184 lines
5.9 KiB
C++
184 lines
5.9 KiB
C++
/*
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Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef TF3SIMD_QUADWORD_H
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#define TF3SIMD_QUADWORD_H
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#include "Scalar.h"
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#include "MinMax.h"
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#if defined (__CELLOS_LV2) && defined (__SPU__)
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#include <altivec.h>
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#endif
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namespace tf3
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{
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/**@brief The QuadWord class is base class for Vector3 and Quaternion.
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* Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword.
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*/
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#ifndef USE_LIBSPE2
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ATTRIBUTE_ALIGNED16(class) QuadWord
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#else
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class QuadWord
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#endif
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{
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protected:
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#if defined (__SPU__) && defined (__CELLOS_LV2__)
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union {
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vec_float4 mVec128;
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tf3Scalar m_floats[4];
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};
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public:
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vec_float4 get128() const
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{
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return mVec128;
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}
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protected:
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#else //__CELLOS_LV2__ __SPU__
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tf3Scalar m_floats[4];
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#endif //__CELLOS_LV2__ __SPU__
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public:
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/**@brief Return the x value */
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TF3SIMD_FORCE_INLINE const tf3Scalar& getX() const { return m_floats[0]; }
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/**@brief Return the y value */
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TF3SIMD_FORCE_INLINE const tf3Scalar& getY() const { return m_floats[1]; }
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/**@brief Return the z value */
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TF3SIMD_FORCE_INLINE const tf3Scalar& getZ() const { return m_floats[2]; }
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/**@brief Set the x value */
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TF3SIMD_FORCE_INLINE void setX(tf3Scalar x) { m_floats[0] = x;};
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/**@brief Set the y value */
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TF3SIMD_FORCE_INLINE void setY(tf3Scalar y) { m_floats[1] = y;};
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/**@brief Set the z value */
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TF3SIMD_FORCE_INLINE void setZ(tf3Scalar z) { m_floats[2] = z;};
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/**@brief Set the w value */
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TF3SIMD_FORCE_INLINE void setW(tf3Scalar w) { m_floats[3] = w;};
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/**@brief Return the x value */
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TF3SIMD_FORCE_INLINE const tf3Scalar& x() const { return m_floats[0]; }
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/**@brief Return the y value */
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TF3SIMD_FORCE_INLINE const tf3Scalar& y() const { return m_floats[1]; }
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/**@brief Return the z value */
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TF3SIMD_FORCE_INLINE const tf3Scalar& z() const { return m_floats[2]; }
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/**@brief Return the w value */
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TF3SIMD_FORCE_INLINE const tf3Scalar& w() const { return m_floats[3]; }
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//TF3SIMD_FORCE_INLINE tf3Scalar& operator[](int i) { return (&m_floats[0])[i]; }
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//TF3SIMD_FORCE_INLINE const tf3Scalar& operator[](int i) const { return (&m_floats[0])[i]; }
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///operator tf3Scalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
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TF3SIMD_FORCE_INLINE operator tf3Scalar *() { return &m_floats[0]; }
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TF3SIMD_FORCE_INLINE operator const tf3Scalar *() const { return &m_floats[0]; }
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TF3SIMD_FORCE_INLINE bool operator==(const QuadWord& other) const
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{
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return ((m_floats[3]==other.m_floats[3]) && (m_floats[2]==other.m_floats[2]) && (m_floats[1]==other.m_floats[1]) && (m_floats[0]==other.m_floats[0]));
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}
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TF3SIMD_FORCE_INLINE bool operator!=(const QuadWord& other) const
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{
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return !(*this == other);
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}
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/**@brief Set x,y,z and zero w
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* @param x Value of x
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* @param y Value of y
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* @param z Value of z
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*/
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TF3SIMD_FORCE_INLINE void setValue(const tf3Scalar& x, const tf3Scalar& y, const tf3Scalar& z)
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{
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m_floats[0]=x;
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m_floats[1]=y;
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m_floats[2]=z;
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m_floats[3] = 0.f;
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}
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/* void getValue(tf3Scalar *m) const
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{
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m[0] = m_floats[0];
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m[1] = m_floats[1];
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m[2] = m_floats[2];
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}
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*/
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/**@brief Set the values
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* @param x Value of x
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* @param y Value of y
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* @param z Value of z
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* @param w Value of w
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*/
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TF3SIMD_FORCE_INLINE void setValue(const tf3Scalar& x, const tf3Scalar& y, const tf3Scalar& z,const tf3Scalar& w)
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{
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m_floats[0]=x;
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m_floats[1]=y;
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m_floats[2]=z;
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m_floats[3]=w;
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}
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/**@brief No initialization constructor */
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TF3SIMD_FORCE_INLINE QuadWord()
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// :m_floats[0](tf3Scalar(0.)),m_floats[1](tf3Scalar(0.)),m_floats[2](tf3Scalar(0.)),m_floats[3](tf3Scalar(0.))
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{
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}
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/**@brief Three argument constructor (zeros w)
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* @param x Value of x
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* @param y Value of y
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* @param z Value of z
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*/
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TF3SIMD_FORCE_INLINE QuadWord(const tf3Scalar& x, const tf3Scalar& y, const tf3Scalar& z)
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{
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m_floats[0] = x, m_floats[1] = y, m_floats[2] = z, m_floats[3] = 0.0f;
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}
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/**@brief Initializing constructor
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* @param x Value of x
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* @param y Value of y
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* @param z Value of z
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* @param w Value of w
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*/
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TF3SIMD_FORCE_INLINE QuadWord(const tf3Scalar& x, const tf3Scalar& y, const tf3Scalar& z,const tf3Scalar& w)
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{
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m_floats[0] = x, m_floats[1] = y, m_floats[2] = z, m_floats[3] = w;
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}
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/**@brief Set each element to the max of the current values and the values of another QuadWord
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* @param other The other QuadWord to compare with
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*/
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TF3SIMD_FORCE_INLINE void setMax(const QuadWord& other)
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{
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tf3SetMax(m_floats[0], other.m_floats[0]);
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tf3SetMax(m_floats[1], other.m_floats[1]);
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tf3SetMax(m_floats[2], other.m_floats[2]);
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tf3SetMax(m_floats[3], other.m_floats[3]);
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}
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/**@brief Set each element to the min of the current values and the values of another QuadWord
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* @param other The other QuadWord to compare with
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*/
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TF3SIMD_FORCE_INLINE void setMin(const QuadWord& other)
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{
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tf3SetMin(m_floats[0], other.m_floats[0]);
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tf3SetMin(m_floats[1], other.m_floats[1]);
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tf3SetMin(m_floats[2], other.m_floats[2]);
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tf3SetMin(m_floats[3], other.m_floats[3]);
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}
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};
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}
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#endif //TF3SIMD_QUADWORD_H
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