttribute : Attribute { }
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internal enum PropertyType : byte { Bool, Int, Float };
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internal struct PropertyDescriptor
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{
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public int size;
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public PropertyType type;
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}
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internal struct Property
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{
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public string name;
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public PropertyDescriptor descriptor;
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}
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internal struct RigProperties
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{
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public static string s_Weight = "m_Weight";
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public Component component;
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}
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internal struct ConstraintProperties
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{
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public static string s_Weight = "m_Weight";
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public Component component;
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public Property[] properties;
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}
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/// <summary>
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/// Utility functions for constraints (deprecated).
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/// </summary>
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[Obsolete("PropertyUtils is deprecated. Use ConstraintsUtils instead. (UnityUpgradable) -> ConstraintsUtils")]
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public static class PropertyUtils
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{
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/// <summary>
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/// Prepends RigConstraint data property to specified property name.
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/// </summary>
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/// <param name="property">Property name.</param>
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/// <returns>Return a complete property name.</returns>
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[Obsolete("ConstructConstraintDataPropertyName is deprecated. Use ConstraintsUtils.ConstructConstraintDataPropertyName instead.")]
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public static string ConstructConstraintDataPropertyName(string property)
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{
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return ConstraintsUtils.ConstructConstraintDataPropertyName(property);
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}
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/// <summary>
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/// Builds a unique property name for a custom property.
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/// </summary>
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/// <param name="component">Associated component.</param>
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/// <param name="property">Property name.</param>
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/// <returns>Returns a custom property name.</returns>
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[Obsolete("ConstructCustomPropertyName is deprecated. Use ConstraintsUtils.ConstructCustomPropertyName instead.")]
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public static string ConstructCustomPropertyName(Component component, string property)
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{
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return ConstraintsUtils.ConstructCustomPropertyName(component, property);
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}
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}
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}
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