namespace UnityEngine.Animations.Rigging { /// /// Three-dimensional boolean vector. /// [System.Serializable] public struct Vector3Bool { /// X component of the vector. public bool x; /// Y component of the vector. public bool y; /// Z component of the vector. public bool z; /// /// Constructor. /// /// Boolean value for x, y and z. public Vector3Bool(bool val) { x = y = z = val; } /// /// Constructor. /// /// Boolean value for x. /// Boolean value for y. /// Boolean value for z. public Vector3Bool(bool x, bool y, bool z) { this.x = x; this.y = y; this.z = z; } } }