Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.40f1 (157d81624ddf) revision 1408385'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 32674 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath E:/RoboticArms -logFile Logs/AssetImportWorker0.log -srvPort 61767 -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: E:/RoboticArms E:/RoboticArms [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [22916] Target information: Player connection [22916] * "[IP] 172.20.235.185 [Port] 0 [Flags] 2 [Guid] 3359335103 [EditorId] 3359335103 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-1550CB2) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [22916] * "[IP] 172.21.224.1 [Port] 0 [Flags] 2 [Guid] 3359335103 [EditorId] 3359335103 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-1550CB2) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Unable to join player connection multicast group (err: 10013). Player connection [22916] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.40 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.40f1 (157d81624ddf) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/RoboticArms/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f0a) Vendor: NVIDIA VRAM: 3935 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56664 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002777 seconds. - Loaded All Assemblies, in 0.383 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.340 seconds Domain Reload Profiling: 721ms BeginReloadAssembly (125ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (38ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (47ms) LoadAllAssembliesAndSetupDomain (159ms) LoadAssemblies (122ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (156ms) TypeCache.Refresh (155ms) TypeCache.ScanAssembly (141ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (340ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (299ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (56ms) ProcessInitializeOnLoadAttributes (151ms) ProcessInitializeOnLoadMethodAttributes (61ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.666 seconds Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins. Native extension for WindowsStandalone target not found Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-RoboticArms Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.767 seconds Domain Reload Profiling: 1430ms BeginReloadAssembly (166ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (28ms) RebuildCommonClasses (37ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (412ms) LoadAssemblies (287ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (224ms) TypeCache.Refresh (182ms) TypeCache.ScanAssembly (164ms) BuildScriptInfoCaches (32ms) ResolveRequiredComponents (5ms) FinalizeReload (767ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (652ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (92ms) ProcessInitializeOnLoadAttributes (523ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Unloading 4199 unused Assets / (1.8 MB). Loaded Objects now: 4685. Memory consumption went from 86.8 MB to 85.0 MB. Total: 8.287500 ms (FindLiveObjects: 0.602700 ms CreateObjectMapping: 0.715400 ms MarkObjects: 5.102000 ms DeleteObjects: 1.866200 ms) ======================================================================== Received Import Request. Time since last request: 13014.266214 seconds. path: Assets/dobot/New Material.mat artifactKey: Guid(135256fe8f4758c43ac25ec1ee992410) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/dobot/New Material.mat using Guid(135256fe8f4758c43ac25ec1ee992410) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5d374ded931c306d94fd6d0e43d347b0') in 0.1206942 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.583 seconds Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.774 seconds Domain Reload Profiling: 1357ms BeginReloadAssembly (184ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (324ms) LoadAssemblies (271ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (151ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (134ms) ResolveRequiredComponents (5ms) FinalizeReload (775ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (659ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (86ms) ProcessInitializeOnLoadAttributes (533ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4730. Memory consumption went from 90.4 MB to 89.1 MB. Total: 7.523200 ms (FindLiveObjects: 0.530500 ms CreateObjectMapping: 0.600800 ms MarkObjects: 4.952800 ms DeleteObjects: 1.438100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.713 seconds Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.828 seconds Domain Reload Profiling: 1541ms BeginReloadAssembly (197ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (30ms) LoadAllAssembliesAndSetupDomain (423ms) LoadAssemblies (330ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (197ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (173ms) ResolveRequiredComponents (7ms) FinalizeReload (828ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (692ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (110ms) ProcessInitializeOnLoadAttributes (546ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4731. Memory consumption went from 90.3 MB to 89.1 MB. Total: 6.987900 ms (FindLiveObjects: 0.593200 ms CreateObjectMapping: 0.866100 ms MarkObjects: 4.370100 ms DeleteObjects: 1.157800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.585 seconds Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.735 seconds Domain Reload Profiling: 1320ms BeginReloadAssembly (189ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (53ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (323ms) LoadAssemblies (261ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (158ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (142ms) ResolveRequiredComponents (5ms) FinalizeReload (735ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (619ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (497ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4732. Memory consumption went from 90.3 MB to 89.1 MB. Total: 7.886200 ms (FindLiveObjects: 0.531200 ms CreateObjectMapping: 0.591900 ms MarkObjects: 5.405600 ms DeleteObjects: 1.356600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.684 seconds Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.808 seconds Domain Reload Profiling: 1492ms BeginReloadAssembly (213ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (52ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (387ms) LoadAssemblies (323ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (172ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (153ms) ResolveRequiredComponents (5ms) FinalizeReload (809ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (676ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (107ms) ProcessInitializeOnLoadAttributes (536ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4733. Memory consumption went from 90.4 MB to 89.0 MB. Total: 6.589600 ms (FindLiveObjects: 0.478900 ms CreateObjectMapping: 0.534200 ms MarkObjects: 4.233200 ms DeleteObjects: 1.342500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.583 seconds Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins. Native extension for WindowsStandalone target not found Error loading file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string,System.Text.Encoding,bool) at System.IO.File.InternalReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].GetState (UnityEngine.Hash128 key, T defaultValue) [0x00041] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:GetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.750 seconds Domain Reload Profiling: 1335ms BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (334ms) LoadAssemblies (273ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (154ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (137ms) ResolveRequiredComponents (5ms) FinalizeReload (751ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (629ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (88ms) ProcessInitializeOnLoadAttributes (506ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.1 MB). Loaded Objects now: 4734. Memory consumption went from 90.4 MB to 89.2 MB. Total: 6.326000 ms (FindLiveObjects: 0.501400 ms CreateObjectMapping: 0.528000 ms MarkObjects: 4.264900 ms DeleteObjects: 1.031000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.683 seconds Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins. Native extension for WindowsStandalone target not found Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.839 seconds Domain Reload Profiling: 1523ms BeginReloadAssembly (196ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (393ms) LoadAssemblies (307ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (189ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (167ms) ResolveRequiredComponents (7ms) FinalizeReload (839ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (697ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (110ms) ProcessInitializeOnLoadAttributes (553ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 0.86 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4735. Memory consumption went from 90.4 MB to 89.2 MB. Total: 10.598500 ms (FindLiveObjects: 0.495900 ms CreateObjectMapping: 0.604200 ms MarkObjects: 7.955500 ms DeleteObjects: 1.540600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.577 seconds Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. Native extension for WindowsStandalone target not found Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.770 seconds Domain Reload Profiling: 1347ms BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (328ms) LoadAssemblies (273ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (152ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (135ms) ResolveRequiredComponents (6ms) FinalizeReload (770ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (649ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (527ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4736. Memory consumption went from 90.4 MB to 89.1 MB. Total: 6.998800 ms (FindLiveObjects: 0.516600 ms CreateObjectMapping: 0.547100 ms MarkObjects: 4.639200 ms DeleteObjects: 1.295000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.598 seconds Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.734 seconds Domain Reload Profiling: 1331ms BeginReloadAssembly (189ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (331ms) LoadAssemblies (270ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (162ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (145ms) ResolveRequiredComponents (5ms) FinalizeReload (735ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (615ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (92ms) ProcessInitializeOnLoadAttributes (482ms) ProcessInitializeOnLoadMethodAttributes (29ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4737. Memory consumption went from 90.4 MB to 89.2 MB. Total: 6.345600 ms (FindLiveObjects: 0.485200 ms CreateObjectMapping: 0.555700 ms MarkObjects: 4.237900 ms DeleteObjects: 1.066100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.577 seconds Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.747 seconds Domain Reload Profiling: 1333ms BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (325ms) LoadAssemblies (267ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (153ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (136ms) ResolveRequiredComponents (6ms) FinalizeReload (757ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (627ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (505ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4738. Memory consumption went from 90.4 MB to 89.1 MB. Total: 6.893800 ms (FindLiveObjects: 0.527600 ms CreateObjectMapping: 0.644300 ms MarkObjects: 4.552700 ms DeleteObjects: 1.168400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.743 seconds Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. Native extension for WindowsStandalone target not found Error loading file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string,System.Text.Encoding,bool) at System.IO.File.InternalReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].GetState (UnityEngine.Hash128 key, T defaultValue) [0x00041] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:GetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.781 seconds Domain Reload Profiling: 1525ms BeginReloadAssembly (204ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (91ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (395ms) LoadAssemblies (337ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (172ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (151ms) ResolveRequiredComponents (7ms) FinalizeReload (782ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (650ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (110ms) ProcessInitializeOnLoadAttributes (506ms) ProcessInitializeOnLoadMethodAttributes (21ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.1 MB). Loaded Objects now: 4739. Memory consumption went from 90.4 MB to 89.3 MB. Total: 5.935900 ms (FindLiveObjects: 0.481800 ms CreateObjectMapping: 0.544300 ms MarkObjects: 3.960700 ms DeleteObjects: 0.948600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.752 seconds Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.926 seconds Domain Reload Profiling: 1676ms BeginReloadAssembly (235ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (49ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (420ms) LoadAssemblies (357ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (193ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (171ms) ResolveRequiredComponents (6ms) FinalizeReload (927ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (785ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (112ms) ProcessInitializeOnLoadAttributes (621ms) ProcessInitializeOnLoadMethodAttributes (37ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.0 MB). Loaded Objects now: 4740. Memory consumption went from 90.4 MB to 89.4 MB. Total: 13.700300 ms (FindLiveObjects: 1.160600 ms CreateObjectMapping: 1.392200 ms MarkObjects: 8.865100 ms DeleteObjects: 2.279600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.686 seconds Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.779 seconds Domain Reload Profiling: 1464ms BeginReloadAssembly (217ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (52ms) RebuildCommonClasses (52ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (368ms) LoadAssemblies (328ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (157ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (139ms) ResolveRequiredComponents (5ms) FinalizeReload (780ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (657ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (94ms) ProcessInitializeOnLoadAttributes (526ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4741. Memory consumption went from 90.4 MB to 89.1 MB. Total: 7.376600 ms (FindLiveObjects: 0.535300 ms CreateObjectMapping: 0.681200 ms MarkObjects: 4.905500 ms DeleteObjects: 1.253700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.708 seconds Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.787 seconds Domain Reload Profiling: 1495ms BeginReloadAssembly (193ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (41ms) RebuildCommonClasses (37ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (433ms) LoadAssemblies (339ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (197ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (174ms) ResolveRequiredComponents (6ms) FinalizeReload (787ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (660ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (115ms) ProcessInitializeOnLoadAttributes (511ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 0.87 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.5 MB). Loaded Objects now: 4742. Memory consumption went from 90.4 MB to 88.9 MB. Total: 7.550000 ms (FindLiveObjects: 0.527000 ms CreateObjectMapping: 0.573300 ms MarkObjects: 4.918800 ms DeleteObjects: 1.529700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.605 seconds Refreshing native plugins compatible for Editor in 0.71 ms, found 3 plugins. Native extension for WindowsStandalone target not found Error loading file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string,System.Text.Encoding,bool) at System.IO.File.InternalReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].GetState (UnityEngine.Hash128 key, T defaultValue) [0x00041] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:GetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:OnEnable () UnityEngine.ScriptableObject:CreateScriptableObjectInstanceFromType (System.Type,bool) UnityEngine.ScriptableObject:CreateInstance (System.Type) UnityEngine.ScriptableObject:CreateInstance () UnityEditor.Tools:get_get () UnityEditor.Tools:get_visibleLayers () UnityEditor.Animations.Rigging.BoneRendererUtils:.cctor () (at ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs:121) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.animation.rigging@68167b505d2b/Editor/Utils/BoneRendererUtils.cs Line: 121) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.805 seconds Domain Reload Profiling: 1410ms BeginReloadAssembly (185ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (346ms) LoadAssemblies (287ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (161ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (140ms) ResolveRequiredComponents (8ms) FinalizeReload (805ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (679ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (85ms) ProcessInitializeOnLoadAttributes (555ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4743. Memory consumption went from 90.4 MB to 89.2 MB. Total: 7.251900 ms (FindLiveObjects: 0.481600 ms CreateObjectMapping: 0.587300 ms MarkObjects: 4.808800 ms DeleteObjects: 1.373200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.738 seconds Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.794 seconds Domain Reload Profiling: 1530ms BeginReloadAssembly (203ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (433ms) LoadAssemblies (345ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (196ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (176ms) ResolveRequiredComponents (5ms) FinalizeReload (794ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (649ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (112ms) ProcessInitializeOnLoadAttributes (502ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.02 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4744. Memory consumption went from 90.4 MB to 89.2 MB. Total: 6.349500 ms (FindLiveObjects: 0.531800 ms CreateObjectMapping: 0.575800 ms MarkObjects: 4.185700 ms DeleteObjects: 1.055100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.613 seconds Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.791 seconds Domain Reload Profiling: 1403ms BeginReloadAssembly (183ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (343ms) LoadAssemblies (285ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (160ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (145ms) ResolveRequiredComponents (5ms) FinalizeReload (791ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (663ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (93ms) ProcessInitializeOnLoadAttributes (528ms) ProcessInitializeOnLoadMethodAttributes (28ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4745. Memory consumption went from 90.4 MB to 89.1 MB. Total: 7.310900 ms (FindLiveObjects: 0.516000 ms CreateObjectMapping: 0.731300 ms MarkObjects: 4.751800 ms DeleteObjects: 1.310600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.588 seconds Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.792 seconds Domain Reload Profiling: 1379ms BeginReloadAssembly (176ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (336ms) LoadAssemblies (277ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (153ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (135ms) ResolveRequiredComponents (5ms) FinalizeReload (792ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (656ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (87ms) ProcessInitializeOnLoadAttributes (530ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (19ms) Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4746. Memory consumption went from 90.4 MB to 89.2 MB. Total: 7.210600 ms (FindLiveObjects: 0.554500 ms CreateObjectMapping: 0.599000 ms MarkObjects: 4.932400 ms DeleteObjects: 1.123600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.625 seconds Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.726 seconds Domain Reload Profiling: 1352ms BeginReloadAssembly (207ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (337ms) LoadAssemblies (296ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (155ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (137ms) ResolveRequiredComponents (5ms) FinalizeReload (727ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (606ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (85ms) ProcessInitializeOnLoadAttributes (485ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4747. Memory consumption went from 90.4 MB to 89.2 MB. Total: 6.533500 ms (FindLiveObjects: 0.478900 ms CreateObjectMapping: 0.597300 ms MarkObjects: 4.300800 ms DeleteObjects: 1.155400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.569 seconds Refreshing native plugins compatible for Editor in 0.72 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.731 seconds Domain Reload Profiling: 1300ms BeginReloadAssembly (170ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (324ms) LoadAssemblies (259ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (156ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (141ms) ResolveRequiredComponents (5ms) FinalizeReload (731ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (601ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (480ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4748. Memory consumption went from 90.4 MB to 89.2 MB. Total: 7.221100 ms (FindLiveObjects: 0.533600 ms CreateObjectMapping: 0.664500 ms MarkObjects: 4.717000 ms DeleteObjects: 1.304700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.693 seconds Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.785 seconds Domain Reload Profiling: 1476ms BeginReloadAssembly (200ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (395ms) LoadAssemblies (328ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (174ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (154ms) ResolveRequiredComponents (5ms) FinalizeReload (785ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (643ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (109ms) ProcessInitializeOnLoadAttributes (497ms) ProcessInitializeOnLoadMethodAttributes (23ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4749. Memory consumption went from 90.4 MB to 89.2 MB. Total: 6.820300 ms (FindLiveObjects: 0.580700 ms CreateObjectMapping: 0.624600 ms MarkObjects: 4.494900 ms DeleteObjects: 1.118900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.578 seconds Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.775 seconds Domain Reload Profiling: 1353ms BeginReloadAssembly (172ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (331ms) LoadAssemblies (269ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (154ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (137ms) ResolveRequiredComponents (5ms) FinalizeReload (776ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (653ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (532ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4750. Memory consumption went from 90.4 MB to 89.2 MB. Total: 8.216100 ms (FindLiveObjects: 0.489100 ms CreateObjectMapping: 0.657400 ms MarkObjects: 5.763300 ms DeleteObjects: 1.305400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.598 seconds Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.728 seconds Domain Reload Profiling: 1326ms BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (41ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (342ms) LoadAssemblies (270ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (164ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (146ms) ResolveRequiredComponents (7ms) FinalizeReload (729ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (593ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (472ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (20ms) Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.2 MB). Loaded Objects now: 4751. Memory consumption went from 90.4 MB to 89.2 MB. Total: 6.886600 ms (FindLiveObjects: 0.541400 ms CreateObjectMapping: 0.554300 ms MarkObjects: 4.571400 ms DeleteObjects: 1.218300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.587 seconds Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () Error saving file Library/StateCache/LayerSettings/9e/9ecc5c3c162a7aba29bafa64c8b94b7c.json. Error: System.IO.IOException: Sharing violation on path E:\RoboticArms\Library\StateCache\LayerSettings\9e\9ecc5c3c162a7aba29bafa64c8b94b7c.json at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <13c0c460649d4ce49f991e2c222fa635>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <13c0c460649d4ce49f991e2c222fa635>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding) at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00034] in <13c0c460649d4ce49f991e2c222fa635>:0 at UnityEditor.StateCache`1[T].SetState (UnityEngine.Hash128 key, T obj) [0x0004b] in <08b6666d108d4c9796450fb85df4d5b2>:0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.StateCache`1:SetState (UnityEngine.Hash128,UnityEditor.Tools/LayerSettings) UnityEditor.Tools:set_lockedLayers (int) UnityEditor.Tools:OnEnable () Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.731 seconds Domain Reload Profiling: 1317ms BeginReloadAssembly (175ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (22ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (328ms) LoadAssemblies (262ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (154ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (139ms) ResolveRequiredComponents (5ms) FinalizeReload (731ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (606ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (484ms) ProcessInitializeOnLoadMethodAttributes (28ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (20ms) Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4197 unused Assets / (1.3 MB). Loaded Objects now: 4752. Memory consumption went from 90.4 MB to 89.1 MB. Total: 7.304800 ms (FindLiveObjects: 0.538500 ms CreateObjectMapping: 0.594600 ms MarkObjects: 4.933200 ms DeleteObjects: 1.237500 ms) Prepare: number of updated asset objects reloaded= 0