first commit
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using UnityEngine;
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public class MyClass
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{
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public bool DoSomething()
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{
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return true;
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}
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public bool DoSomethingElse()
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{
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// here is a regression that somebody made. It seems slow
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Thread.Sleep(500);
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return true;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 561e8df171c2cf7438064bdbe304f1d6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,3 @@
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{
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"name": "MyGame_16"
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: ebc0af4a5a9b7c24a8eb3fdfc06ddf9b
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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