19 lines
458 B
C#
19 lines
458 B
C#
using System;
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using UnityEngine;
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namespace UnityEditor.Animations.Rigging
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{
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[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
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internal sealed class CustomOverlayAttribute : Attribute
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{
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private Type m_EffectorType;
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public CustomOverlayAttribute(Type effectorType)
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{
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m_EffectorType = effectorType;
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}
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public Type effectorType { get => m_EffectorType; }
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}
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}
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