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using System.Collections.Generic;
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using System.Threading.Tasks;
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public class MyClass
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{
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public int Add(int a, int b)
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{
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return a + b;
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}
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public IEnumerator<int> AddAsync(int a, int b)
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{
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yield return default;
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yield return default;
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yield return default;
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yield return a + b;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7cf8084a6c8ac9c4fb0e5a79422b8809
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,3 @@
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{
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"name": "MyGame_15"
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 942cbc8a7548771468cf1d2523fbef4c
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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