/* * Copyright 2016 The Cartographer Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using RobotNet10.Shared.Numbers; namespace CartographerSharp.Common.Math; /// /// 3D integer array (equivalent to Eigen::Array3i). /// Optimized for performance with value type semantics. /// public struct Array3i : IEquatable { public int X { get; set; } public int Y { get; set; } public int Z { get; set; } public Array3i(int x, int y, int z) { X = x; Y = y; Z = z; } public Array3i(Vector3 vector) { X = (int)vector.X; Y = (int)vector.Y; Z = (int)vector.Z; } /// /// Zero array (0, 0, 0). /// public static Array3i Zero => new(0, 0, 0); /// /// Creates from Vector3 by rounding. /// public static Array3i FromVector3(Vector3 vector) { return new Array3i( (int)System.Math.Round(vector.X), (int)System.Math.Round(vector.Y), (int)System.Math.Round(vector.Z)); } /// /// Converts to Vector3. /// public readonly Vector3 ToVector3() { return new Vector3(X, Y, Z); } /// /// Deconstructs into components. /// public readonly void Deconstruct(out int x, out int y, out int z) { x = X; y = Y; z = Z; } // Operators public static Array3i operator +(Array3i left, Array3i right) { return new Array3i(left.X + right.X, left.Y + right.Y, left.Z + right.Z); } public static Array3i operator -(Array3i left, Array3i right) { return new Array3i(left.X - right.X, left.Y - right.Y, left.Z - right.Z); } public static Array3i operator *(Array3i left, int right) { return new Array3i(left.X * right, left.Y * right, left.Z * right); } public static Array3i operator *(int left, Array3i right) { return right * left; } public static Array3i operator /(Array3i left, int right) { return new Array3i(left.X / right, left.Y / right, left.Z / right); } public static bool operator <(Array3i left, Array3i right) { return left.X < right.X && left.Y < right.Y && left.Z < right.Z; } public static bool operator <=(Array3i left, Array3i right) { return left.X <= right.X && left.Y <= right.Y && left.Z <= right.Z; } public static bool operator >(Array3i left, Array3i right) { return left.X > right.X && left.Y > right.Y && left.Z > right.Z; } public static bool operator >=(Array3i left, Array3i right) { return left.X >= right.X && left.Y >= right.Y && left.Z >= right.Z; } public static bool operator ==(Array3i left, Array3i right) { return left.X == right.X && left.Y == right.Y && left.Z == right.Z; } public static bool operator !=(Array3i left, Array3i right) { return !(left == right); } public readonly bool Equals(Array3i other) { return this == other; } public override readonly bool Equals(object? obj) { return obj is Array3i other && Equals(other); } public override readonly int GetHashCode() { return HashCode.Combine(X, Y, Z); } public override readonly string ToString() { return $"({X}, {Y}, {Z})"; } }