RoboticArms/Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/ExpandChildrenDrawer.cs
2025-11-17 15:16:36 +07:00

37 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.Animations.Rigging;
namespace UnityEditor.Animations.Rigging
{
[CustomPropertyDrawer(typeof(ExpandChildrenAttribute))]
class ExpandChildrenDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
property.isExpanded = true;
return EditorGUI.GetPropertyHeight(property)
- EditorGUIUtility.standardVerticalSpacing
- EditorGUIUtility.singleLineHeight;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
var endProperty = property.GetEndProperty();
var childProperty = property.Copy();
childProperty.NextVisible(true);
while (!SerializedProperty.EqualContents(childProperty, endProperty))
{
position.height = EditorGUI.GetPropertyHeight(childProperty);
OnChildPropertyGUI(position, childProperty);
position.y += position.height + EditorGUIUtility.standardVerticalSpacing;
childProperty.NextVisible(false);
}
}
protected virtual void OnChildPropertyGUI(Rect position, SerializedProperty childProperty)
{
EditorGUI.PropertyField(position, childProperty, true);
}
}
}