first commit

This commit is contained in:
lethanhsonvsp
2025-11-17 15:16:36 +07:00
commit a40d0921eb
17012 changed files with 2652386 additions and 0 deletions

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Shader "Hidden/BoneHandles"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
}
SubShader
{
Tags { "Queue" = "Transparent" "RenderType"="Transparent" "ForceSupported" = "True" }
Lighting Off
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Cull Back
Fog { Mode Off }
ZTest Always
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_instancing
#pragma multi_compile __ WIRE_ON
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
UNITY_INSTANCING_BUFFER_START(Props)
UNITY_DEFINE_INSTANCED_PROP(float4, _Color)
UNITY_INSTANCING_BUFFER_END(Props)
v2f vert (appdata v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_TRANSFER_INSTANCE_ID(v, o);
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
UNITY_SETUP_INSTANCE_ID(i);
fixed4 col = UNITY_ACCESS_INSTANCED_PROP(Props, _Color);
#ifdef WIRE_ON
col.a = 1.0f;
#endif
return col;
}
ENDCG
}
}
}

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fileFormatVersion: 2
guid: 55fcd8cae15234dbeba59eb9603e7779
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

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Shader "Hidden/RigEffector"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_Dither ("Dithering", float) = 0
_HandleZTest ("_HandleZTest", Int) = 8
}
SubShader
{
Tags
{
"IgnoreProjector"="True" "RenderType"="Transparent"
}
Lighting Off
ZTest [_HandleZTest]
ZWrite Off
Cull Off
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float4 _Color;
float _Dither;
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 pos : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
// https://www.opengl.org/discussion_boards/showthread.php/166719-Clean-Wireframe-Over-Solid-Mesh
o.pos = float4(UnityObjectToViewPos(v.vertex.xyz), 1);
o.pos.xyz *= .99;
o.pos = mul(UNITY_MATRIX_P, o.pos);
return o;
}
half4 frag (v2f i) : COLOR
{
i.pos.xy = floor(i.pos.xy * 1) * .5;
float checker = -frac(i.pos.x + i.pos.y);
clip(lerp(1, checker, _Dither));
return _Color;
}
ENDCG
}
}
}

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fileFormatVersion: 2
guid: 48843bad95d12480bb1ee7af0ef00b87
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant: