APM/Library/PackageCache/com.unity.inputsystem@ea5ab5b33a26/InputSystem/Editor/UITKAssetEditor/SerializedInputActionMap.cs
2025-11-17 15:02:30 +07:00

21 lines
581 B
C#

#if UNITY_EDITOR
using System;
using UnityEditor;
namespace UnityEngine.InputSystem.Editor
{
internal readonly struct SerializedInputActionMap
{
public SerializedInputActionMap(SerializedProperty serializedProperty)
{
wrappedProperty = serializedProperty ?? throw new ArgumentNullException(nameof(serializedProperty));
name = serializedProperty.FindPropertyRelative(nameof(InputActionMap.m_Name)).stringValue;
}
public string name { get; }
public SerializedProperty wrappedProperty { get; }
}
}
#endif