RoboticArms/Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Runtime/AnimationRig/Constraints/MultiParentConstraint.cs
2025-11-17 15:16:36 +07:00

95 lines
3.9 KiB
C#

namespace UnityEngine.Animations.Rigging
{
/// <summary>
/// The MultiParent constraint data.
/// </summary>
[System.Serializable]
public struct MultiParentConstraintData : IAnimationJobData, IMultiParentConstraintData
{
[SerializeField] Transform m_ConstrainedObject;
[SerializeField, SyncSceneToStream, WeightRange(0f, 1f)] WeightedTransformArray m_SourceObjects;
[NotKeyable, SerializeField] Vector3Bool m_ConstrainedPositionAxes;
[NotKeyable, SerializeField] Vector3Bool m_ConstrainedRotationAxes;
[NotKeyable, SerializeField] bool m_MaintainPositionOffset;
[NotKeyable, SerializeField] bool m_MaintainRotationOffset;
/// <inheritdoc />
public Transform constrainedObject { get => m_ConstrainedObject; set => m_ConstrainedObject = value; }
/// <inheritdoc />
public WeightedTransformArray sourceObjects
{
get => m_SourceObjects;
set => m_SourceObjects = value;
}
/// <inheritdoc />
public bool maintainPositionOffset { get => m_MaintainPositionOffset; set => m_MaintainPositionOffset = value; }
/// <inheritdoc />
public bool maintainRotationOffset { get => m_MaintainRotationOffset; set => m_MaintainRotationOffset = value; }
/// <inheritdoc />
public bool constrainedPositionXAxis { get => m_ConstrainedPositionAxes.x; set => m_ConstrainedPositionAxes.x = value; }
/// <inheritdoc />
public bool constrainedPositionYAxis { get => m_ConstrainedPositionAxes.y; set => m_ConstrainedPositionAxes.y = value; }
/// <inheritdoc />
public bool constrainedPositionZAxis { get => m_ConstrainedPositionAxes.z; set => m_ConstrainedPositionAxes.z = value; }
/// <inheritdoc />
public bool constrainedRotationXAxis { get => m_ConstrainedRotationAxes.x; set => m_ConstrainedRotationAxes.x = value; }
/// <inheritdoc />
public bool constrainedRotationYAxis { get => m_ConstrainedRotationAxes.y; set => m_ConstrainedRotationAxes.y = value; }
/// <inheritdoc />
public bool constrainedRotationZAxis { get => m_ConstrainedRotationAxes.z; set => m_ConstrainedRotationAxes.z = value; }
/// <inheritdoc />
string IMultiParentConstraintData.sourceObjectsProperty => ConstraintsUtils.ConstructConstraintDataPropertyName(nameof(m_SourceObjects));
/// <inheritdoc />
bool IAnimationJobData.IsValid()
{
if (m_ConstrainedObject == null || m_SourceObjects.Count == 0)
return false;
foreach (var src in m_SourceObjects)
if (src.transform == null)
return false;
return true;
}
/// <inheritdoc />
void IAnimationJobData.SetDefaultValues()
{
m_ConstrainedObject = null;
m_ConstrainedPositionAxes = new Vector3Bool(true);
m_ConstrainedRotationAxes = new Vector3Bool(true);
m_SourceObjects.Clear();
m_MaintainPositionOffset = false;
m_MaintainRotationOffset = false;
}
}
/// <summary>
/// MultiParent constraint
/// </summary>
[DisallowMultipleComponent, AddComponentMenu("Animation Rigging/Multi-Parent Constraint")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.3/manual/constraints/MultiParentConstraint.html")]
public class MultiParentConstraint : RigConstraint<
MultiParentConstraintJob,
MultiParentConstraintData,
MultiParentConstraintJobBinder<MultiParentConstraintData>
>
{
/// <inheritdoc />
protected override void OnValidate()
{
base.OnValidate();
var weights = m_Data.sourceObjects;
WeightedTransformArray.OnValidate(ref weights);
m_Data.sourceObjects = weights;
}
}
}