//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.13.0 // from Assets/dobot/InputSystem_Actions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// /// Provides programmatic access to , , and instances defined in asset "Assets/dobot/InputSystem_Actions.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// /// /// /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// /// public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. /// public InputActionAsset asset { get; } /// /// Constructs a new instance. /// public @InputSystem_Actions() { asset = InputActionAsset.FromJson(@"{ ""name"": ""InputSystem_Actions"", ""maps"": [ { ""name"": ""play"", ""id"": ""4e681ba2-2b95-427a-9fb6-84cf1284697e"", ""actions"": [ { ""name"": ""New action"", ""type"": ""Button"", ""id"": ""7ae1680e-9030-455a-9a08-4ee29d3fd38c"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""f58641c6-1f2a-4370-98b0-b1123626814b"", ""path"": ""/p"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""New action"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""4f827b1b-cf00-463b-858a-9686ccef1027"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""New action"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""fe49f098-c0c7-41ab-b67f-4e63344da315"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""New action"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""481a17fc-dd51-400d-8925-e6ac596dc816"", ""path"": ""/b"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""New action"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [ { ""name"": ""Keyboard&Mouse"", ""bindingGroup"": ""Keyboard&Mouse"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] }, { ""name"": ""Gamepad"", ""bindingGroup"": ""Gamepad"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] }, { ""name"": ""Touch"", ""bindingGroup"": ""Touch"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] }, { ""name"": ""Joystick"", ""bindingGroup"": ""Joystick"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] }, { ""name"": ""XR"", ""bindingGroup"": ""XR"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] } ] }"); // play m_play = asset.FindActionMap("play", throwIfNotFound: true); m_play_Newaction = m_play.FindAction("New action", throwIfNotFound: true); } ~@InputSystem_Actions() { UnityEngine.Debug.Assert(!m_play.enabled, "This will cause a leak and performance issues, InputSystem_Actions.play.Disable() has not been called."); } /// /// Destroys this asset and all associated instances. /// public void Dispose() { UnityEngine.Object.Destroy(asset); } /// public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } /// public ReadOnlyArray controlSchemes => asset.controlSchemes; /// public bool Contains(InputAction action) { return asset.Contains(action); } /// public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } /// IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// public void Enable() { asset.Enable(); } /// public void Disable() { asset.Disable(); } /// public IEnumerable bindings => asset.bindings; /// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // play private readonly InputActionMap m_play; private List m_PlayActionsCallbackInterfaces = new List(); private readonly InputAction m_play_Newaction; /// /// Provides access to input actions defined in input action map "play". /// public struct PlayActions { private @InputSystem_Actions m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public PlayActions(@InputSystem_Actions wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "play/Newaction". /// public InputAction @Newaction => m_Wrapper.m_play_Newaction; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_play; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(PlayActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(IPlayActions instance) { if (instance == null || m_Wrapper.m_PlayActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayActionsCallbackInterfaces.Add(instance); @Newaction.started += instance.OnNewaction; @Newaction.performed += instance.OnNewaction; @Newaction.canceled += instance.OnNewaction; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(IPlayActions instance) { @Newaction.started -= instance.OnNewaction; @Newaction.performed -= instance.OnNewaction; @Newaction.canceled -= instance.OnNewaction; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(IPlayActions instance) { if (m_Wrapper.m_PlayActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(IPlayActions instance) { foreach (var item in m_Wrapper.m_PlayActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public PlayActions @play => new PlayActions(this); private int m_KeyboardMouseSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme KeyboardMouseScheme { get { if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse"); return asset.controlSchemes[m_KeyboardMouseSchemeIndex]; } } private int m_GamepadSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme GamepadScheme { get { if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad"); return asset.controlSchemes[m_GamepadSchemeIndex]; } } private int m_TouchSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme TouchScheme { get { if (m_TouchSchemeIndex == -1) m_TouchSchemeIndex = asset.FindControlSchemeIndex("Touch"); return asset.controlSchemes[m_TouchSchemeIndex]; } } private int m_JoystickSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme JoystickScheme { get { if (m_JoystickSchemeIndex == -1) m_JoystickSchemeIndex = asset.FindControlSchemeIndex("Joystick"); return asset.controlSchemes[m_JoystickSchemeIndex]; } } private int m_XRSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme XRScheme { get { if (m_XRSchemeIndex == -1) m_XRSchemeIndex = asset.FindControlSchemeIndex("XR"); return asset.controlSchemes[m_XRSchemeIndex]; } } /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "play" which allows adding and removing callbacks. /// /// /// public interface IPlayActions { /// /// Method invoked when associated input action "New action" is either , or . /// /// /// /// void OnNewaction(InputAction.CallbackContext context); } }