@if (_tasks == null || _tasks.Count == 0)
{
@if (_isLoading)
{
Loading tasks...
}
else if (_currentState == ScriptEngineState.Ready || _currentState == ScriptEngineState.Running)
{
No tasks available
}
else
{
Tasks available when engine is Ready or Running
}
}
else
{
@foreach (var task in _tasks)
{
}
}