Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.40f1 (157d81624ddf) revision 1408385'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) 64bit Professional' Language: 'en' Physical Memory: 32674 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath E:/APM -logFile Logs/AssetImportWorker1.log -srvPort 59921 -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: E:/APM E:/APM [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [15996] Target information: Player connection [15996] * "[IP] 172.29.144.1 [Port] 0 [Flags] 2 [Guid] 957644474 [EditorId] 957644474 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-1550CB2) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [15996] * "[IP] 172.20.235.124 [Port] 0 [Flags] 2 [Guid] 957644474 [EditorId] 957644474 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-1550CB2) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [15996] Host joined multi-casting on [225.0.0.222:54997]... Player connection [15996] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.40f1 (157d81624ddf) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/APM/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f0a) Vendor: NVIDIA VRAM: 3935 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56500 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.003357 seconds. - Loaded All Assemblies, in 0.408 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.349 seconds Domain Reload Profiling: 755ms BeginReloadAssembly (133ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (51ms) LoadAllAssembliesAndSetupDomain (170ms) LoadAssemblies (130ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (167ms) TypeCache.Refresh (165ms) TypeCache.ScanAssembly (149ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (350ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (300ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (23ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (57ms) ProcessInitializeOnLoadAttributes (159ms) ProcessInitializeOnLoadMethodAttributes (57ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.674 seconds Refreshing native plugins compatible for Editor in 0.67 ms, found 3 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.701 seconds Domain Reload Profiling: 1372ms BeginReloadAssembly (173ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (27ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (37ms) LoadAllAssembliesAndSetupDomain (410ms) LoadAssemblies (296ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (218ms) TypeCache.Refresh (181ms) TypeCache.ScanAssembly (163ms) BuildScriptInfoCaches (27ms) ResolveRequiredComponents (6ms) FinalizeReload (701ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (585ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (81ms) ProcessInitializeOnLoadAttributes (468ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 22 Unused Serialized files (Serialized files now loaded: 0) Unloading 3761 unused Assets / (1.2 MB). Loaded Objects now: 4260. Memory consumption went from 88.3 MB to 87.1 MB. Total: 7.226500 ms (FindLiveObjects: 0.490600 ms CreateObjectMapping: 0.540800 ms MarkObjects: 4.890000 ms DeleteObjects: 1.304000 ms) ======================================================================== Received Import Request. Time since last request: 382.669890 seconds. path: Assets/map/Materials/map.mat artifactKey: Guid(02715991b30b64f479f1a6cedaf446c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/map/Materials/map.mat using Guid(02715991b30b64f479f1a6cedaf446c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'db12a3b9ba00c63ef6fbdf5a0445539e') in 0.1326977 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.713 seconds Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.727 seconds Domain Reload Profiling: 3436ms BeginReloadAssembly (221ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (50ms) RebuildCommonClasses (137ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (2314ms) LoadAssemblies (2209ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (220ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (203ms) ResolveRequiredComponents (5ms) FinalizeReload (727ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (607ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (80ms) ProcessInitializeOnLoadAttributes (489ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (6ms) Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3759 unused Assets / (1.1 MB). Loaded Objects now: 4304. Memory consumption went from 89.1 MB to 88.0 MB. Total: 8.168800 ms (FindLiveObjects: 0.504200 ms CreateObjectMapping: 0.573500 ms MarkObjects: 5.993900 ms DeleteObjects: 1.096000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.555 seconds Refreshing native plugins compatible for Editor in 0.69 ms, found 3 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.673 seconds Domain Reload Profiling: 1227ms BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (305ms) LoadAssemblies (259ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (143ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (128ms) ResolveRequiredComponents (5ms) FinalizeReload (674ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (562ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (77ms) ProcessInitializeOnLoadAttributes (445ms) ProcessInitializeOnLoadMethodAttributes (24ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3759 unused Assets / (1.0 MB). Loaded Objects now: 4304. Memory consumption went from 89.1 MB to 88.0 MB. Total: 6.756400 ms (FindLiveObjects: 0.522100 ms CreateObjectMapping: 0.770000 ms MarkObjects: 4.346100 ms DeleteObjects: 1.117000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.619 seconds Refreshing native plugins compatible for Editor in 0.73 ms, found 3 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.776 seconds Domain Reload Profiling: 1394ms BeginReloadAssembly (180ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (365ms) LoadAssemblies (296ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (165ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (148ms) ResolveRequiredComponents (5ms) FinalizeReload (776ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (652ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (94ms) ProcessInitializeOnLoadAttributes (520ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3759 unused Assets / (1.0 MB). Loaded Objects now: 4304. Memory consumption went from 89.1 MB to 88.1 MB. Total: 7.641700 ms (FindLiveObjects: 0.477400 ms CreateObjectMapping: 0.734000 ms MarkObjects: 5.197200 ms DeleteObjects: 1.232000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.561 seconds Refreshing native plugins compatible for Editor in 0.68 ms, found 3 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.655 seconds Domain Reload Profiling: 1215ms BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (310ms) LoadAssemblies (266ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (141ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (125ms) ResolveRequiredComponents (5ms) FinalizeReload (655ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (544ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (79ms) ProcessInitializeOnLoadAttributes (430ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3759 unused Assets / (1.0 MB). Loaded Objects now: 4304. Memory consumption went from 89.1 MB to 88.1 MB. Total: 7.891800 ms (FindLiveObjects: 0.487400 ms CreateObjectMapping: 0.572800 ms MarkObjects: 5.449000 ms DeleteObjects: 1.381500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.658 seconds Refreshing native plugins compatible for Editor in 0.69 ms, found 3 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.791 seconds Domain Reload Profiling: 1446ms BeginReloadAssembly (194ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (54ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (369ms) LoadAssemblies (309ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (161ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (144ms) ResolveRequiredComponents (5ms) FinalizeReload (791ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (671ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (104ms) ProcessInitializeOnLoadAttributes (522ms) ProcessInitializeOnLoadMethodAttributes (31ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3759 unused Assets / (0.9 MB). Loaded Objects now: 4304. Memory consumption went from 89.1 MB to 88.2 MB. Total: 7.643200 ms (FindLiveObjects: 0.482400 ms CreateObjectMapping: 0.557000 ms MarkObjects: 5.225600 ms DeleteObjects: 1.376900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.677 seconds Refreshing native plugins compatible for Editor in 0.70 ms, found 3 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.779 seconds Domain Reload Profiling: 1455ms BeginReloadAssembly (204ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (52ms) RebuildCommonClasses (54ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (381ms) LoadAssemblies (308ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (181ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (163ms) ResolveRequiredComponents (5ms) FinalizeReload (779ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (655ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (99ms) ProcessInitializeOnLoadAttributes (518ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3759 unused Assets / (0.8 MB). Loaded Objects now: 4304. Memory consumption went from 89.1 MB to 88.3 MB. Total: 7.323600 ms (FindLiveObjects: 0.459800 ms CreateObjectMapping: 0.593300 ms MarkObjects: 5.095500 ms DeleteObjects: 1.173400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.598 seconds Refreshing native plugins compatible for Editor in 0.73 ms, found 3 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.832 seconds Domain Reload Profiling: 1429ms BeginReloadAssembly (189ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (331ms) LoadAssemblies (285ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (149ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (133ms) ResolveRequiredComponents (5ms) FinalizeReload (832ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (696ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (105ms) ProcessInitializeOnLoadAttributes (548ms) ProcessInitializeOnLoadMethodAttributes (29ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3759 unused Assets / (1.2 MB). Loaded Objects now: 4304. Memory consumption went from 89.1 MB to 87.8 MB. Total: 9.535600 ms (FindLiveObjects: 0.496700 ms CreateObjectMapping: 0.575200 ms MarkObjects: 6.944200 ms DeleteObjects: 1.518200 ms) Prepare: number of updated asset objects reloaded= 0 Thread 0000000000002FE4 may have been prematurely finalized Thread 0000000000002FE4 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized Thread 0000000000005DB0 may have been prematurely finalized