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using System.Collections;
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using NUnit.Framework;
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using UnityEngine.TestTools;
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namespace Tests_15
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{
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public class MyClassTests
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{
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[Test]
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public void YourTestGoesHere()
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{
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Assert.Fail();
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}
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}
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}
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@@ -0,0 +1,22 @@
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{
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"name": "Tests_15",
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"references": [
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner",
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"MyGame_15"
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],
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"Editor"
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],
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"overrideReferences": true,
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"nunit.framework.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [
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"UNITY_INCLUDE_TESTS"
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],
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"versionDefines": []
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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