using System; namespace UnityEngine.Animations.Rigging { /// /// By default, appears as a numeric input field in the Inspector. /// Decorate or fields with this attribute to make it display using a slider with the specified range. /// See also . /// [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public sealed class WeightRangeAttribute : PropertyAttribute { /// /// The smallest permissible value the weight may have. /// public readonly float min = 0f; /// /// The largest permissible value the weight may have. /// public readonly float max = 1f; /// /// Constructs a new instance with the specified range. /// A value of for either end of the range will permit any value to be entered. /// /// The smallest permissible value the weight may have. /// The largest permissible value the weight may have. public WeightRangeAttribute(float min, float max) { this.min = min; this.max = max; } } }