RoboticArms/Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Attributes/CustomOverlayAttribute.cs
2025-11-17 15:16:36 +07:00

19 lines
458 B
C#

using System;
using UnityEngine;
namespace UnityEditor.Animations.Rigging
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
internal sealed class CustomOverlayAttribute : Attribute
{
private Type m_EffectorType;
public CustomOverlayAttribute(Type effectorType)
{
m_EffectorType = effectorType;
}
public Type effectorType { get => m_EffectorType; }
}
}