Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.40f1 (157d81624ddf) revision 1408385'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 32674 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath E:/RoboticArms -logFile Logs/AssetImportWorker1.log -srvPort 61767 -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: E:/RoboticArms E:/RoboticArms [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [24240] Target information: Player connection [24240] * "[IP] 172.20.235.185 [Port] 0 [Flags] 2 [Guid] 403766634 [EditorId] 403766634 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-1550CB2) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [24240] * "[IP] 172.21.224.1 [Port] 0 [Flags] 2 [Guid] 403766634 [EditorId] 403766634 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-1550CB2) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Unable to join player connection multicast group (err: 10013). Player connection [24240] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.40f1 (157d81624ddf) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/RoboticArms/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f0a) Vendor: NVIDIA VRAM: 3935 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56400 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002395 seconds. - Loaded All Assemblies, in 0.381 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.337 seconds Domain Reload Profiling: 717ms BeginReloadAssembly (124ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (38ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (47ms) LoadAllAssembliesAndSetupDomain (158ms) LoadAssemblies (121ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (155ms) TypeCache.Refresh (154ms) TypeCache.ScanAssembly (140ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (338ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (297ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (26ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (57ms) ProcessInitializeOnLoadAttributes (150ms) ProcessInitializeOnLoadMethodAttributes (59ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.671 seconds Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-RoboticArms Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.762 seconds Domain Reload Profiling: 1430ms BeginReloadAssembly (168ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (29ms) RebuildCommonClasses (37ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (414ms) LoadAssemblies (291ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (223ms) TypeCache.Refresh (180ms) TypeCache.ScanAssembly (163ms) BuildScriptInfoCaches (33ms) ResolveRequiredComponents (5ms) FinalizeReload (763ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (647ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (521ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Unloading 4199 unused Assets / (1.3 MB). Loaded Objects now: 4685. Memory consumption went from 86.8 MB to 85.5 MB. Total: 7.591100 ms (FindLiveObjects: 0.515000 ms CreateObjectMapping: 0.666800 ms MarkObjects: 5.066600 ms DeleteObjects: 1.341500 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.583 seconds Refreshing native plugins compatible for Editor in 0.79 ms, found 3 plugins. Native extension for WindowsStandalone target not found Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.783 seconds Domain Reload Profiling: 1365ms BeginReloadAssembly (185ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (323ms) LoadAssemblies (272ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (150ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (134ms) ResolveRequiredComponents (5ms) FinalizeReload (784ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (665ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (86ms) ProcessInitializeOnLoadAttributes (540ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 0.87 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4687. Memory consumption went from 85.5 MB to 84.2 MB. Total: 8.210900 ms (FindLiveObjects: 0.532500 ms CreateObjectMapping: 0.602900 ms MarkObjects: 5.788300 ms DeleteObjects: 1.286100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.720 seconds Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins. Native extension for WindowsStandalone target not found Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.828 seconds Domain Reload Profiling: 1548ms BeginReloadAssembly (200ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (30ms) LoadAllAssembliesAndSetupDomain (427ms) LoadAssemblies (331ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (200ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (176ms) ResolveRequiredComponents (7ms) FinalizeReload (828ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (692ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (110ms) ProcessInitializeOnLoadAttributes (547ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4688. Memory consumption went from 85.5 MB to 84.3 MB. Total: 6.211300 ms (FindLiveObjects: 0.467900 ms CreateObjectMapping: 0.512900 ms MarkObjects: 4.163300 ms DeleteObjects: 1.066500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.590 seconds Refreshing native plugins compatible for Editor in 0.73 ms, found 3 plugins. Native extension for WindowsStandalone target not found Error loading file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string,System.Text.Encoding,bool) at System.IO.File.InternalReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].GetState (UnityEngine.Hash128 key, T defaultValue) [0x00041] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:GetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.737 seconds Domain Reload Profiling: 1327ms BeginReloadAssembly (196ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (55ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (322ms) LoadAssemblies (264ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (157ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (142ms) ResolveRequiredComponents (5ms) FinalizeReload (738ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (623ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (500ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4689. Memory consumption went from 85.5 MB to 84.2 MB. Total: 6.996300 ms (FindLiveObjects: 0.486500 ms CreateObjectMapping: 0.527200 ms MarkObjects: 4.548100 ms DeleteObjects: 1.433100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.683 seconds Refreshing native plugins compatible for Editor in 0.72 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.807 seconds Domain Reload Profiling: 1489ms BeginReloadAssembly (212ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (54ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (384ms) LoadAssemblies (320ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (171ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (153ms) ResolveRequiredComponents (5ms) FinalizeReload (807ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (673ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (108ms) ProcessInitializeOnLoadAttributes (530ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.85 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4690. Memory consumption went from 85.5 MB to 84.3 MB. Total: 6.289100 ms (FindLiveObjects: 0.468000 ms CreateObjectMapping: 0.563200 ms MarkObjects: 4.183500 ms DeleteObjects: 1.073800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.583 seconds Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.747 seconds Domain Reload Profiling: 1331ms BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (334ms) LoadAssemblies (274ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (155ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (138ms) ResolveRequiredComponents (6ms) FinalizeReload (748ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (626ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (86ms) ProcessInitializeOnLoadAttributes (501ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4691. Memory consumption went from 85.5 MB to 84.2 MB. Total: 8.437000 ms (FindLiveObjects: 0.608700 ms CreateObjectMapping: 0.705100 ms MarkObjects: 5.796600 ms DeleteObjects: 1.325400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.684 seconds Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.843 seconds Domain Reload Profiling: 1526ms BeginReloadAssembly (195ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (41ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (393ms) LoadAssemblies (304ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (190ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (167ms) ResolveRequiredComponents (8ms) FinalizeReload (843ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (698ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (110ms) ProcessInitializeOnLoadAttributes (554ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 0.87 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4692. Memory consumption went from 85.5 MB to 84.3 MB. Total: 8.281500 ms (FindLiveObjects: 0.626400 ms CreateObjectMapping: 0.960600 ms MarkObjects: 5.315800 ms DeleteObjects: 1.377300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.577 seconds Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.758 seconds Domain Reload Profiling: 1334ms BeginReloadAssembly (178ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (327ms) LoadAssemblies (271ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (151ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (135ms) ResolveRequiredComponents (5ms) FinalizeReload (758ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (639ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (517ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4693. Memory consumption went from 85.5 MB to 84.3 MB. Total: 7.520900 ms (FindLiveObjects: 0.496200 ms CreateObjectMapping: 0.680100 ms MarkObjects: 5.014900 ms DeleteObjects: 1.328800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.587 seconds Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.737 seconds Domain Reload Profiling: 1324ms BeginReloadAssembly (184ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (38ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (328ms) LoadAssemblies (267ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (160ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (142ms) ResolveRequiredComponents (5ms) FinalizeReload (737ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (617ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (91ms) ProcessInitializeOnLoadAttributes (484ms) ProcessInitializeOnLoadMethodAttributes (30ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4694. Memory consumption went from 85.5 MB to 84.3 MB. Total: 6.409500 ms (FindLiveObjects: 0.491000 ms CreateObjectMapping: 0.524100 ms MarkObjects: 4.182400 ms DeleteObjects: 1.211100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.574 seconds Refreshing native plugins compatible for Editor in 0.73 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.740 seconds Domain Reload Profiling: 1314ms BeginReloadAssembly (184ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (316ms) LoadAssemblies (270ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (150ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (134ms) ResolveRequiredComponents (5ms) FinalizeReload (740ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (619ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (499ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.1 MB). Loaded Objects now: 4695. Memory consumption went from 85.5 MB to 84.3 MB. Total: 7.405900 ms (FindLiveObjects: 0.522700 ms CreateObjectMapping: 0.667700 ms MarkObjects: 4.879800 ms DeleteObjects: 1.334600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.736 seconds Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.782 seconds Domain Reload Profiling: 1519ms BeginReloadAssembly (203ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (92ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (387ms) LoadAssemblies (329ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (169ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (148ms) ResolveRequiredComponents (6ms) FinalizeReload (782ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (651ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (111ms) ProcessInitializeOnLoadAttributes (505ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4696. Memory consumption went from 85.5 MB to 84.3 MB. Total: 6.383000 ms (FindLiveObjects: 0.473100 ms CreateObjectMapping: 0.576000 ms MarkObjects: 4.237600 ms DeleteObjects: 1.095600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.750 seconds Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.941 seconds Domain Reload Profiling: 1687ms BeginReloadAssembly (233ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (420ms) LoadAssemblies (357ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (194ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (171ms) ResolveRequiredComponents (6ms) FinalizeReload (942ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (797ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (114ms) ProcessInitializeOnLoadAttributes (634ms) ProcessInitializeOnLoadMethodAttributes (35ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.1 MB). Loaded Objects now: 4697. Memory consumption went from 85.5 MB to 84.4 MB. Total: 13.032000 ms (FindLiveObjects: 0.780800 ms CreateObjectMapping: 0.841100 ms MarkObjects: 9.356500 ms DeleteObjects: 2.051500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.688 seconds Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins. Native extension for WindowsStandalone target not found Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.779 seconds Domain Reload Profiling: 1466ms BeginReloadAssembly (219ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (56ms) RebuildCommonClasses (53ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (366ms) LoadAssemblies (324ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (156ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (139ms) ResolveRequiredComponents (5ms) FinalizeReload (779ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (657ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (94ms) ProcessInitializeOnLoadAttributes (527ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 0.97 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4698. Memory consumption went from 85.5 MB to 84.2 MB. Total: 7.604600 ms (FindLiveObjects: 0.528100 ms CreateObjectMapping: 0.603300 ms MarkObjects: 5.028400 ms DeleteObjects: 1.443500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.745 seconds Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.794 seconds Domain Reload Profiling: 1538ms BeginReloadAssembly (224ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (56ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (37ms) LoadAllAssembliesAndSetupDomain (420ms) LoadAssemblies (345ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (192ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (170ms) ResolveRequiredComponents (5ms) FinalizeReload (794ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (649ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (113ms) ProcessInitializeOnLoadAttributes (501ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4699. Memory consumption went from 85.5 MB to 84.3 MB. Total: 6.285800 ms (FindLiveObjects: 0.531700 ms CreateObjectMapping: 0.655200 ms MarkObjects: 4.036100 ms DeleteObjects: 1.062000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.604 seconds Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.785 seconds Domain Reload Profiling: 1390ms BeginReloadAssembly (184ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (346ms) LoadAssemblies (287ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (162ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (141ms) ResolveRequiredComponents (8ms) FinalizeReload (786ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (659ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (538ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4700. Memory consumption went from 85.5 MB to 84.2 MB. Total: 7.830600 ms (FindLiveObjects: 0.496000 ms CreateObjectMapping: 0.728100 ms MarkObjects: 5.100200 ms DeleteObjects: 1.505400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.738 seconds Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.789 seconds Domain Reload Profiling: 1525ms BeginReloadAssembly (202ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (434ms) LoadAssemblies (344ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (198ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (178ms) ResolveRequiredComponents (5ms) FinalizeReload (789ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (649ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (113ms) ProcessInitializeOnLoadAttributes (499ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4701. Memory consumption went from 85.5 MB to 84.2 MB. Total: 7.712800 ms (FindLiveObjects: 0.513600 ms CreateObjectMapping: 0.747500 ms MarkObjects: 5.210800 ms DeleteObjects: 1.239800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.608 seconds Refreshing native plugins compatible for Editor in 1.26 ms, found 3 plugins. Native extension for WindowsStandalone target not found Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.790 seconds Domain Reload Profiling: 1398ms BeginReloadAssembly (188ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (37ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (344ms) LoadAssemblies (292ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (158ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (141ms) ResolveRequiredComponents (5ms) FinalizeReload (791ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (660ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (529ms) ProcessInitializeOnLoadMethodAttributes (30ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.1 MB). Loaded Objects now: 4702. Memory consumption went from 85.5 MB to 84.5 MB. Total: 9.095300 ms (FindLiveObjects: 0.607600 ms CreateObjectMapping: 0.894000 ms MarkObjects: 6.390200 ms DeleteObjects: 1.201800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.590 seconds Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. Native extension for WindowsStandalone target not found Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.792 seconds Domain Reload Profiling: 1381ms BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (337ms) LoadAssemblies (278ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (153ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (136ms) ResolveRequiredComponents (5ms) FinalizeReload (792ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (655ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (524ms) ProcessInitializeOnLoadMethodAttributes (30ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (18ms) Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4703. Memory consumption went from 85.5 MB to 84.3 MB. Total: 7.648200 ms (FindLiveObjects: 0.492500 ms CreateObjectMapping: 0.617500 ms MarkObjects: 5.131200 ms DeleteObjects: 1.405600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.630 seconds Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.724 seconds Domain Reload Profiling: 1354ms BeginReloadAssembly (208ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (340ms) LoadAssemblies (296ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (159ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (140ms) ResolveRequiredComponents (5ms) FinalizeReload (724ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (607ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (86ms) ProcessInitializeOnLoadAttributes (484ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4704. Memory consumption went from 85.5 MB to 84.3 MB. Total: 6.441600 ms (FindLiveObjects: 0.484500 ms CreateObjectMapping: 0.539700 ms MarkObjects: 4.271400 ms DeleteObjects: 1.144900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.568 seconds Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.728 seconds Domain Reload Profiling: 1296ms BeginReloadAssembly (170ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (324ms) LoadAssemblies (263ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (153ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (137ms) ResolveRequiredComponents (5ms) FinalizeReload (728ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (606ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (485ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4705. Memory consumption went from 85.5 MB to 84.3 MB. Total: 8.220700 ms (FindLiveObjects: 0.691000 ms CreateObjectMapping: 0.913000 ms MarkObjects: 5.294800 ms DeleteObjects: 1.320500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.694 seconds Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins. Native extension for WindowsStandalone target not found Error loading file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string,System.Text.Encoding,bool) at System.IO.File.InternalReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].GetState (UnityEngine.Hash128 key, T defaultValue) [0x00041] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:GetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.788 seconds Domain Reload Profiling: 1481ms BeginReloadAssembly (202ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (395ms) LoadAssemblies (328ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (175ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (156ms) ResolveRequiredComponents (5ms) FinalizeReload (789ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (644ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (112ms) ProcessInitializeOnLoadAttributes (495ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.1 MB). Loaded Objects now: 4706. Memory consumption went from 85.5 MB to 84.4 MB. Total: 5.937300 ms (FindLiveObjects: 0.466100 ms CreateObjectMapping: 0.499800 ms MarkObjects: 4.013800 ms DeleteObjects: 0.957100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.578 seconds Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.784 seconds Domain Reload Profiling: 1363ms BeginReloadAssembly (175ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (331ms) LoadAssemblies (266ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (153ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (137ms) ResolveRequiredComponents (5ms) FinalizeReload (785ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (655ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (533ms) ProcessInitializeOnLoadMethodAttributes (28ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4707. Memory consumption went from 85.5 MB to 84.4 MB. Total: 7.996200 ms (FindLiveObjects: 0.605400 ms CreateObjectMapping: 0.746700 ms MarkObjects: 5.384100 ms DeleteObjects: 1.258900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.588 seconds Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.726 seconds Domain Reload Profiling: 1314ms BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (332ms) LoadAssemblies (271ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (154ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (137ms) ResolveRequiredComponents (6ms) FinalizeReload (726ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (595ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (475ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.1 MB). Loaded Objects now: 4708. Memory consumption went from 85.5 MB to 84.4 MB. Total: 7.698600 ms (FindLiveObjects: 0.511700 ms CreateObjectMapping: 0.690700 ms MarkObjects: 5.094600 ms DeleteObjects: 1.400000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.582 seconds Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.723 seconds Domain Reload Profiling: 1305ms BeginReloadAssembly (169ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (329ms) LoadAssemblies (268ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (152ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (136ms) ResolveRequiredComponents (5ms) FinalizeReload (724ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (604ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (87ms) ProcessInitializeOnLoadAttributes (479ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4709. Memory consumption went from 85.5 MB to 84.3 MB. Total: 8.323600 ms (FindLiveObjects: 0.495100 ms CreateObjectMapping: 0.637500 ms MarkObjects: 5.757100 ms DeleteObjects: 1.432400 ms) Prepare: number of updated asset objects reloaded= 0