using UnityEngine; namespace UnityEditor.Animations.Rigging { internal static class AnimationRiggingContextMenus { [MenuItem("CONTEXT/Animator/Rig Setup", false, 611)] static void RigSetup(MenuCommand command) { var animator = command.context as Animator; AnimationRiggingEditorUtils.RigSetup(animator.transform); } [MenuItem("CONTEXT/Animator/Bone Renderer Setup", false, 612)] static void BoneRendererSetup(MenuCommand command) { var animator = command.context as Animator; AnimationRiggingEditorUtils.BoneRendererSetup(animator.transform); } } }