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namespace Sick.SafetyScanners.DataStructures;
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/// <summary>
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/// Contains application inputs from a UDP data packet
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/// </summary>
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public sealed class ApplicationInputs
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{
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/// <summary>
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/// Gets or sets the unsafe input sources (bits represent current state of static input sources)
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/// </summary>
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public IReadOnlyList<bool> UnsafeInputsInputSources { get; init; } = Array.Empty<bool>();
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/// <summary>
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/// Gets or sets the flags for unsafe input sources (one flag per static input source)
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/// </summary>
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public IReadOnlyList<bool> UnsafeInputsFlags { get; init; } = Array.Empty<bool>();
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/// <summary>
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/// Gets or sets the monitoring case numbers
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/// </summary>
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public IReadOnlyList<ushort> MonitoringCases { get; init; } = Array.Empty<ushort>();
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/// <summary>
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/// Gets or sets the monitoring case flags
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/// </summary>
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public IReadOnlyList<bool> MonitoringCaseFlags { get; init; } = Array.Empty<bool>();
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/// <summary>
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/// Gets or sets the first linear velocity input
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/// </summary>
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public short Velocity0 { get; init; }
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/// <summary>
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/// Gets or sets the second linear velocity input
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/// </summary>
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public short Velocity1 { get; init; }
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/// <summary>
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/// Gets or sets whether first linear velocity input is valid
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/// </summary>
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public bool IsVelocity0Valid { get; init; }
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/// <summary>
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/// Gets or sets whether second linear velocity input is valid
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/// </summary>
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public bool IsVelocity1Valid { get; init; }
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/// <summary>
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/// Gets or sets whether first linear velocity input is transmitted safely
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/// </summary>
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public bool IsVelocity0TransmittedSafely { get; init; }
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/// <summary>
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/// Gets or sets whether second linear velocity input is transmitted safely
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/// </summary>
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public bool IsVelocity1TransmittedSafely { get; init; }
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/// <summary>
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/// Gets or sets the state of the sleep mode input
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/// </summary>
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public sbyte SleepModeInput { get; init; }
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}
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