//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.13.0 // from Assets/Scripting/PlayerInputActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// /// Provides programmatic access to , , and instances defined in asset "Assets/Scripting/PlayerInputActions.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// /// /// /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// /// public partial class @PlayerInputActions: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. /// public InputActionAsset asset { get; } /// /// Constructs a new instance. /// public @PlayerInputActions() { asset = InputActionAsset.FromJson(@"{ ""name"": ""PlayerInputActions"", ""maps"": [ { ""name"": ""Player"", ""id"": ""82815556-132e-49d6-8fca-b06edd932024"", ""actions"": [ { ""name"": ""R"", ""type"": ""Button"", ""id"": ""01ce2e4e-fc8e-4cc8-9b94-366a22e89c9f"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""P"", ""type"": ""Button"", ""id"": ""9a5aadb3-d54f-4808-a656-07f79f54a44c"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""U"", ""type"": ""Button"", ""id"": ""b7641136-088e-4c90-8036-88a6c96027cf"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""D"", ""type"": ""Button"", ""id"": ""2078562a-bcac-4034-8435-4d09d5662b90"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""cac63c8b-ac74-4c56-9ae5-304c4bd98115"", ""path"": ""/r"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""R"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""8d628790-58fe-40a0-9794-cc1385ab0e46"", ""path"": ""/p"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""P"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""6722f789-b46d-494b-b1f5-ac158cdf784c"", ""path"": ""/u"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""U"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""c7afe6a4-4565-46d0-bfe5-e27c8a5b5ac0"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""D"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // Player m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_R = m_Player.FindAction("R", throwIfNotFound: true); m_Player_P = m_Player.FindAction("P", throwIfNotFound: true); m_Player_U = m_Player.FindAction("U", throwIfNotFound: true); m_Player_D = m_Player.FindAction("D", throwIfNotFound: true); } ~@PlayerInputActions() { UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerInputActions.Player.Disable() has not been called."); } /// /// Destroys this asset and all associated instances. /// public void Dispose() { UnityEngine.Object.Destroy(asset); } /// public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } /// public ReadOnlyArray controlSchemes => asset.controlSchemes; /// public bool Contains(InputAction action) { return asset.Contains(action); } /// public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } /// IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// public void Enable() { asset.Enable(); } /// public void Disable() { asset.Disable(); } /// public IEnumerable bindings => asset.bindings; /// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player private readonly InputActionMap m_Player; private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_R; private readonly InputAction m_Player_P; private readonly InputAction m_Player_U; private readonly InputAction m_Player_D; /// /// Provides access to input actions defined in input action map "Player". /// public struct PlayerActions { private @PlayerInputActions m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public PlayerActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "Player/R". /// public InputAction @R => m_Wrapper.m_Player_R; /// /// Provides access to the underlying input action "Player/P". /// public InputAction @P => m_Wrapper.m_Player_P; /// /// Provides access to the underlying input action "Player/U". /// public InputAction @U => m_Wrapper.m_Player_U; /// /// Provides access to the underlying input action "Player/D". /// public InputAction @D => m_Wrapper.m_Player_D; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_Player; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(IPlayerActions instance) { if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); @R.started += instance.OnR; @R.performed += instance.OnR; @R.canceled += instance.OnR; @P.started += instance.OnP; @P.performed += instance.OnP; @P.canceled += instance.OnP; @U.started += instance.OnU; @U.performed += instance.OnU; @U.canceled += instance.OnU; @D.started += instance.OnD; @D.performed += instance.OnD; @D.canceled += instance.OnD; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(IPlayerActions instance) { @R.started -= instance.OnR; @R.performed -= instance.OnR; @R.canceled -= instance.OnR; @P.started -= instance.OnP; @P.performed -= instance.OnP; @P.canceled -= instance.OnP; @U.started -= instance.OnU; @U.performed -= instance.OnU; @U.canceled -= instance.OnU; @D.started -= instance.OnD; @D.performed -= instance.OnD; @D.canceled -= instance.OnD; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(IPlayerActions instance) { if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(IPlayerActions instance) { foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public PlayerActions @Player => new PlayerActions(this); /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks. /// /// /// public interface IPlayerActions { /// /// Method invoked when associated input action "R" is either , or . /// /// /// /// void OnR(InputAction.CallbackContext context); /// /// Method invoked when associated input action "P" is either , or . /// /// /// /// void OnP(InputAction.CallbackContext context); /// /// Method invoked when associated input action "U" is either , or . /// /// /// /// void OnU(InputAction.CallbackContext context); /// /// Method invoked when associated input action "D" is either , or . /// /// /// /// void OnD(InputAction.CallbackContext context); } }