APM/Logs/AssetImportWorker0-prev.log
2025-11-17 15:02:30 +07:00

603 lines
27 KiB
Plaintext

Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.40f1 (157d81624ddf) revision 1408385'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) 64bit Professional' Language: 'en' Physical Memory: 32674 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
E:/APM
-logFile
Logs/AssetImportWorker0.log
-srvPort
59921
-job-worker-count
7
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: E:/APM
E:/APM
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [16476] Target information:
Player connection [16476] * "[IP] 172.29.144.1 [Port] 0 [Flags] 2 [Guid] 4008866622 [EditorId] 4008866622 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-1550CB2) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [16476] * "[IP] 172.20.235.124 [Port] 0 [Flags] 2 [Guid] 4008866622 [EditorId] 4008866622 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-1550CB2) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [16476] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [16476] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.40f1 (157d81624ddf)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/APM/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f0a)
Vendor: NVIDIA
VRAM: 3935 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56468
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003338 seconds.
- Loaded All Assemblies, in 0.411 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.347 seconds
Domain Reload Profiling: 754ms
BeginReloadAssembly (135ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (51ms)
LoadAllAssembliesAndSetupDomain (170ms)
LoadAssemblies (133ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (167ms)
TypeCache.Refresh (165ms)
TypeCache.ScanAssembly (149ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (347ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (298ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (23ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (57ms)
ProcessInitializeOnLoadAttributes (156ms)
ProcessInitializeOnLoadMethodAttributes (57ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.671 seconds
Refreshing native plugins compatible for Editor in 0.73 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.701 seconds
Domain Reload Profiling: 1369ms
BeginReloadAssembly (170ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (28ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (37ms)
LoadAllAssembliesAndSetupDomain (409ms)
LoadAssemblies (292ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (218ms)
TypeCache.Refresh (181ms)
TypeCache.ScanAssembly (163ms)
BuildScriptInfoCaches (27ms)
ResolveRequiredComponents (6ms)
FinalizeReload (702ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (585ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (79ms)
ProcessInitializeOnLoadAttributes (470ms)
ProcessInitializeOnLoadMethodAttributes (26ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 0.75 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3761 unused Assets / (1.2 MB). Loaded Objects now: 4260.
Memory consumption went from 88.3 MB to 87.1 MB.
Total: 7.477000 ms (FindLiveObjects: 0.470200 ms CreateObjectMapping: 0.539000 ms MarkObjects: 5.182400 ms DeleteObjects: 1.284300 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.712 seconds
Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.725 seconds
Domain Reload Profiling: 3435ms
BeginReloadAssembly (221ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (49ms)
RebuildCommonClasses (136ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (2314ms)
LoadAssemblies (2210ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (220ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (203ms)
ResolveRequiredComponents (5ms)
FinalizeReload (726ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (606ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (80ms)
ProcessInitializeOnLoadAttributes (488ms)
ProcessInitializeOnLoadMethodAttributes (27ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 0.85 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3759 unused Assets / (1.1 MB). Loaded Objects now: 4261.
Memory consumption went from 84.2 MB to 83.1 MB.
Total: 8.240800 ms (FindLiveObjects: 0.497100 ms CreateObjectMapping: 0.582300 ms MarkObjects: 6.069300 ms DeleteObjects: 1.090600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.554 seconds
Refreshing native plugins compatible for Editor in 0.72 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.673 seconds
Domain Reload Profiling: 1227ms
BeginReloadAssembly (177ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (38ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (304ms)
LoadAssemblies (259ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (143ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (127ms)
ResolveRequiredComponents (5ms)
FinalizeReload (674ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (561ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (77ms)
ProcessInitializeOnLoadAttributes (445ms)
ProcessInitializeOnLoadMethodAttributes (24ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3759 unused Assets / (1.1 MB). Loaded Objects now: 4261.
Memory consumption went from 84.2 MB to 83.1 MB.
Total: 6.264300 ms (FindLiveObjects: 0.454000 ms CreateObjectMapping: 0.487200 ms MarkObjects: 4.126900 ms DeleteObjects: 1.195300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.618 seconds
Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.777 seconds
Domain Reload Profiling: 1395ms
BeginReloadAssembly (180ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (42ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (364ms)
LoadAssemblies (296ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (147ms)
ResolveRequiredComponents (5ms)
FinalizeReload (777ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (655ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (522ms)
ProcessInitializeOnLoadMethodAttributes (27ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3759 unused Assets / (1.0 MB). Loaded Objects now: 4261.
Memory consumption went from 84.2 MB to 83.1 MB.
Total: 6.770000 ms (FindLiveObjects: 0.547900 ms CreateObjectMapping: 0.499600 ms MarkObjects: 4.381800 ms DeleteObjects: 1.339900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.560 seconds
Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.655 seconds
Domain Reload Profiling: 1214ms
BeginReloadAssembly (176ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (36ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (311ms)
LoadAssemblies (265ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (141ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (125ms)
ResolveRequiredComponents (5ms)
FinalizeReload (656ms)
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RebuildScriptCaches (0ms)
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LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (74ms)
ProcessInitializeOnLoadAttributes (431ms)
ProcessInitializeOnLoadMethodAttributes (25ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 0.75 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3759 unused Assets / (1.1 MB). Loaded Objects now: 4261.
Memory consumption went from 84.2 MB to 83.0 MB.
Total: 6.343000 ms (FindLiveObjects: 0.472700 ms CreateObjectMapping: 0.493400 ms MarkObjects: 4.172700 ms DeleteObjects: 1.203400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.658 seconds
Refreshing native plugins compatible for Editor in 0.73 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.788 seconds
Domain Reload Profiling: 1444ms
BeginReloadAssembly (194ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (38ms)
RebuildCommonClasses (54ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (369ms)
LoadAssemblies (310ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (161ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (144ms)
ResolveRequiredComponents (5ms)
FinalizeReload (789ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (668ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (104ms)
ProcessInitializeOnLoadAttributes (521ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Refreshing native plugins compatible for Editor in 0.75 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3759 unused Assets / (1.0 MB). Loaded Objects now: 4261.
Memory consumption went from 84.2 MB to 83.2 MB.
Total: 6.604200 ms (FindLiveObjects: 0.448500 ms CreateObjectMapping: 0.620400 ms MarkObjects: 4.309600 ms DeleteObjects: 1.224800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.678 seconds
Refreshing native plugins compatible for Editor in 0.67 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.778 seconds
Domain Reload Profiling: 1457ms
BeginReloadAssembly (204ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (52ms)
RebuildCommonClasses (54ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (384ms)
LoadAssemblies (309ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (183ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (166ms)
ResolveRequiredComponents (5ms)
FinalizeReload (779ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (657ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (97ms)
ProcessInitializeOnLoadAttributes (524ms)
ProcessInitializeOnLoadMethodAttributes (26ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3759 unused Assets / (1.0 MB). Loaded Objects now: 4261.
Memory consumption went from 84.2 MB to 83.2 MB.
Total: 6.862300 ms (FindLiveObjects: 0.493400 ms CreateObjectMapping: 0.485000 ms MarkObjects: 4.563100 ms DeleteObjects: 1.319600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.597 seconds
Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.828 seconds
Domain Reload Profiling: 1424ms
BeginReloadAssembly (189ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (41ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (330ms)
LoadAssemblies (285ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (148ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (132ms)
ResolveRequiredComponents (5ms)
FinalizeReload (828ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (706ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (102ms)
ProcessInitializeOnLoadAttributes (560ms)
ProcessInitializeOnLoadMethodAttributes (29ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3759 unused Assets / (0.8 MB). Loaded Objects now: 4261.
Memory consumption went from 84.2 MB to 83.4 MB.
Total: 7.863300 ms (FindLiveObjects: 0.552600 ms CreateObjectMapping: 0.575600 ms MarkObjects: 5.716900 ms DeleteObjects: 1.017000 ms)
Prepare: number of updated asset objects reloaded= 0
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Thread 00000000000005A0 may have been prematurely finalized
Thread 00000000000005A0 may have been prematurely finalized
Thread 00000000000005A0 may have been prematurely finalized
Thread 00000000000005A0 may have been prematurely finalized
Thread 00000000000005A0 may have been prematurely finalized
Thread 00000000000005A0 may have been prematurely finalized
Thread 00000000000005A0 may have been prematurely finalized
Thread 00000000000005A0 may have been prematurely finalized
Thread 00000000000005A0 may have been prematurely finalized
Thread 00000000000005A0 may have been prematurely finalized
Thread 00000000000005A0 may have been prematurely finalized
Thread 00000000000005A0 may have been prematurely finalized
Thread 00000000000005A0 may have been prematurely finalized
Thread 00000000000005A0 may have been prematurely finalized