//------------------------------------------------------------------------------
//
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.13.0
// from Assets/Scripting/PlayerInputActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
///
/// Provides programmatic access to , , and instances defined in asset "Assets/Scripting/PlayerInputActions.inputactions".
///
///
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
///
///
///
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
/// }
///
/// #endregion
/// }
///
///
public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
{
///
/// Provides access to the underlying asset instance.
///
public InputActionAsset asset { get; }
///
/// Constructs a new instance.
///
public @PlayerInputActions()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerInputActions"",
""maps"": [
{
""name"": ""Player"",
""id"": ""82815556-132e-49d6-8fca-b06edd932024"",
""actions"": [
{
""name"": ""R"",
""type"": ""Button"",
""id"": ""01ce2e4e-fc8e-4cc8-9b94-366a22e89c9f"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""P"",
""type"": ""Button"",
""id"": ""9a5aadb3-d54f-4808-a656-07f79f54a44c"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""U"",
""type"": ""Button"",
""id"": ""b7641136-088e-4c90-8036-88a6c96027cf"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""D"",
""type"": ""Button"",
""id"": ""2078562a-bcac-4034-8435-4d09d5662b90"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""cac63c8b-ac74-4c56-9ae5-304c4bd98115"",
""path"": ""/r"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""R"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""8d628790-58fe-40a0-9794-cc1385ab0e46"",
""path"": ""/p"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""P"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""6722f789-b46d-494b-b1f5-ac158cdf784c"",
""path"": ""/u"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""U"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""c7afe6a4-4565-46d0-bfe5-e27c8a5b5ac0"",
""path"": ""/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""D"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_R = m_Player.FindAction("R", throwIfNotFound: true);
m_Player_P = m_Player.FindAction("P", throwIfNotFound: true);
m_Player_U = m_Player.FindAction("U", throwIfNotFound: true);
m_Player_D = m_Player.FindAction("D", throwIfNotFound: true);
}
~@PlayerInputActions()
{
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerInputActions.Player.Disable() has not been called.");
}
///
/// Destroys this asset and all associated instances.
///
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
///
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
///
public ReadOnlyArray? devices
{
get => asset.devices;
set => asset.devices = value;
}
///
public ReadOnlyArray controlSchemes => asset.controlSchemes;
///
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
///
public IEnumerator GetEnumerator()
{
return asset.GetEnumerator();
}
///
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
///
public void Enable()
{
asset.Enable();
}
///
public void Disable()
{
asset.Disable();
}
///
public IEnumerable bindings => asset.bindings;
///
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
///
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List m_PlayerActionsCallbackInterfaces = new List();
private readonly InputAction m_Player_R;
private readonly InputAction m_Player_P;
private readonly InputAction m_Player_U;
private readonly InputAction m_Player_D;
///
/// Provides access to input actions defined in input action map "Player".
///
public struct PlayerActions
{
private @PlayerInputActions m_Wrapper;
///
/// Construct a new instance of the input action map wrapper class.
///
public PlayerActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
///
/// Provides access to the underlying input action "Player/R".
///
public InputAction @R => m_Wrapper.m_Player_R;
///
/// Provides access to the underlying input action "Player/P".
///
public InputAction @P => m_Wrapper.m_Player_P;
///
/// Provides access to the underlying input action "Player/U".
///
public InputAction @U => m_Wrapper.m_Player_U;
///
/// Provides access to the underlying input action "Player/D".
///
public InputAction @D => m_Wrapper.m_Player_D;
///
/// Provides access to the underlying input action map instance.
///
public InputActionMap Get() { return m_Wrapper.m_Player; }
///
public void Enable() { Get().Enable(); }
///
public void Disable() { Get().Disable(); }
///
public bool enabled => Get().enabled;
///
/// Implicitly converts an to an instance.
///
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
///
/// Adds , and callbacks provided via on all input actions contained in this map.
///
/// Callback instance.
///
/// If is null or have already been added this method does nothing.
///
///
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@R.started += instance.OnR;
@R.performed += instance.OnR;
@R.canceled += instance.OnR;
@P.started += instance.OnP;
@P.performed += instance.OnP;
@P.canceled += instance.OnP;
@U.started += instance.OnU;
@U.performed += instance.OnU;
@U.canceled += instance.OnU;
@D.started += instance.OnD;
@D.performed += instance.OnD;
@D.canceled += instance.OnD;
}
///
/// Removes , and callbacks provided via on all input actions contained in this map.
///
///
/// Calling this method when have not previously been registered has no side-effects.
///
///
private void UnregisterCallbacks(IPlayerActions instance)
{
@R.started -= instance.OnR;
@R.performed -= instance.OnR;
@R.canceled -= instance.OnR;
@P.started -= instance.OnP;
@P.performed -= instance.OnP;
@P.canceled -= instance.OnP;
@U.started -= instance.OnU;
@U.performed -= instance.OnU;
@U.canceled -= instance.OnU;
@D.started -= instance.OnD;
@D.performed -= instance.OnD;
@D.canceled -= instance.OnD;
}
///
/// Unregisters and unregisters all input action callbacks via .
///
///
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
///
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via .
///
///
/// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks.
///
///
///
///
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
///
/// Provides a new instance referencing this action map.
///
public PlayerActions @Player => new PlayerActions(this);
///
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
///
///
///
public interface IPlayerActions
{
///
/// Method invoked when associated input action "R" is either , or .
///
///
///
///
void OnR(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "P" is either , or .
///
///
///
///
void OnP(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "U" is either , or .
///
///
///
///
void OnU(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "D" is either , or .
///
///
///
///
void OnD(InputAction.CallbackContext context);
}
}