RoboticArms/Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Effectors/IRigEffectorOverlay.cs
2025-11-17 15:16:36 +07:00

11 lines
178 B
C#

using System;
namespace UnityEditor.Animations.Rigging
{
interface IRigEffectorOverlay : IDisposable
{
bool IsValid();
void OnSceneGUIOverlay();
}
}